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I think ubisoft wanted to ditch that mechanic though. If I remember right, some people found the recuit mechanic pointless.
It's a tried-and-true fan favorite. Build my team up, give them unique and interesting backstories, turn the angsty, brooding hard-nosed kid to my cause and make them love me.... Yeah, Ubi missed a huge opportunity there, with having Bayek go around and working that into the story. Still a great game, but it's sad they didn't put that in there.
Maybe in a later DLC or more likely a different game continuing the story in some way (like whenever that chick gets out of the cave or something)
I totally agree with the OP that THO DLC does not make it feel like Bayek is in charge or the Hidden Ones. He barely even feels like a true Mentor or Founder. Ubisoft went with the "tell, don't show" approach as opposed to the superior method of "show, don't tell" in this regard. I also didn't like the fact that Bayek could barely interact with other members of the Hidden Ones outside of cutscenes (where once again, the player has no agency and is actually no longer the player but rather the viewer).
Also, Bayek still recruits a few people in DLC. One of them happen to be a very memorable character from the base game. That all being said, Bayek also recruited the previous mentor to Sinai, Tahira.
Although I would love to have more recruits; narrative wise the Hidden Ones DLC was about the origins of the tenets of the Creed.
Just because Bayek is in Sinai for an indefinite amount of time doesn't mean Ubisoft couldn't have him interact more personally with more assassins already within the Hidden Ones or even after they join.
I like how Bayek does help shephard two people in particular into the Hidden Ones but that is far from the developed Recruit Mechanic I mentioned. The one that was introduced all of the way back in Brotherhood and continued in Revelations. Ubisoft missed their opportunity to implement a similar system in THO, which was honestly tailor made to bring back such a mechanic in a cohesive manner that would have benefited gameplay, story, and character development even further.
The Hidden Ones DLC felt more like a narrative examination of why the concept behind one particular tenet of the creed was found necessary to be set in stone as a tenet, as opposed to just and understood component. The other tenets were present but not narratively focused upon in the DLC, and one was blatantly contradicted in an early mission after arriving , but the DLC did not feel like an introduction to or an origins of the creed because most were stated in one way or another or even just part of character motivation in the base game.
And to me, OP's idea for the Recruitment Mechanic makes me feel he/she just want more of Shadow of War, coz point by point, that's the Nemesis System of SoW
Every point the OP made about the Recruitment System he wants in Origins is straight from AC Brotherhood and Revelations (except the customizing of recruit gear and conqurable bureaus) and was done by AC long before Shadow of Mordor/War. I don't want a Shadow of Mordor/War nemisis or fortress system but I would love a Recruitment System design based on the one that originated with Brotherhood and Revelations.
We're not talking about a massive overhaul and creation of something like the Nemesis System. It's not needed. Just something a bit more involved than what was done, that's all. It was just a missed opportunity, but maybe we'll see something like it in the next DLC...
Personally, I really felt that Origins has the best reason to have recruitment mechanic implemented in it as the recruitment mechanic would really fit into the story of the game, Bayek, the characters and the creed. Sure, they did it to Ezio's series and they did it right, but implementing the recruiting system into Origins would seem a lot more relevant and fun, like Cheff_Buffalo said, the settings and story of Origins is tailor-made to have the assassins recruitment game mechanic perfectly fit into place in the game.
im totaly Agree with you !!!
With the Templars being so prevelant and established in the earlier games, a constant program of recruitment certainly makes sense as a survival mechanic for the Creed.
Origins is a line drawn in the sand.