Assassin's Creed Origins

Assassin's Creed Origins

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Parkour is Disappointing in this Game
This has got to be the most weakest parkour system in the game. Its lack of animations and simplicity of it compared to the other Assassins Creed games leaves a sour taste in my mouth. It really reminds me of Shadow of Mordor parkour system, not the best but manageable.

Ac Unity in my opinion had the best parkour system.
Last edited by Wakobi Junior; Jan 29, 2018 @ 1:56pm
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Showing 31-40 of 40 comments
CursedPanther Jan 29, 2018 @ 10:12pm 
Just wanna point out one more thing, that is if you've taken a break between each title it'll be easier to let in the uniqueness everyone of them has to offer. Otherwise you play them back-to-back like an AC marathon, then yea even the tiniest adjustments to the controls are gonna stick out like a thorn in the thumb.
Last edited by CursedPanther; Jan 29, 2018 @ 10:40pm
EbonHawk Jan 29, 2018 @ 10:23pm 
Originally posted by CursedPanther:
Just wanna point out one more thing, that is if you've taken a break between each title it's easier to let in the uniqueness everyone of them has to offer. Otherwise when you're playing them back-to-back like an AC marathon, then yea even the tiniest adjustments to the controls are gonna stick out like a thorn in the thumb.
Tell me about it. I am trying to play AC Rogue again (because I never finished it) and everything is just "annoying". The combat system was good for its time, but ACO was a huge step in the right direction. ACR's combat just feels so sluggish and scripted.
Schrothom Jan 30, 2018 @ 12:02am 
Yes, I do agree that the parkour animations look very bland as compared to Unity/Syndicate. I really wish to see Bayek parkour in a way that there is a certain flair and flow in its movements, just like how Arno parkoured.

I also hate the stealth kill animations in the game, it seem very repetitive and very bland as well. I hope to see more fancy stealth kill animations for Bayek.

Some people may argue that the parkour or stealth animation is bland and simple because Bayek is not an assassin, but a warrior. That is why the techniques of parkour and stealth kills isn't developed at that point of time since there were no assassins to develop the technique of parkour and stealh kills. But do I have to mention that Altair couldn't swim and dive but Bayek could?
CursedPanther Jan 30, 2018 @ 12:15am 
Originally posted by Kamsala Yamsala Ulala:
But do I have to mention that Altair couldn't swim and dive but Bayek could?
Good question. I'm sure in reality there are freerunners hate water to the core and can't swim at all. It isn't like they can parkour in water anyway.

But in the ACverse I suppose these individuals will make really poor field agents for both the Assassins and Templars and unlikely considered unless they have other unique and exceptional skills to make up for it.
Wakobi Junior Jan 30, 2018 @ 5:09am 
Originally posted by Kamsala Yamsala Ulala:
Yes, I do agree that the parkour animations look very bland as compared to Unity/Syndicate. I really wish to see Bayek parkour in a way that there is a certain flair and flow in its movements, just like how Arno parkoured.

I also hate the stealth kill animations in the game, it seem very repetitive and very bland as well. I hope to see more fancy stealth kill animations for Bayek.

Some people may argue that the parkour or stealth animation is bland and simple because Bayek is not an assassin, but a warrior. That is why the techniques of parkour and stealth kills isn't developed at that point of time since there were no assassins to develop the technique of parkour and stealh kills. But do I have to mention that Altair couldn't swim and dive but Bayek could?
I forgot to mention that as Well, why is there only 1 animation for stealth attacks....🤔
EbonHawk Jan 30, 2018 @ 7:01am 
Originally posted by Ugnak:
Originally posted by Kamsala Yamsala Ulala:
Yes, I do agree that the parkour animations look very bland as compared to Unity/Syndicate. I really wish to see Bayek parkour in a way that there is a certain flair and flow in its movements, just like how Arno parkoured.

I also hate the stealth kill animations in the game, it seem very repetitive and very bland as well. I hope to see more fancy stealth kill animations for Bayek.

Some people may argue that the parkour or stealth animation is bland and simple because Bayek is not an assassin, but a warrior. That is why the techniques of parkour and stealth kills isn't developed at that point of time since there were no assassins to develop the technique of parkour and stealh kills. But do I have to mention that Altair couldn't swim and dive but Bayek could?
I forgot to mention that as Well, why is there only 1 animation for stealth attacks....🤔
Kill moves were few, if not just 1 or 2, for almost a month after release, then they added more of those in. They could have done the same with assassination moves too.

We have at least 3 assassination moves, one for sneaking, one for running and jumping an enemy, and one for dropping down off a higher elevation. I'm shocked they didn't add more.
Last edited by EbonHawk; Jan 30, 2018 @ 7:06am
Wakobi Junior Jan 30, 2018 @ 1:16pm 
Originally posted by EbonHawk:
Originally posted by Ugnak:
I forgot to mention that as Well, why is there only 1 animation for stealth attacks....🤔
Kill moves were few, if not just 1 or 2, for almost a month after release, then they added more of those in. They could have done the same with assassination moves too.

We have at least 3 assassination moves, one for sneaking, one for running and jumping an enemy, and one for dropping down off a higher elevation. I'm shocked they didn't add more.
Me too, I think they focused more on the combat and overlooked stealth in this game, which is dissapointing...
Kabob Jan 30, 2018 @ 2:03pm 
Not to be trite, but if I want a parkour experience, I load up Mirror's Edge.

Now as far as Origins is concerned, is anyone taking into account the new 'anything is climbable' mechanic? This alone would seem to dictate certain situations being more difficult since the game has to reason out what is exactly being asked of it.

We're aware of the 'walking bug' when trying to crouch slide through small openings, as well as exit hay wagons, etc. Thinking like this may reveal more about how to approach things than laying simple blame.

Went back to play a bit more Arkham Knight since I got it recently after getting the new system, being on incredible sale, and being patched as much as it ever will be, and I find myself trying to Assassins Creed myself around town and missing Origins mechanics a lot.

Different games, even in the same series will never give the exact same feeling, so I just get over it, adjust, and move on. There are reasons we all have our 'favorites', so enjoy those rare moments and not obsess over them.
EbonHawk Jan 30, 2018 @ 2:23pm 
Originally posted by Ugnak:
Originally posted by EbonHawk:
Kill moves were few, if not just 1 or 2, for almost a month after release, then they added more of those in. They could have done the same with assassination moves too.

We have at least 3 assassination moves, one for sneaking, one for running and jumping an enemy, and one for dropping down off a higher elevation. I'm shocked they didn't add more.
Me too, I think they focused more on the combat and overlooked stealth in this game, which is dissapointing...
Stealth is okay, and completely doable. I have stealthed entire garrisons no problem, once I got the hang of it, but I have to "cheat". I just wish there was more of a delay in being spotted and enemies going on alert. There doesn't seem to be enough time to make a self-reliant stealth play possible for the average player (me). But, on the other hand, it's too easy once I use Senu to spot everyone in an area. Then it's just a matter of running up to all of them from behind, or above. I would like to see a tweak of the spotting mechanic and be able to do it without relying on Senu all the time.
Cheff_Buffalo Jan 30, 2018 @ 3:30pm 
Originally posted by Kabob:
Now as far as Origins is concerned, is anyone taking into account the new 'anything is climbable' mechanic? This alone would seem to dictate certain situations being more difficult since the game has to reason out what is exactly being asked of it.
The "anything is climable" mechanic would be more appreciated and celebrated if it actually delievered on being able to climb "anything" in the environment. I have found so many instances during gameplay where Bayek should by all means logically be able to climb a tree and yet he does the same hop and slide down animation that Ezio was doing when trying to climb trees all of the way back in AC2.

Even ACIII allowed the player to actually climb up a tree and that was almost 5 years ago in the same AC franchise as Origins. Ubisoft brought the same V shaped tree split and branches from ACIII and Black Flag, yet we can not climb any of the trees themselves.

If Bayek can scale death-defying rock faces (that are flat, inverted, or even go for hundreds of vertical feet), I would feel confident in his ability to climb a tree with plenty of potential holds and up a much shorter distance.
Last edited by Cheff_Buffalo; Jan 30, 2018 @ 3:31pm
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Date Posted: Jan 28, 2018 @ 4:43pm
Posts: 40