Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also hate the stealth kill animations in the game, it seem very repetitive and very bland as well. I hope to see more fancy stealth kill animations for Bayek.
Some people may argue that the parkour or stealth animation is bland and simple because Bayek is not an assassin, but a warrior. That is why the techniques of parkour and stealth kills isn't developed at that point of time since there were no assassins to develop the technique of parkour and stealh kills. But do I have to mention that Altair couldn't swim and dive but Bayek could?
But in the ACverse I suppose these individuals will make really poor field agents for both the Assassins and Templars and unlikely considered unless they have other unique and exceptional skills to make up for it.
We have at least 3 assassination moves, one for sneaking, one for running and jumping an enemy, and one for dropping down off a higher elevation. I'm shocked they didn't add more.
Now as far as Origins is concerned, is anyone taking into account the new 'anything is climbable' mechanic? This alone would seem to dictate certain situations being more difficult since the game has to reason out what is exactly being asked of it.
We're aware of the 'walking bug' when trying to crouch slide through small openings, as well as exit hay wagons, etc. Thinking like this may reveal more about how to approach things than laying simple blame.
Went back to play a bit more Arkham Knight since I got it recently after getting the new system, being on incredible sale, and being patched as much as it ever will be, and I find myself trying to Assassins Creed myself around town and missing Origins mechanics a lot.
Different games, even in the same series will never give the exact same feeling, so I just get over it, adjust, and move on. There are reasons we all have our 'favorites', so enjoy those rare moments and not obsess over them.
Even ACIII allowed the player to actually climb up a tree and that was almost 5 years ago in the same AC franchise as Origins. Ubisoft brought the same V shaped tree split and branches from ACIII and Black Flag, yet we can not climb any of the trees themselves.
If Bayek can scale death-defying rock faces (that are flat, inverted, or even go for hundreds of vertical feet), I would feel confident in his ability to climb a tree with plenty of potential holds and up a much shorter distance.