Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't forget these Assassins often carry gears and armors easily taking up the weight of 20-30 kilograms. It would be impossible to climb, jump or land on one feet with perfect balance just like that even if they take steroids 3 times a day.
There is already a certain suspension of disbelief with AC, why in Origins does Ubisoft downgrade gameplay mechanics they have spent years refining. If it's for the sake of realism, then they desperately need to remove significant elements from the game (including the height at which certain Leaps of Faith are performed, First Civ/tomb encounters, weapons and shields that endlessly radiate clouds of smoke depending on their "perk", and the ability to run the entire distance from Alexandria to Memphis to Cyrene on foot without pause, just to name a few).
There are certain core aspects, or pillars, of AC games and parkour is one of them whether you like it or not. It just seems like a bit of a let down to be instructed how to engage in parkour during the prologue via vaulting, and then have it barely show up anywhere in the rest of the game. AC2,ACB, and Revelations had activities that emphasized and revolved around the free running and parkour mechanics, letting players feel their significance even more. Unity polished climbing and descending buildings. Yet in Origins, why did Ubisoft decided to go with the most bland, repetitive climbing and descending mechanics and virtually zero to minimal vaulting/free running?
It feels like certain corners that Ubisoft decided to cut happened to be core AC elements.
Funny how you mention ACU as an example, being the first overhauled AC game most people find the new control system to be clunky instead, mainly due to having more details added to the side of buildings and many of them are placed further away from each other like in reality.
I have to agree with this one, especially around balconies as well and this isn't the only game to have a similar problem. Maybe it has something to do with a gamepad's control scheme that it runs outta buttons to let the player choose bypassing or entering. Though I do notice in ACO the game awaits new player input whenever we have Bayek hanging right under an opening(e.g. temple) that isn't actually a window.
Ok, second, since he has also learned to stab someone in the neck with a hidden blade, too.
I am referring to the parkour/vaulting mechanics over and through objects of various heights such as walls, stone slabs, tables, railings, stalls, ledges, etc. These have been a staple of AC gameplay mechanics and have been downgraded and/or overlooked in Origins compared to games as old as AC2.
Additionally, the ascend/descend climbing mechanics are completely downgraded in this game compared to even Unity, which is two titles older than Origins. Yes, the architectural design of the time are different but the mechanics themselves are completely absent from Origins. The only thing Bayek does to ascend while climbing is the same reach up and jump up animations. His ascending is essentially the same in the other direction.
[edit] that was about 135 hours into this game
I almost want to yell at Bayek to learn a new move haha.
As a rock climber, mountain climber, and overall outdoorsman, I can tell you that I don't use the same move to get over each and every obstacle and that if someone does use Bayek's only known move they will waste far more energy and develop issues along the way (back, joint, and leg problems).
I do not practice parkour, but I can tell you there is a reason for certain parkour/free running moves, and that is efficiency.