Assassin's Creed Origins

Assassin's Creed Origins

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Parkour is Disappointing in this Game
This has got to be the most weakest parkour system in the game. Its lack of animations and simplicity of it compared to the other Assassins Creed games leaves a sour taste in my mouth. It really reminds me of Shadow of Mordor parkour system, not the best but manageable.

Ac Unity in my opinion had the best parkour system.
Last edited by Wakobi Junior; Jan 29, 2018 @ 1:56pm
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Showing 1-15 of 40 comments
EbonHawk Jan 28, 2018 @ 6:49pm 
But Bayek hasn't been properly trained yet. He's a warrior, has said so many times. He's not an assassin yet. He can climb a bit better than the average soldier, but he still has a long way to go to be a true full-fledged Assassin.
iggi Jan 28, 2018 @ 7:27pm 
while i agree. the guy is in sandels ffs. you ever try climbing anything in sandels?
CursedPanther Jan 28, 2018 @ 7:59pm 
The parkour systems in previous games have always been greatly exaggerated in many ways for the sake of gameplay anyway.

Don't forget these Assassins often carry gears and armors easily taking up the weight of 20-30 kilograms. It would be impossible to climb, jump or land on one feet with perfect balance just like that even if they take steroids 3 times a day.
Cheff_Buffalo Jan 28, 2018 @ 9:02pm 
Originally posted by CursedPanther:
The parkour systems in previous games have always been greatly exaggerated in many ways for the sake of gameplay anyway.

Don't forget these Assassins often carry gears and armors easily taking up the weight of 20-30 kilograms. It would be impossible to climb, jump or land on one feet with perfect balance just like that even if they take steroids 3 times a day.
And yet Ubisoft still has these Assassins demonstrating great climbing, parkour, and free running skills regardless. So why not Bayek. Clearly in the world of Origins medjay are phenomenal climbers. It is common knowledge among civilians as evidenced by certain scrolls found in the map, and it is shown to be a spiritually significant standard attribute to medjay training and lifestyle.

There is already a certain suspension of disbelief with AC, why in Origins does Ubisoft downgrade gameplay mechanics they have spent years refining. If it's for the sake of realism, then they desperately need to remove significant elements from the game (including the height at which certain Leaps of Faith are performed, First Civ/tomb encounters, weapons and shields that endlessly radiate clouds of smoke depending on their "perk", and the ability to run the entire distance from Alexandria to Memphis to Cyrene on foot without pause, just to name a few).

There are certain core aspects, or pillars, of AC games and parkour is one of them whether you like it or not. It just seems like a bit of a let down to be instructed how to engage in parkour during the prologue via vaulting, and then have it barely show up anywhere in the rest of the game. AC2,ACB, and Revelations had activities that emphasized and revolved around the free running and parkour mechanics, letting players feel their significance even more. Unity polished climbing and descending buildings. Yet in Origins, why did Ubisoft decided to go with the most bland, repetitive climbing and descending mechanics and virtually zero to minimal vaulting/free running?

It feels like certain corners that Ubisoft decided to cut happened to be core AC elements.
Last edited by Cheff_Buffalo; Jan 28, 2018 @ 9:04pm
Goilveig Jan 28, 2018 @ 10:01pm 
The only thing I really disliked about the parkour system is entering windows. Bayak just wants to dance around the window rather than go through it unless you're positioned just perfectly.
CursedPanther Jan 28, 2018 @ 11:16pm 
Originally posted by Cheff_Buffalo:
Originally posted by CursedPanther:
The parkour systems in previous games have always been greatly exaggerated in many ways for the sake of gameplay anyway.

Don't forget these Assassins often carry gears and armors easily taking up the weight of 20-30 kilograms. It would be impossible to climb, jump or land on one feet with perfect balance just like that even if they take steroids 3 times a day.
And yet Ubisoft still has these Assassins demonstrating great climbing, parkour, and free running skills regardless. So why not Bayek. Clearly in the world of Origins medjay are phenomenal climbers. It is common knowledge among civilians as evidenced by certain scrolls found in the map, and it is shown to be a spiritually significant standard attribute to medjay training and lifestyle.

There is already a certain suspension of disbelief with AC, why in Origins does Ubisoft downgrade gameplay mechanics they have spent years refining. If it's for the sake of realism, then they desperately need to remove significant elements from the game (including the height at which certain Leaps of Faith are performed, First Civ/tomb encounters, weapons and shields that endlessly radiate clouds of smoke depending on their "perk", and the ability to run the entire distance from Alexandria to Memphis to Cyrene on foot without pause, just to name a few).

There are certain core aspects, or pillars, of AC games and parkour is one of them whether you like it or not. It just seems like a bit of a let down to be instructed how to engage in parkour during the prologue via vaulting, and then have it barely show up anywhere in the rest of the game. AC2,ACB, and Revelations had activities that emphasized and revolved around the free running and parkour mechanics, letting players feel their significance even more. Unity polished climbing and descending buildings. Yet in Origins, why did Ubisoft decided to go with the most bland, repetitive climbing and descending mechanics and virtually zero to minimal vaulting/free running?

It feels like certain corners that Ubisoft decided to cut happened to be core AC elements.
In case anyone forgot, much of the map design in the older AC games had uniform spacing, like street width, and most of the buildings were magically one leap away somehow. Wherever certain unique buildings must be placed further away, then tall trees or ziplines were conveniently placed into positions for the players to reach. This was why free-running/parkouring on buildings up to AC4 felt so streamlined and focused, or conveniently refined some of you preferred to describe it.

Funny how you mention ACU as an example, being the first overhauled AC game most people find the new control system to be clunky instead, mainly due to having more details added to the side of buildings and many of them are placed further away from each other like in reality.

Originally posted by Goilveig:
The only thing I really disliked about the parkour system is entering windows. Bayak just wants to dance around the window rather than go through it unless you're positioned just perfectly.
I have to agree with this one, especially around balconies as well and this isn't the only game to have a similar problem. Maybe it has something to do with a gamepad's control scheme that it runs outta buttons to let the player choose bypassing or entering. Though I do notice in ACO the game awaits new player input whenever we have Bayek hanging right under an opening(e.g. temple) that isn't actually a window.
Last edited by CursedPanther; Jan 29, 2018 @ 5:46pm
Wakobi Junior Jan 29, 2018 @ 5:13am 
Originally posted by Cheff_Buffalo:
Originally posted by CursedPanther:
The parkour systems in previous games have always been greatly exaggerated in many ways for the sake of gameplay anyway.

Don't forget these Assassins often carry gears and armors easily taking up the weight of 20-30 kilograms. It would be impossible to climb, jump or land on one feet with perfect balance just like that even if they take steroids 3 times a day.
And yet Ubisoft still has these Assassins demonstrating great climbing, parkour, and free running skills regardless. So why not Bayek. Clearly in the world of Origins medjay are phenomenal climbers. It is common knowledge among civilians as evidenced by certain scrolls found in the map, and it is shown to be a spiritually significant standard attribute to medjay training and lifestyle.

There is already a certain suspension of disbelief with AC, why in Origins does Ubisoft downgrade gameplay mechanics they have spent years refining. If it's for the sake of realism, then they desperately need to remove significant elements from the game (including the height at which certain Leaps of Faith are performed, First Civ/tomb encounters, weapons and shields that endlessly radiate clouds of smoke depending on their "perk", and the ability to run the entire distance from Alexandria to Memphis to Cyrene on foot without pause, just to name a few).

There are certain core aspects, or pillars, of AC games and parkour is one of them whether you like it or not. It just seems like a bit of a let down to be instructed how to engage in parkour during the prologue via vaulting, and then have it barely show up anywhere in the rest of the game. AC2,ACB, and Revelations had activities that emphasized and revolved around the free running and parkour mechanics, letting players feel their significance even more. Unity polished climbing and descending buildings. Yet in Origins, why did Ubisoft decided to go with the most bland, repetitive climbing and descending mechanics and virtually zero to minimal vaulting/free running?

It feels like certain corners that Ubisoft decided to cut happened to be core AC elements.
I totally agree with you, if realism is the subject down grade everything that is not realistic. Sometimes I feel like Bayek is super Mario and when he jumps he does this weird high leap when descending
Last edited by Wakobi Junior; Jan 29, 2018 @ 5:14am
Wakobi Junior Jan 29, 2018 @ 5:16am 
Originally posted by EbonHawk:
But Bayek hasn't been properly trained yet. He's a warrior, has said so many times. He's not an assassin yet. He can climb a bit better than the average soldier, but he still has a long way to go to be a true full-fledged Assassin.
If he can do the leap of faith without training, why can't his parkour skills be as good as AC Unity?
EbonHawk Jan 29, 2018 @ 7:50am 
Originally posted by Ugnak:
Originally posted by EbonHawk:
But Bayek hasn't been properly trained yet. He's a warrior, has said so many times. He's not an assassin yet. He can climb a bit better than the average soldier, but he still has a long way to go to be a true full-fledged Assassin.
If he can do the leap of faith without training, why can't his parkour skills be as good as AC Unity?
It's his first skill learned. Gotta have progression. ;-)

Ok, second, since he has also learned to stab someone in the neck with a hidden blade, too.
Last edited by EbonHawk; Jan 29, 2018 @ 7:51am
Cheff_Buffalo Jan 29, 2018 @ 12:24pm 
Originally posted by Ugnak:
Originally posted by Cheff_Buffalo:
And yet Ubisoft still has these Assassins demonstrating great climbing, parkour, and free running skills regardless. So why not Bayek. Clearly in the world of Origins medjay are phenomenal climbers. It is common knowledge among civilians as evidenced by certain scrolls found in the map, and it is shown to be a spiritually significant standard attribute to medjay training and lifestyle.

There is already a certain suspension of disbelief with AC, why in Origins does Ubisoft downgrade gameplay mechanics they have spent years refining. If it's for the sake of realism, then they desperately need to remove significant elements from the game (including the height at which certain Leaps of Faith are performed, First Civ/tomb encounters, weapons and shields that endlessly radiate clouds of smoke depending on their "perk", and the ability to run the entire distance from Alexandria to Memphis to Cyrene on foot without pause, just to name a few).

There are certain core aspects, or pillars, of AC games and parkour is one of them whether you like it or not. It just seems like a bit of a let down to be instructed how to engage in parkour during the prologue via vaulting, and then have it barely show up anywhere in the rest of the game. AC2,ACB, and Revelations had activities that emphasized and revolved around the free running and parkour mechanics, letting players feel their significance even more. Unity polished climbing and descending buildings. Yet in Origins, why did Ubisoft decided to go with the most bland, repetitive climbing and descending mechanics and virtually zero to minimal vaulting/free running?

It feels like certain corners that Ubisoft decided to cut happened to be core AC elements.
I totally agree with you, if realism is the subject down grade everything that is not realistic. Sometimes I feel like Bayek is super Mario and when he jumps he does this weird high leap when descending
Exactly! And I know what you mean, Bayek uses the same exact hop up and hop down mechanic to traverse everything. It gets so repetitive it does kinda remind me of Mario's side scrolling jump haha (which works with Mario but not in AC Origins).
Cheff_Buffalo Jan 29, 2018 @ 12:41pm 
Originally posted by CursedPanther:
In case anyone forgot, much of the map design in the older AC games had uniform spacing, like street width, and most of the buildings were magically one leap away somehow. Wherever certain unique buildings must be placed further away, then tall trees or ziplines were conveniently placed into positions for the players to reach. This was why free-running/parkouring on buildings up to AC4 felt so streamlined and focused, or conveniently refined some of you preferred to describe it.
I am not talking about jumping from one building to another. I understand the city layout being restricted to accomodate the jump mechanics of older AC games. Regardless, building design during Ptolemiec Egypt was closely grouped together.

I am referring to the parkour/vaulting mechanics over and through objects of various heights such as walls, stone slabs, tables, railings, stalls, ledges, etc. These have been a staple of AC gameplay mechanics and have been downgraded and/or overlooked in Origins compared to games as old as AC2.

Additionally, the ascend/descend climbing mechanics are completely downgraded in this game compared to even Unity, which is two titles older than Origins. Yes, the architectural design of the time are different but the mechanics themselves are completely absent from Origins. The only thing Bayek does to ascend while climbing is the same reach up and jump up animations. His ascending is essentially the same in the other direction.
Wakobi Junior Jan 29, 2018 @ 1:53pm 
Originally posted by Cheff_Buffalo:
Originally posted by Ugnak:
I totally agree with you, if realism is the subject down grade everything that is not realistic. Sometimes I feel like Bayek is super Mario and when he jumps he does this weird high leap when descending
Exactly! And I know what you mean, Bayek uses the same exact hop up and hop down mechanic to traverse everything. It gets so repetitive it does kinda remind me of Mario's side scrolling jump haha (which works with Mario but not in AC Origins).
I cannot believe you noticed that as well....It annoyed me a lot and still does
Wakobi Junior Jan 29, 2018 @ 1:57pm 
Did anyone ever play Shadow of War or Mordor? Both parkour systems are "ehh". They are exactly the same almost in its simplicity
SirQuestinghood Jan 29, 2018 @ 2:23pm 
I am good with the parkour system except for 1 spot that totally threw me. There is a certain small opening that has a ladder you need to get down into. The only way I found it to work is to jump on the side of some rolled up rugs and fall backwards into the hole. o_O took me 30 minutes to figure out that one :steamfacepalm:

[edit] that was about 135 hours into this game :steamfacepalm:
Last edited by SirQuestinghood; Jan 29, 2018 @ 2:25pm
Cheff_Buffalo Jan 29, 2018 @ 2:51pm 
Originally posted by Ugnak:
Originally posted by Cheff_Buffalo:
Exactly! And I know what you mean, Bayek uses the same exact hop up and hop down mechanic to traverse everything. It gets so repetitive it does kinda remind me of Mario's side scrolling jump haha (which works with Mario but not in AC Origins).
I cannot believe you noticed that as well....It annoyed me a lot and still does
You're not the only one. It's so frustrating to see the same move over and over again on almost every object.

I almost want to yell at Bayek to learn a new move haha.

As a rock climber, mountain climber, and overall outdoorsman, I can tell you that I don't use the same move to get over each and every obstacle and that if someone does use Bayek's only known move they will waste far more energy and develop issues along the way (back, joint, and leg problems).

I do not practice parkour, but I can tell you there is a reason for certain parkour/free running moves, and that is efficiency.
Last edited by Cheff_Buffalo; Jan 29, 2018 @ 2:52pm
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Date Posted: Jan 28, 2018 @ 4:43pm
Posts: 40