Assassin's Creed Origins

Assassin's Creed Origins

View Stats:
Coffee Jan 20, 2018 @ 3:53pm
----
----
Last edited by Coffee; Jul 23, 2020 @ 5:42pm
< >
Showing 1-11 of 11 comments
iggi Jan 20, 2018 @ 4:01pm 
i have been using a fire enhanced bow for most of the game and have set plenty of people and animals and myself on fire(sorry camel and horse, RIP). Humans dont always catch when hit with an arrow. Agreed with the setting buildings on fire deal though. The chard effect afterwards is a nice touch though.
Coffee Jan 20, 2018 @ 4:20pm 
Originally posted by iggi:
i have been using a fire enhanced bow for most of the game and have set plenty of people and animals and myself on fire(sorry camel and horse, RIP). Humans dont always catch when hit with an arrow. Agreed with the setting buildings on fire deal though. The chard effect afterwards is a nice touch though.

Yeah, I noticed when I threw a couple fire bombs to see if that worked into a wheat field, while it didn't spread it did char the plants. And I threw one at a bush and that got all blackened.

Did just find out boats catch on fire too, which is awesome. I lit an arrow on fire and hit a boat with it.

Wonder why they have that possible but not stuff like grass/bushes etc. It works in Farcry (even newer ones) like that, so it isn't cause of consoles or anything.

There are definitely really nice touches though with fire. Plus being able to catch boats on fire is pretty awesome.
EbonHawk Jan 20, 2018 @ 4:34pm 
Far Cry 2's fire effects were nothing short of astounding. I would get so mesmerized by the spread of it, it was so realistic. FC3 & 4 were okay, by comparison.

Honestly, I think the ACO engine couldn't handle that much fire due to current engine limitations. I've seen some pretty impressive blazes, but nothing compared to FC games. The first time I started a wildfire in FC2 I was like, "ohsh!tohshtohshtohstomfgsht!!!!!!" I thought I had destroyed my game. :-O It was really scary.

Maybe it could, I don't know, but it's still pretty impressive when you start burning, or your horse starts burning, bolts, then spreads to Bayek. It's not too shabby. But FC2 will always be my "comparative standard". Nothing else that I've played has come even close, I don't think.
MobySlick Jan 20, 2018 @ 4:57pm 
You asked if you're missing something, maybe it's the red oil jars scattered liberally through enemy camps? Shoot em with a flame arrow and enjoy the show?

One really cool AC fire thing is when you ride your mount through an oil jar near a fire, smash it and watch the fire chase you along the trail of oil you are leaving behind you. Jump off your mount and you might not have to burn...

On the other hand I was disappointed by the "Greek Fire" that only burns for about 10 seconds :/ Cmon...

Originally posted by Vendayn:
So, this is pretty minor really but does add a lot of strategy to the game. Maybe most people don't care.

And only reason I'm disappointed with fire is reading about the advanced fire physics AC Origins has and how amazing fire is...except its not nearly as good as it is in the Farcry series, its pretty primitive.

First, the good. You can stick an arrowhead into a fire and it lights on fire, that was amazing when I first found that mechanic.

Then the average, I guess kinda okay. You can shoot straw wagons and it lights on fire...doesn't do anything to the enemy most of the time so pretty useless as but a distraction and even that doesn't last long, but hey at least that shows fire can spread like in Farcry.

And...then the rest...

In Farcry, I remember lighting spot fires around an enemy camp (I think it was Farcry 2, since it was a desert region, but I know the newer Farcrys have good fire physics as well) and not only did that distract the enemy, but it ended up killing everyone in camp since the fire engulfed them. That made a lot of sense too since the desert is so hot and dry, that fires can spread easily.

In AC Origin (where it makes sense fire would spread like in Farcry 2 since its so hot and dry)...I shot a building or maybe it was one of those guard towers with a straw roof with a flaming arrow...nothing...

I shot thick bushes with a flaming arrow...nothing...I thought I could distract the enemy with burning grass or try a strategy of surrounding them

The rest of the game is amazing. Kill stuff and heynas or vultures come to the corpses and eat them. NPCs have a day/night cycle activities. NPCs eat/drink and do stuff. Very immersive.

Except the fire isn't what I was reading to be as hyped as it was lol. Its still way better in Farcry.

Or am I missing something and that stuff does happen and just takes multiple fire arrows or something? Cause I did read you can light enemies on fire with flaming arrows, but I haven't had that happen yet. Was kinda wishing for Farcry fire physics though more than anything, since it added so much strategy

Still loving AC Origins though, and that is only thing so far disappointed by unless I'm missing something. But fire physics seem like it only effects straw...which is pretty meh. But fire physics is pretty minor complaint (though adds a ton of strategy), but just surprised they didn't use the Farcry ones.
EbonHawk Jan 20, 2018 @ 5:07pm 
Originally posted by MobySlick:
On the other hand I was disappointed by the "Greek Fire" that only burns for about 10 seconds :/ Cmon...
I know they talked about it in the game at one point, but did we ever actually get to see it? I never saw it.
Last edited by EbonHawk; Jan 20, 2018 @ 5:07pm
Kabob Jan 20, 2018 @ 8:10pm 
The Black goo in the red vases would be 'Greek Fire'. In FC2 it was prudent to know the wind direction as it was a major player in the spread of fire... Plus that fire could cause gasoline stashes, vehicles, and gas 'pumps' to explode.

The 'Fire' attribute on bows is a % to catch something on fire, even though they leave the bow 'lit'.
Flaming swords seem to process fire easier. Never use them while fighting on a thatched roof....

If only Legendary weapons have fire, how come so many NPC's have them? They ain't standing near any sources of fire... specially the mounted variety... More cheese please!
EbonHawk Jan 20, 2018 @ 8:51pm 
Oh, I never connected that as being Greek fire. In hindsight I now remember the mission to dispose of some, and it was in similar jars.
Cheff_Buffalo Jan 20, 2018 @ 9:06pm 
Originally posted by Kabob:
If only Legendary weapons have fire, how come so many NPC's have them? They ain't standing near any sources of fire... specially the mounted variety... More cheese please!

That is something that really bothers me. Apparently enemy NPC's have very casual access to Legendary Bows. Either that or they can instantly generate their own source of fire to light arrows with (even on horseback).
Last edited by Cheff_Buffalo; Jan 20, 2018 @ 9:07pm
Kabob Jan 20, 2018 @ 9:12pm 
You can imagine my disdain while taking a boat out to intercept a Trireme when I noticed a red vase stashed at the front.

I admit it! I've taken a fire bow and sunk the boats of those 'Oh so helpful' civilians whom troll you while in the water. At first I thought it was a neat mechanic to help save you from crocs and hippo's. Since crocs and hippos mess with boats severely, this became more of a nuisance than a blessing.

Plus coming up for air or returning to your empty vessel to only 'hit your head' on the bottom of these has 'jaded' me some. They have earned the term C*ckbl*ckers from me.
EbonHawk Jan 20, 2018 @ 10:02pm 
LOL!
Coffee Jan 21, 2018 @ 12:28pm 
ah, I actually didn't really know what those were lol. Thanks for the tip :)

Though I had in mind more farcry fire effects where the fire spreads naturally into flammable rooftops, trees and grass. While its fun shooting the oil jars...it still doesn't nearly have same effect as fire does in the farcry series. I still can't surround a target with fire and then have him engulfed in an inferno. Setting my horse on fire and running around him isn't the same like it is in farcry. In farcry you can set huge wildfires and use fire as a legit strategy. You can sorta do that in AC origins, but not really the same since fire doesn't spread naturally on its own except for very certain objects.

So far the only truly flammable things I've seen that are more what I have in mind is straw stuff and boats.

But the jars are a nice addition, those are fun to shoot. They've helped quite a bit. Still not as good as farcry fire physics though. At least boats are pretty awesome when they light up.

Fire physics seem like they could be really good and seem advanced, but they made fire physics really really limited to very certain things for some reason. You can't use fire like you can in farcy.

Still, thanks for the advice with the oil jars.

Originally posted by MobySlick:
You asked if you're missing something, maybe it's the red oil jars scattered liberally through enemy camps? Shoot em with a flame arrow and enjoy the show?

One really cool AC fire thing is when you ride your mount through an oil jar near a fire, smash it and watch the fire chase you along the trail of oil you are leaving behind you. Jump off your mount and you might not have to burn...

On the other hand I was disappointed by the "Greek Fire" that only burns for about 10 seconds :/ Cmon...

Originally posted by Vendayn:
So, this is pretty minor really but does add a lot of strategy to the game. Maybe most people don't care.

And only reason I'm disappointed with fire is reading about the advanced fire physics AC Origins has and how amazing fire is...except its not nearly as good as it is in the Farcry series, its pretty primitive.

First, the good. You can stick an arrowhead into a fire and it lights on fire, that was amazing when I first found that mechanic.

Then the average, I guess kinda okay. You can shoot straw wagons and it lights on fire...doesn't do anything to the enemy most of the time so pretty useless as but a distraction and even that doesn't last long, but hey at least that shows fire can spread like in Farcry.

And...then the rest...

In Farcry, I remember lighting spot fires around an enemy camp (I think it was Farcry 2, since it was a desert region, but I know the newer Farcrys have good fire physics as well) and not only did that distract the enemy, but it ended up killing everyone in camp since the fire engulfed them. That made a lot of sense too since the desert is so hot and dry, that fires can spread easily.

In AC Origin (where it makes sense fire would spread like in Farcry 2 since its so hot and dry)...I shot a building or maybe it was one of those guard towers with a straw roof with a flaming arrow...nothing...

I shot thick bushes with a flaming arrow...nothing...I thought I could distract the enemy with burning grass or try a strategy of surrounding them

The rest of the game is amazing. Kill stuff and heynas or vultures come to the corpses and eat them. NPCs have a day/night cycle activities. NPCs eat/drink and do stuff. Very immersive.

Except the fire isn't what I was reading to be as hyped as it was lol. Its still way better in Farcry.

Or am I missing something and that stuff does happen and just takes multiple fire arrows or something? Cause I did read you can light enemies on fire with flaming arrows, but I haven't had that happen yet. Was kinda wishing for Farcry fire physics though more than anything, since it added so much strategy

Still loving AC Origins though, and that is only thing so far disappointed by unless I'm missing something. But fire physics seem like it only effects straw...which is pretty meh. But fire physics is pretty minor complaint (though adds a ton of strategy), but just surprised they didn't use the Farcry ones.
Last edited by Coffee; Jan 21, 2018 @ 12:31pm
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jan 20, 2018 @ 3:53pm
Posts: 11