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Yeah, I noticed when I threw a couple fire bombs to see if that worked into a wheat field, while it didn't spread it did char the plants. And I threw one at a bush and that got all blackened.
Did just find out boats catch on fire too, which is awesome. I lit an arrow on fire and hit a boat with it.
Wonder why they have that possible but not stuff like grass/bushes etc. It works in Farcry (even newer ones) like that, so it isn't cause of consoles or anything.
There are definitely really nice touches though with fire. Plus being able to catch boats on fire is pretty awesome.
Honestly, I think the ACO engine couldn't handle that much fire due to current engine limitations. I've seen some pretty impressive blazes, but nothing compared to FC games. The first time I started a wildfire in FC2 I was like, "ohsh!tohshtohshtohstomfgsht!!!!!!" I thought I had destroyed my game. :-O It was really scary.
Maybe it could, I don't know, but it's still pretty impressive when you start burning, or your horse starts burning, bolts, then spreads to Bayek. It's not too shabby. But FC2 will always be my "comparative standard". Nothing else that I've played has come even close, I don't think.
One really cool AC fire thing is when you ride your mount through an oil jar near a fire, smash it and watch the fire chase you along the trail of oil you are leaving behind you. Jump off your mount and you might not have to burn...
On the other hand I was disappointed by the "Greek Fire" that only burns for about 10 seconds :/ Cmon...
The 'Fire' attribute on bows is a % to catch something on fire, even though they leave the bow 'lit'.
Flaming swords seem to process fire easier. Never use them while fighting on a thatched roof....
If only Legendary weapons have fire, how come so many NPC's have them? They ain't standing near any sources of fire... specially the mounted variety... More cheese please!
That is something that really bothers me. Apparently enemy NPC's have very casual access to Legendary Bows. Either that or they can instantly generate their own source of fire to light arrows with (even on horseback).
I admit it! I've taken a fire bow and sunk the boats of those 'Oh so helpful' civilians whom troll you while in the water. At first I thought it was a neat mechanic to help save you from crocs and hippo's. Since crocs and hippos mess with boats severely, this became more of a nuisance than a blessing.
Plus coming up for air or returning to your empty vessel to only 'hit your head' on the bottom of these has 'jaded' me some. They have earned the term C*ckbl*ckers from me.
Though I had in mind more farcry fire effects where the fire spreads naturally into flammable rooftops, trees and grass. While its fun shooting the oil jars...it still doesn't nearly have same effect as fire does in the farcry series. I still can't surround a target with fire and then have him engulfed in an inferno. Setting my horse on fire and running around him isn't the same like it is in farcry. In farcry you can set huge wildfires and use fire as a legit strategy. You can sorta do that in AC origins, but not really the same since fire doesn't spread naturally on its own except for very certain objects.
So far the only truly flammable things I've seen that are more what I have in mind is straw stuff and boats.
But the jars are a nice addition, those are fun to shoot. They've helped quite a bit. Still not as good as farcry fire physics though. At least boats are pretty awesome when they light up.
Fire physics seem like they could be really good and seem advanced, but they made fire physics really really limited to very certain things for some reason. You can't use fire like you can in farcy.
Still, thanks for the advice with the oil jars.