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It's an RPG now; there's going be lots of quests and that's a good thing.
This happened to me too, I was clearing entire areas before moving on. I ignored the main story quest (after getting my hidden blade) and just explored. It didn't take that long to get to level 40.
I'm glad they added the enemy scaling option.
You trying to rush at completing the whole game?!
I never noticed it. The side quests do a lot to fleshl out Bayek and the other characters. I never found myself grinding to get to a high enough level to do story missions. In fact I was overleveled for almost all of them. I was at level for killing the Hippo. By the time I got to the Heyena I was level 33. By the time I went after the others I was level 40 and already had the Isu armor.
I rescued a little girl from a boat, where she had been kidnapped; her brother told me about her. So, I went to where he said and wiped out the bandits there, rescued the girl, she told me her story and what had happened. She mentioned that her mother was close by, also being held captive, and I went on a little SIDE-side-quest to retrieve her later. Then, I followed the girl all the way home to make sure she got there safely. I wasn't even sure at first she was heading home, but she did.
When she got there, her brother was waiting out front and thanked me for returning her safely. I went inside and chatted with her for several lines of dialog.
At one point I followed the woman to the docks and she had more dialog to give me, which led to another quest..
Each encounter is filled with dialog, as much as possible, and then there's the follow-up dialog with each one after the quests are over. There aren't too many games that have this much detail in them, and I feel like each quest is seamlessly meshed with the other parts.