Assassin's Creed Origins

Assassin's Creed Origins

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Audio Issue: Bayek's Comments
Why does Bayek cut off his own commentary one word into saying something? Every time I approach a landmark/point of interest, Bayek begins as if he is going to comment out loud about whatever it is he's approaching, and then cuts off after the first or second word.

For example, I remember whenever approaching the Sphinx in Giza, Bayek would say to himself "The Great Sphinx... Hmm, it is smaller than I expected."

Now, whenever I approach the Sphinx, Bayek begins and then the monologue cuts off so all I hear is "The Grea" and that is it.

Has anyone run into a similar situation or know of any ways to fix the issue?

Cutscene audio still performs smoothly, just none of the comments Bayek makes to himself in regular gameplay are working.

The headphones I use are not Logitech so I know its not specifically related to the Logitech headset issues that players have been experiencing with audio cut outs.
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Showing 1-12 of 12 comments
EbonHawk Jan 1, 2018 @ 10:52pm 
Same for me. It seems to be random, because I still get a lot of his casual remarks fine, but like when I'm scanning with the hawk, Senu, I can select something with LMB and it will cut off Bayek's remarks like he was going to say something, and stops. Not sure if it's repeatable or not, but it just happened to me.
Cheff_Buffalo Jan 1, 2018 @ 11:55pm 
Originally posted by EbonHawk:
Same for me. It seems to be random, because I still get a lot of his casual remarks fine, but like when I'm scanning with the hawk, Senu, I can select something with LMB and it will cut off Bayek's remarks like he was going to say something, and stops. Not sure if it's repeatable or not, but it just happened to me.
That is interesting. I have not been using Senu when it happens. It will just cut off without any change in kb/m input.
EbonHawk Jan 6, 2018 @ 9:00am 
I haven't heard it lately... Maybe it got fixed?? Since there was no mention of it, I doubt it.
EbonHawk Jan 6, 2018 @ 9:44am 
And there was another thread about repetitive lines in Memphis. I had never heard them till recently, and now I hear them all the time.
Clown Reemus (Banned) Jan 6, 2018 @ 10:25am 
It has to do with the voice triggers. For example when there are dialogues going you might approach something that has a voice trigger on its own, promting Bayek to comment on that new something, cutting his previous conversation (unless they are scripted to continue until listened to fully). I suppose something activates those triggers there, even if you can't exactly tell just what it is.
EbonHawk Jan 6, 2018 @ 5:00pm 
Ok, I've narrowed it down to only one line of dialog, sorta.. and that should help the devs track it down, maybe.

He always starts to say something, and it starts with "I should–" except it barely starts the first part of 'should', so Bayek says, "I sh–". And that's all he says.

So, what all random lines of incidental dialog does he say that start with "I should", when wandering around?

If they figure out which specific line he's saying, maybe they can see what triggers that one and find out why it doesn't fire completely...

It sounds like the one where he says, "I should be cautious..." but I think there are multiple ones that start off with those words.
Last edited by EbonHawk; Jan 6, 2018 @ 5:01pm
Cheff_Buffalo Jan 6, 2018 @ 7:58pm 
Originally posted by Clown Reemus:
It has to do with the voice triggers. For example when there are dialogues going you might approach something that has a voice trigger on its own, promting Bayek to comment on that new something, cutting his previous conversation (unless they are scripted to continue until listened to fully). I suppose something activates those triggers there, even if you can't exactly tell just what it is.
Interesting, though about 95% of my experiences where Bayek's words get cut off prematurely, there is no NPC around and no other dialogue occurring to interfere with Bayek's comments.
Cheff_Buffalo Jan 6, 2018 @ 8:00pm 
Originally posted by EbonHawk:
Ok, I've narrowed it down to only one line of dialog, sorta.. and that should help the devs track it down, maybe.

He always starts to say something, and it starts with "I should–" except it barely starts the first part of 'should', so Bayek says, "I sh–". And that's all he says.

So, what all random lines of incidental dialog does he say that start with "I should", when wandering around?

If they figure out which specific line he's saying, maybe they can see what triggers that one and find out why it doesn't fire completely...

It sounds like the one where he says, "I should be cautious..." but I think there are multiple ones that start off with those words.
I think that might happen when entering a restricted area, though I am not experiencing issue with that type of triggered reaction. I hope that also gets fixed though if it is happening to players
MugHug Jan 6, 2018 @ 8:02pm 
Originally posted by Cheff_Buffalo:
I think that might happen when entering a restricted area, though I am not experiencing issue with that type of triggered reaction. I hope that also gets fixed though if it is happening to players

Noticed it too when coming up to a restricted area.
EbonHawk Jan 6, 2018 @ 10:05pm 
Originally posted by Cheff_Buffalo:
Originally posted by EbonHawk:
Ok, I've narrowed it down to only one line of dialog, sorta.. and that should help the devs track it down, maybe.

He always starts to say something, and it starts with "I should–" except it barely starts the first part of 'should', so Bayek says, "I sh–". And that's all he says.

So, what all random lines of incidental dialog does he say that start with "I should", when wandering around?

If they figure out which specific line he's saying, maybe they can see what triggers that one and find out why it doesn't fire completely...

It sounds like the one where he says, "I should be cautious..." but I think there are multiple ones that start off with those words.
I think that might happen when entering a restricted area, though I am not experiencing issue with that type of triggered reaction. I hope that also gets fixed though if it is happening to players
I have noticed it three times lately, and it's not every time by any stretch... it's only rare that it happens.

1) I was about to infiltrate a fort, and I hadn't crossed over into the restricted area yet. I was using Senu to scout ahead. Just as I returned to controlling Bayek, he said that "I sh-".

2) I was roaming the desert on horseback, and he had mentioned an approaching sandstorm a couple of times. I think I went into inventory and came back out, but I guess it could have also been when exiting Senu's scouting mode and Bayek said it again. I think he was about to say, "I should take cover" in that situation.

3) All alone on a city street, no one really close by but there were people a couple of streets over... there are always people around in cities during the daytime. But I was just standing there trying to decide what mission or side quest to do next and he says it out of the blue.
Last edited by EbonHawk; Jan 6, 2018 @ 10:06pm
UbiBoat Jan 8, 2018 @ 1:01pm 
Thank you for sharing this with everyone, Cheff_Buffalo. I am writing this into my report to make sure the team is aware of this.
EbonHawk Jan 8, 2018 @ 5:46pm 
Is this an ongoing report? Or Is there a deadline for all this? Just curious.
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Date Posted: Jan 1, 2018 @ 8:29pm
Posts: 12