Assassin's Creed Origins

Assassin's Creed Origins

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fatherjimbo Dec 12, 2017 @ 6:43am
Why do we have magical weapons?
One of the things I have always like about Assassin's Creed is that it's clearly Sci-fi. When I play games (I know not everyone does this) I like to become as immersed as I can. The magical weapons in ACO break this for me every time. It's made ACO into Sci-Fantasy.

Please Ubisoft - never do this kind of thing again.
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Showing 1-15 of 19 comments
Sloth Dec 12, 2017 @ 6:52am 
its already a si fi game. animus.
Fawkzi Dec 12, 2017 @ 6:57am 
Originally posted by Fung:
its already a si fi game. animus.

This really. The whole concept of AC is that you are reliving the memories of ancestors centuries dead via advanced scientific methods and technology. It's sci-fi.

Not to mention Egyptians were heavily in to their gods, living embodiments of their gods and mysticism so it kind of makes sense really.

If you want to become as immersed as you can then taking control of an eagle and bayak some how seeing what it sees should throw you off. The length and height of Bayaks jumps should throw you off, diving 100ft in to a stack of hay or leaves without injury should throw you off, not dying when you get stabbed a bunch of times should throw you off, A crocodile/Hippo/Lion/Leopard not tearing your guts out in seconds should also throw you off.

I think in the gran scheme of things recieving health on kill or crit is the least immersion breaking.
Last edited by Fawkzi; Dec 12, 2017 @ 7:02am
fatherjimbo Dec 12, 2017 @ 7:01am 
Umm...I said it was Sci-Fi...that was my point. They've changed it to Fantasy. It doesn't make sense at all to me. The high technology of the precursor race can explain the Pieces of Eden, etc. But a weapon that is on fire all the time? Even under water? A shiled that puts people to sleep? It's nonsense and I can't figure why Ubi added them.
Lanzagranadas Dec 12, 2017 @ 7:56am 
They added them for the sake of variety and cool extra attributes because some people like to use that kind of weapons regardless if they're realistic or not. If you want realistic weapons you should probably just ignore the Fire/poison/sleep legendaries. They are only a small minority anyway.
Fiasco Dec 12, 2017 @ 9:02am 
I'd say we've got magical weapons for the same reason we've got flaming horses: someone thought it's cool and didn't give a crap about the series' true concept. Unfortunately, too many agree with that someone.

At least they had the decency to pass the gods as animus glitches.
fatherjimbo Dec 12, 2017 @ 9:06am 
Originally posted by Cherokeedog:
I'd say we've got magical weapons for the same reason we've got flaming horses: someone thought it's cool and didn't give a crap about the series' true concept. Unfortunately, too many agree with that someone.

At least they had the decency to pass the gods as animus glitches.

Yeah..I fear you are correct. I think it's a poor direction they have taken and hopefully the next AC doesn't follow this trend.
Sir Noob Wulf Dec 12, 2017 @ 9:16am 
Originally posted by Cherokeedog:
I'd say we've got magical weapons for the same reason we've got flaming horses: someone thought it's cool and didn't give a crap about the series' true concept. Unfortunately, too many agree with that someone.

At least they had the decency to pass the gods as animus glitches.
Those are basically glitches in the animus.I mean cmon we had Connors outfit for Edward in AC4 and that said it was possible due to some "aniums trickery".THis isnt lore breaking and we dont have to use them.

As for the weapons with specific damage types i am with escapist on that one.Could be just the animus processing the different effects.or maybe the animus was just using those effects as visual cues for Layla to follow.
Tmangus Dec 12, 2017 @ 9:20am 
Originally posted by Fawkzi:
Originally posted by Fung:
its already a si fi game. animus.

This really. The whole concept of AC is that you are reliving the memories of ancestors centuries dead via advanced scientific methods and technology. It's sci-fi.

Not to mention Egyptians were heavily in to their gods, living embodiments of their gods and mysticism so it kind of makes sense really.

If you want to become as immersed as you can then taking control of an eagle and bayak some how seeing what it sees should throw you off. The length and height of Bayaks jumps should throw you off, diving 100ft in to a stack of hay or leaves without injury should throw you off, not dying when you get stabbed a bunch of times should throw you off, A crocodile/Hippo/Lion/Leopard not tearing your guts out in seconds should also throw you off.

I think in the gran scheme of things recieving health on kill or crit is the least immersion breaking.

Wow. Point well made
UbiBoat Dec 12, 2017 @ 2:14pm 
Thank you for all of the feedback and discussion over the weapons that make use of effects, everyone!
Cheff_Buffalo Dec 12, 2017 @ 2:30pm 
Originally posted by fatherjimbo:
Umm...I said it was Sci-Fi...that was my point. They've changed it to Fantasy. It doesn't make sense at all to me. The high technology of the precursor race can explain the Pieces of Eden, etc. But a weapon that is on fire all the time? Even under water? A shiled that puts people to sleep? It's nonsense and I can't figure why Ubi added them.
I totally agree with you. And to take it one step further, I appreciate that weapons can be made and used in many ways to poison targets, and that certain heavy weapons can actually incapacitate enemies in a way that renders them unconcious, but such weapons in reality, and throughout history (as far as I am aware) did not generate clouds of smoke emanating from them. I understand visual overtures are made to convey things more directly in video games, but that isn't so necessary that it must override the realism of this sci-fi based game.

Why can't we have an option to toggle whether effects such as Poison or Sleep on Hit produce the cloud or not? I'd love to be able to retain the perk without sighing every time I take out the weapon and watch smoke pouring out from it.
fatherjimbo Dec 12, 2017 @ 2:36pm 
Originally posted by Escapist83:
That's not a bad idea, until you forget you're wielding a poison weapon and everything within a city block dies.

Which in itself is nonsense. Medjay don't kill innocents. Unless they release a plague on a city by killing a hostile mod with a poison weapon near a city. Then it's fine.
Cheff_Buffalo Dec 12, 2017 @ 2:48pm 
Originally posted by fatherjimbo:
Originally posted by Escapist83:
That's not a bad idea, until you forget you're wielding a poison weapon and everything within a city block dies.

Which in itself is nonsense. Medjay don't kill innocents. Unless they release a plague on a city by killing a hostile mod with a poison weapon near a city. Then it's fine.
hahaha, exactly. I think the poison effect is a little too infectious and to catastrophic ends. The fact that it is not addressed really is odd. Medjay do not kill innocents, but they release a plague upon a city, and is still hailed as a champion of the people. Yet there is no consequences for the widespread effects of killing hundreds all linked back to a single slash of a blade.

The infectious nature of poison weapons is a such an exageration of poison itself, its very immmersion-breaking to witness. I'd much rather if poison didn't jump from one NPC to another unless the corpse was being carried or lets say when a guard goes to investigate the body and clearly handles the corpse and puts his face in close proximity. The fact that a civilian can become infected just by walking near or briskly over a corpse is far too aggressive for the poison perk.

If the presence of prolific clouds indicating the presence of a poison laced blade or a weapon that can knock someone unconscious truly could be considered a manifestation by the animus, I think it would be just as believable to be able to toggle such a visualization off.
Last edited by Cheff_Buffalo; Dec 12, 2017 @ 2:51pm
Sir Noob Wulf Dec 13, 2017 @ 2:22am 
Originally posted by Cheff_Buffalo:
Originally posted by fatherjimbo:
Umm...I said it was Sci-Fi...that was my point. They've changed it to Fantasy. It doesn't make sense at all to me. The high technology of the precursor race can explain the Pieces of Eden, etc. But a weapon that is on fire all the time? Even under water? A shiled that puts people to sleep? It's nonsense and I can't figure why Ubi added them.
I totally agree with you. And to take it one step further, I appreciate that weapons can be made and used in many ways to poison targets, and that certain heavy weapons can actually incapacitate enemies in a way that renders them unconcious, but such weapons in reality, and throughout history (as far as I am aware) did not generate clouds of smoke emanating from them. I understand visual overtures are made to convey things more directly in video games, but that isn't so necessary that it must override the realism of this sci-fi based game.

Why can't we have an option to toggle whether effects such as Poison or Sleep on Hit produce the cloud or not? I'd love to be able to retain the perk without sighing every time I take out the weapon and watch smoke pouring out from it.
yeah the cloud of smoke is basically just the animus tweaking the visual.

To be more blunt it is ubisoft Tweaking the visuals so that all the 3 year olds dont forget which effect their weapons have xD



And for the people complaining about the poison cmon! You are saying that an entie city being slowly effected by poison isnt even slightly amusing?I think we did a better job of poisoning than the Lizard xD
Maskeno Dec 13, 2017 @ 2:31am 
The entire game is fantastical. You're a scientist using DNA to simulate the memories of a mummy to uncover ancient technologies capable of altering the fabric of reality.

Choose to look at it another way. Bayek was a medjay. He believes in magic, and godlike powers. It's not improbable that he believed that some of his weapons had divine properties and thus the animus portrays them that way.
Sir Noob Wulf Dec 13, 2017 @ 2:55am 
Originally posted by Maskeno:
The entire game is fantastical. You're a scientist using DNA to simulate the memories of a mummy to uncover ancient technologies capable of altering the fabric of reality.

Choose to look at it another way. Bayek was a medjay. He believes in magic, and godlike powers. It's not improbable that he believed that some of his weapons had divine properties and thus the animus portrays them that way.
Now that i think of it,It makes sense.The animus does take into account the persons thoughts.Woudnt explain how the weapons actually give back health but still.
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Date Posted: Dec 12, 2017 @ 6:43am
Posts: 19