Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This really. The whole concept of AC is that you are reliving the memories of ancestors centuries dead via advanced scientific methods and technology. It's sci-fi.
Not to mention Egyptians were heavily in to their gods, living embodiments of their gods and mysticism so it kind of makes sense really.
If you want to become as immersed as you can then taking control of an eagle and bayak some how seeing what it sees should throw you off. The length and height of Bayaks jumps should throw you off, diving 100ft in to a stack of hay or leaves without injury should throw you off, not dying when you get stabbed a bunch of times should throw you off, A crocodile/Hippo/Lion/Leopard not tearing your guts out in seconds should also throw you off.
I think in the gran scheme of things recieving health on kill or crit is the least immersion breaking.
At least they had the decency to pass the gods as animus glitches.
Yeah..I fear you are correct. I think it's a poor direction they have taken and hopefully the next AC doesn't follow this trend.
As for the weapons with specific damage types i am with escapist on that one.Could be just the animus processing the different effects.or maybe the animus was just using those effects as visual cues for Layla to follow.
Wow. Point well made
Why can't we have an option to toggle whether effects such as Poison or Sleep on Hit produce the cloud or not? I'd love to be able to retain the perk without sighing every time I take out the weapon and watch smoke pouring out from it.
Which in itself is nonsense. Medjay don't kill innocents. Unless they release a plague on a city by killing a hostile mod with a poison weapon near a city. Then it's fine.
The infectious nature of poison weapons is a such an exageration of poison itself, its very immmersion-breaking to witness. I'd much rather if poison didn't jump from one NPC to another unless the corpse was being carried or lets say when a guard goes to investigate the body and clearly handles the corpse and puts his face in close proximity. The fact that a civilian can become infected just by walking near or briskly over a corpse is far too aggressive for the poison perk.
If the presence of prolific clouds indicating the presence of a poison laced blade or a weapon that can knock someone unconscious truly could be considered a manifestation by the animus, I think it would be just as believable to be able to toggle such a visualization off.
To be more blunt it is ubisoft Tweaking the visuals so that all the 3 year olds dont forget which effect their weapons have xD
And for the people complaining about the poison cmon! You are saying that an entie city being slowly effected by poison isnt even slightly amusing?I think we did a better job of poisoning than the Lizard xD
Choose to look at it another way. Bayek was a medjay. He believes in magic, and godlike powers. It's not improbable that he believed that some of his weapons had divine properties and thus the animus portrays them that way.