Assassin's Creed Origins

Assassin's Creed Origins

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Eudes Nov 6, 2017 @ 11:57am
Landscape Ground texture pop-in issue
Hello,

Since day one, there is a big problem with the landscape ground texture, depending on the camera orientation the texture fade in and out from a low level LOD to full detail.

See example below.
https://image.noelshack.com/fichiers/2017/45/1/1509986279-acorigins-2017-11-06-17-28-18.jpg

You can see that looking in that direction, the texture just flick out and stay blurry, Needless to say that it kill the immersion.

And here below.
https://image.noelshack.com/fichiers/2017/45/1/1509986282-acorigins-2017-11-06-17-28-29.jpg

if I am looking straight to the texture, it appears in full detail (on a flat surface if I look at the horizon, it is blurry, if I look down, it's sharp)

This happens a lot in some region, Like Gizeh, and less in other. This is mostly happening for the landscape texture, other asset texture don't have this problem, or very few like those black and gold temple vase that just goes to LOD3 to LOD0 depending on the camera angle.

My PC spec:
I7 4770K
32Gb RAM
1080Ti
Games on SSD

All graphic option to max.

I hope this will be adressed and fixed soon.



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Showing 1-13 of 13 comments
Mike Nov 6, 2017 @ 12:03pm 
Dont have that problem and got the same gfx card(s). Crappy-not-enought-hw-resources-for-resolution-console Dynamic resolution enabeled by misstake?

Dunno if its a texture fade in feature of the engine or not.
Last edited by Mike; Nov 6, 2017 @ 12:03pm
Eudes Nov 6, 2017 @ 1:26pm 
Nopen Dynamic resolution disabled. Happen in certain zone and with a precise camera orientation.

I took a shot of my location on the map, when I took those screenshot.

https://image.noelshack.com/fichiers/2017/45/1/1509987471-acorigins-2017-11-06-17-53-18.jpg

If someone want to see if they have the same problem.
Last edited by Eudes; Nov 6, 2017 @ 1:28pm
Tallyhoo Nov 6, 2017 @ 1:33pm 
Same problem here but i think it is because there is not "Anisotropic filtering" option in game settings that is why everything expecialy ground texture is blurry if more than 5 meters away.
Eudes Nov 6, 2017 @ 1:47pm 
I don't think Anisotropic filtering is the issue here ( even tho texture 10M away look like ♥♥♥♥ ) Because it's only happening at certain angle, you see the texture flickering between different state of LOD.

But I will try to play with the INI line "texture filtering" and "culling" to see if it has any effect.
Last edited by Eudes; Nov 6, 2017 @ 1:48pm
UbiBoat Nov 6, 2017 @ 1:50pm 
Hey Eudes!

Thank you for submitting this! I will make sure the team is aware of this issue! I noticed you mention that it only happens in certain areas with a specific camera orientation. Does this mean it's pretty rare that you see it? Or are you seeing it pretty frequently?
Eudes Nov 6, 2017 @ 2:00pm 
Thank you for the answer.

It's happening a lot in outside area, more often in desert zone. No problem inside ( cave, temple with landscape ground...)

It's happening very frequently, it's too much distracting.

For the camera orientation, what I means is that while in "normal" gameplay ( so the camera is directed toward of course, let's say the horizon)

A lot of time the texture beneath me, like on the screenshot, just stay blurry. It dosen't load. But when I'm looking at the texture at a certain angle, it's going back to normal.

The two screenshot were taken at the exact same spot ( just looking toward the mountain on the second shot), So you can see that texture viewed at the horizontal and below look blurry, and texture viewed at 60° angle and more, look sharp.
Last edited by Eudes; Nov 6, 2017 @ 2:03pm
UbiBoat Nov 6, 2017 @ 2:13pm 
Originally posted by Eudes:
Thank you for the answer.

It's happening a lot in outside area, more often in desert zone. No problem inside ( cave, temple with landscape ground...)

It's happening very frequently, it's too much distracting.

For the camera orientation, what I means is that while in "normal" gameplay ( so the camera is directed toward of course, let's say the horizon)

A lot of time the texture beneath me, like on the screenshot, just stay blurry. It dosen't load. But when I'm looking at the texture at a certain angle, it's going back to normal.

The two screenshot were taken at the exact same spot ( just looking toward the mountain on the second shot), So you can see that texture viewed at the horizontal and below look blurry, and texture viewed at 60° angle and more, look sharp.

Thank you so much for the quick answer! I will make sure to compile all of this info and get it to the team!
Eudes Nov 6, 2017 @ 11:58pm 
Originally posted by Tallyhoo:
Same problem here but i think it is because there is not "Anisotropic filtering" option in game settings that is why everything expecialy ground texture is blurry if more than 5 meters away.

Tried several value in the INI for those two lines :

-TextureFiltering
-Culling

Dosen't fix/improve the issue unfortunatly.
Eudes Nov 12, 2017 @ 2:28am 
Here's a video showing exactly the problem I have, look at the ground, changing LOD state as he move the camera around.

https://www.youtube.com/watch?v=rv3iNpNya0M&feature=youtu.be
Eudes Nov 12, 2017 @ 10:35am 
Ok done some testing,

Any resolution above 1440p introduce this problem. So at 1080P and 1440P no problem whatsoever, perfectly clean. Once you go 4K and beyong texture start to go crazy.

So please UBI fix this issue ASAP, very irritating.
AELDIN Dec 20, 2017 @ 6:24pm 
Originally posted by Eudes:
Ok done some testing,

Any resolution above 1440p introduce this problem. So at 1080P and 1440P no problem whatsoever, perfectly clean. Once you go 4K and beyong texture start to go crazy.

So please UBI fix this issue ASAP, very irritating.


I'm also having this issue and can confirm it only happens at higher resolutions. i guess this still isn't patched? anyone got a fix?
Eudes Jan 2, 2018 @ 10:04am 
Nope, it wasn't yet patched and no fix available. This is most likely never going to be patched.

Ghost recon wildland had a similar problem with the terrain trexture and it has never been fixed.
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Date Posted: Nov 6, 2017 @ 11:57am
Posts: 13