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The shield - sleep on block for example is only 10% I think. You can see it in game by going to inventory and pressing L for legend. It shows all possible stats and a description and strength for each tier.
EDIT: oop, my slow typing led to the simul.
But I generally set them on fire anyways even if they block it.
again is it a constant perk that is applied when attacking or does it act just like the other perks?
1) A weapon's rarity is linked to its attributes (perks). A common (blue) weapon will have only one common (normal) attribute. A rare (purple) weapon will have two common attributes. A legendary (gold) weapon will have two common attributes plus a legendary (gold/ you say yellow) attribute. There are no weapons with no attributes. Note these are general patterns I have noticed and I have no concrete evidence this is 100% true and there may be exceptions.
2) Each weapon type has a certain attribute linked to it, and always has it. There may be exceptions to the following and these are solely based on the weapons I have on me at the moment. Also note that the levels vary:
Regular Sword: Critical Hit Rate
Sickle Sword: Bleeding On Hit
Dual Swords: Adrenaline Regeneration
Heavy Blunt: Adrenaline On Kill
Heavy Blade: Adrenaline On Hurt
Spear: Critical Hit Damage
Hunter Bow: Charging Speed
Light Bow: Rate Of Fire
Warrior Bow: Precision
Predator Bow: Stealth Damage
Shield: Either Melee Resistance Or Ranged Resistance
3) For your question about whether legendary attributes are always applied, read what it says. For example, if it says 'on kill' (e.g. Adrenaline On Kill) then it activates when you kill someone. Note that many attributes have chance based outcomes, meaning it does not always work, but some do always work. For example, Sleep On Block only has 10% to put the enemy to sleep each time you block their attacks, but Ranged Hit Multiplier always applies when you are 20m away from the enemy (however I have noticed that it does not take into account vertical distance, so if you are 30m higher but right above them then it does not count). On Fire is a chance based attribute, although it is quite a high chance. The weapon, however, always shows as on fire but it does not guarantee setting enemies on fire. Treat the fire as a visual effect to show you have the attribute, but not to show that you necessarily will set the enemy on fire. Much like how a shield with Sleep On Block always has the 'sleep effect' but does not always put enemies to sleep when you block their attacks. Check the legend (from the inventory, press L on keyboard, or press down left stick on controller) for more information on your attributes.