Assassin's Creed Origins

Assassin's Creed Origins

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why this game is so boring?
its ♥♥♥♥ game guys! :shelterbird: u need lvls to progress a story line aaaaaaaaaaaayeeeeeeee:spazhorror:
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37 yorumdan 16 ile 30 arası gösteriliyor
Its the voice acting tbh and the script, its the monotone of serious egyptian english that kills this amazing game. Theres a reason why Enzio is the best assassins creed character cuz he has charisma and he was funny.
İlk olarak «🐾♂ Volfuric Dragneel♂🐾» tarafından gönderildi:
İlk olarak Fred Fuchs tarafından gönderildi:
" Hello Bayek some bandits/guards stole my thing/killed someone, go to the outpost and get it back/kill the guy "
"Hello Witcher, Theres a monster in the caves not far from here" (Go to cave and kill werewolf) seems pretty same to me..

Sure, but the main difference is you get to choose what you say. It matters. Not being able to choose a reply of any kind really makes me feel like I'm on a theme park ride with my hands inside at all times.

The quests themselves are often elaborate and varried in the reason why a thing was taken to an outpost, but the objective is always the same.
Why do people post such unintelligable nonsense?
tbh i found the game boring aswell, i played it for 2 hours and i didnt get into it
To me it's not boring, to my brother it is. While I really enjoyed and fully consumed the game, my brother quit after a few main quests. It's all about personal taste. If it's boring to you, then it's not the game for you and you don't have to play or like it. That simple. There are a lot of popular games which I'm not interested at all while people go crazy about them. That's how it is. Everyone is entertained differently.
I have played ACO for ALMOST two weeks straight and loved it (at first). I really wanted it to be the next witcher. I was taking my time exploring and questing. But then the ubisoft curse struck. They can make beautiful open worlds but man do they suck at gameplay. It's all style over substance. The quests were alright at first...but they quickly became boring. Its just go there kill that or free/bring back someone. Wrapped up in a witcher like "meaningfull story". But it's not!!! You have no say. You have no dialogue options. NPC talk like retar**...ups..probably historically authentic retar** (if that was a history of Andromeda galaxy). Everything is watered down to bare minimum. I was hoping that at least combat will be fun. But no luck ...you can button mash pretty much the whole thing even on hard. As you will become overleveled quite quickly while doing them boring side quests. Whenever I log in I literally start yawning and log off. Hope I can overcome this in a couple of weeks and finish them Tombs (they were quite alright). And it sure as hell ain't Witcher 3...not even close. Praise be CDPR for letting me see these digital turds for what they really are. After the Ghost recon Wildlands, I thought I would never buy another game from them (it was great at first...but became unbearably boring in a week). Ubisoft can only make games that you play for a week and then just get bored with out of your f***** mind.
En son Papa_Roma_Whiskey tarafından düzenlendi; 21 Kas 2017 @ 15:56
"you need levels to progress a story line" Yeah, that probably defines every RPG in this world.

I feel sorry for anyone who spends 60-100 bucks on a game and finds it boring. Lol, read some info, watch a few gameplays before buying. If open world and RPG mechanics are not your thing, then why buying a game like this?
thie game is awesome
For me, it's a good game, but 60 hours in, I'm finding myself getting exhausted and just bored of the game. It starts getting extremely repetitive, and loses it's charm which sucks because I still have about 10 new areas to explore. Every other assassins creed game ive played took me about 50 hours to 100%. I think the witcher 3 is an overall better game, combat is meh, but the story and just overall world is leaps better. Then again I'm a witcher 3 fan boy if there ever was one.
Whats getting me with this game is that I love the exploring waaaaaaaay more than the story, cause honestly it feels like they took every other page out of the script, but the rewards are so shallow, 25 XP for discovering a new area or viewpoint my next level is 19,000 XP away, and I have legendary every weapon so all the others are waaaaaaaaaaaaaaaaay les powerful than I have.
"Everyone plays games for different reasons. Everyone gets something different out of them."

I am inherently a helpful person. I see someone who needs something, and I try to help. This game fulfills that desire quite well. The Medjay must've been godsends to the common people. Here was someone who was willing to help them with their problems, for very little pay actually. I wonder if there was a real-life counterpart to this game's portrayal of them. I hope so.

Imagine a person's surprise when a Medjay showed up. It had to be a big thing, a powerful sense of relief, that here was someone, in the flesh, willing to help them out with their problems.

The game shows that. You can hear it in the voice acting. They are relieved -- overjoyed even -- to have someone champion their cause, rescue a loved one, or at least try, and / or to retrieve a valuable family heirloom, or return a much-needed working animal to them when they didn't have the means to do it themselves.

I wonder, is everyone going back to their quest-givers a final time? I'm not talking about the last objective that pops up in a game to "return to so-and-so" and tell them you have their {item}. I'm talking about, probably 90% of the time, the last person you talked to that ended the last quest, he or she will still have a marker over their heads that you can interact with them.

Some of them have a dozen or more lines of dialog that you can then get out of them by talking to them again, when the game doesn't even require you to do so. And it's not always the first click, sometimes you have to repeat it to get to the good stuff. Some of the more interesting and heart-felt gratitude is included in those little tag-dialogs that the game doesn't require you to do. Some of them are quite interesting, and I think the devs kind of snuck those in there, the way that they did them. Check some of them out!
En son EbonHawk tarafından düzenlendi; 6 Oca 2018 @ 4:56
İlk olarak EbonHawk tarafından gönderildi:
"Everyone plays games for different reasons. Everyone gets something different out of them."

I am inherently a helpful person. I see someone who needs something, and I try to help. This game fulfills that desire quite well.
Goes to kill 1000 and 1 guards and bandits in the name of justice. Welcome to the 21th century.
Well, there are still some good people in the world. :-(
Those are rookie numbers, you gotta pump those numbers up Mortie.
İlk olarak Nagru tarafından gönderildi:
only witcher 3 is 100 times better :jcdenton:
Really?

First of all AC is nothing like Witcher 3.If you have been playing ac you would know that.
Secondly the ONLY thing Witcher 3 got right were the story and the world.The gameplay was downright bad.Comparing those aspects to ACO,ACO has a bigger and better world.W3 had a fantasy setting wheras ACO is more based on real locations(on account of it being a simulation of the past and all).The story was passable.And ACO has better and more options in combat.Plus a stealth system.Plus you can use the environment and AI to your advantage as well.
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37 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 3 Kas 2017 @ 19:21
İleti: 37