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Should add in resolution scale too, as that can having varying impacts depending on window mode.
Thank you.
Yeah, there is a lot left out as there isn't really much point going all detailed because hopefully, all of this info will be outdated by the next patch.
But hopefully this will help a few people until then.
:)
Thank you for saying so!
:)
My GPU was falling asleep, using in game inspector (F1), usage varied around 70% - 85%. CPU all cores were pretty much consistently at 100%.
I just think Ubisoft's engine is currently graded towards CPU and I have low hopes for a patch to fix such a fundamental in this engine's design.
I bought third party site as well so can't refund. I think I'm gonna cut my losses and get it on PS4 after long wait and on a deal.
As per you post specifically, I read character detail has a bigger impact as I think it applies to NPC characters as well, so rendering that many at a higher fidelity is costly.
It was not suggested that this is a one stop shop for all performance issues.
It's a light in the dark. Nothing more.
For most the only fix can come from ubisoft.
But this hopfully serves as a starting place for the users who don't know what CpuZ is, let alone the difference between SMAA, MSAA & TSAA or how they affect performance.
It's also important to remember outside of the enthusiast sphere, the only setting most people change is the Low/Medium/High/Ultra preset.
If it helps one person enjoy the game it was worth the 5 minutes it took to write up.
Sorry the game is not working out for you.
Ubi is well known for having a pension for going over the top on future proofing. So alot of the engine aspects are heavily modified, almost to the point that it's performance margin realistically only half overlaps top end rigs at the moment and the other half covers specs that aren't even available yet.
This approach whilst helping to avoid dating in terms of fidelity, is almost kinda counter productive in a way. As the time the game gets the biggest concurrent (and vocal) audience so to speak, is traditionally at release - and not in the so called "long tail" of the life of the product.
In other words, just bloody optimize for current tech guys, and stop worrying about future comparative aesthetics. You'll make your costumer base in situ at the time much more happy.
Uhm...I'd rather a game have the ability to scale a bit past current hardware at its max settings. If no games did that there would be no reason to push boundaries or upgrade hardware. They also make good benchmark titles.
So keep pushing devs. Eventually people will catch up.
Right now I'm playing with everything maxed except AA is on medium. Resolution is 4k and rendering scale is set to 80% and I'm getting 60fps despite the absurd cpu load from the dual layer of drm. Once Ubi removes some of that this game will run much better...of course once devs actually use vulkan or dx12 there will be way more room for them to cram everything they want in a game and not worry too much about min specs.
I'm playing on a i7 5820k@ 4.6gh, 32 gigs DDR4 and a GTX 1080
In Alexandria, the first big Town my CPU Tankt to 100% and the FPS was going as low as 40FPS
On a i7-4790k and GTX1080.
After I lowered it to High I got Steady 60FPS. (V-Sync on)
Most of the time in this game it is not the GPU that can't handle the Game. So we may need to find out the settings that Impact the CPU the most and not so much the GPU.
Yeah that's fair enough, but I disagree that it's done all simply for the sake of pushing new hardware sales. And yes 'some' scalability is always good. But when it goes way way too far for the sake of ego, then that is helping no one. And then ofc combing that with a reputation and culture of poor optimization prioritization and resource heavy drm - is just a train crash at launch.
Fact is they wanted to have their cake and eat it. They wanted ACO to be able to scale past the current tech generation. But then on top of that put even more resource heavy ancillary stuff in their aswell. Which not only pushes the accessible scalability up past the reach of the average consumer, but also pulls the minimum up away from alot of consumers at the lower tech end. Meaning the whole tech margin the game then requires is inflated, and if that is the case, then they really need to take that into account during development - and NOT do what their doing now, which is to compensate by turning graphic option ranges down, and decreasing LOD range and such.
They were supposed to be more responsible this dev cycle with the new creed game, (for the sake of the brand if noting else) - and it seems like the actual dev team tried to do that, but then the corporate side kinda ruined it lol.