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The level scaling between main story missions is like 1 to 5 to 10 to 15 to 20 to 25, etc.
It increasingly gets more grindy, requiring you to work harder to finish the game, and possibly this is where the design wants you to resort to microtransactions, but in reality if you are creative and smart you'd find ways to progress without it:
- At higher level regions, transportation of goods increases. From low level of 10 units of materials, to 15 or 20 units. They ONLY transports metal and wood though. If you are double the region's level, you can actually be strong enough to one shot the transporters, just equip a weapon type of the strongest weapon you got, like a heavy blade or heavy blunt, and ride a horse and hold the attack button to do a charged attack, it will kill the transporter in one hit.
- In higher level regions, the icons of animal pelts and goods increases, like from 1 to 4-5, but pay attention using Senu, since this animal carrying 4 pelt might be a pack leader and is surrounded by like 5 other animals with 1 pelt.
- If you go murdering too many animals and transporters in the region the 'resources' seems to disappear and don't spawn anymore, remember that Ubisoft designed the game to work against you in the long run.
Focus on leveling up, and saving gold, and upgrading your stats through materials, and rarely upgrade weapons.
This is because throughout the story you end up collecting higher leveled weapons from the game, and looting is a one time thing, once you loot a area it's gone forever.
Spend your ability points wisely, apparently it's a huge grind for it after some point, level 40 is the max, meaning you might NOT have enough ability points to fill a skill tree since the final three skill icons can be bought multiple of times (+1% additional damage to ranged/melee/tools).
Finally:
Do not bother trying to kill enemies more than 3 levels above you, the EXP gain is awful for the risk you gotta do, meaning in this game, RISK is higher and REWARD is non-existent.
This is my first AC game..and i'm LOVING IT !!!
I plan on playing some of the previous games after i complete Origins.
What's funny here is that you gotta upgrade it to kill higher leveled enemies, but +5 levels above you and you still do measly damage.
Damage scales through level difference, 5 levels above you means they do 5x the base damage against you, and take 5x less damage.
I don't know if Ballista/Arbalist crossbow mounted weapons are level scaled, but at similar levels I do charged shots at enemies and do like 1600 damage (one hit kill no matter what, charged or not)... If I used this against a +5 level scaled enemy, it might scale down to like a few hundred damage.
Remember, if you find a tough time with this game's design, exploit it. Don't give Ubisoft any more of your money.