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OW ?
OW ?
...you know ow as in the phrase to express something painful
I heard of some games being designed this way, but I never really get the logic behind it
Did you know that one line of code can be 1000 different instructions in machine code. The fact that a CPU can do about 4 billion 1 step things in a second still is still very limiting. Every frames of a game the CPU has to process everything on the screen. Every single frame. Thats 60 times in 1 second. Not only that but it is loading all kinds of data into memory 1 bit every step. That 4 billions things gets used up quicker than you think. Even with 4 of those cores or even 8. Game technology has reached the limit of present existing CPUs. And this game might just be a step beyond.
But isn't that the point of dedicated GPUs? they are there so CPU can offload graphic specific work and the CPU can focus on other, none-graphic related task?
Not a thing I indicated was about graphics.. The CPU still has to do all its work before the next frame can be displayed in a game. The GPU will just wait till the CPU is done.
I have a 6 core/12 thread CPU (i7 5930k) and while playing AC origins it hits about 70-80% with peaks of 90% CPU useage lol, more than any other game (ubisoft titles excluded)
Its kind of understandable tho, if you look at how much is actually happening in the game world, you just need to go into Eagle view to see how many NPC's are actually active at one time its insane.