Assassin's Creed Origins

Assassin's Creed Origins

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K.o.K Oct 27, 2017 @ 5:15pm
CPU cores usage is crazy
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Showing 1-12 of 12 comments
Tasso Oct 27, 2017 @ 5:16pm 
yea ik
Clown Fiesta Oct 27, 2017 @ 5:21pm 
OW is like this too, super CPU intensive
K.o.K Oct 28, 2017 @ 6:38am 
Originally posted by Clown Fiesta:
OW is like this too, super CPU intensive

OW ?
本夹明SPenguin Oct 28, 2017 @ 6:41am 
Originally posted by Clown Fiesta:
OW is like this too, super CPU intensive

OW ?
Gungrave Oct 28, 2017 @ 6:45am 
Originally posted by Spaghetti_Penguin:
Originally posted by Clown Fiesta:
OW is like this too, super CPU intensive

OW ?

...you know ow as in the phrase to express something painful
Clown Fiesta Oct 28, 2017 @ 3:06pm 
overwatch - that game isn't very GPU intensive but it is super CPU intensive

I heard of some games being designed this way, but I never really get the logic behind it
Last edited by Clown Fiesta; Oct 28, 2017 @ 3:06pm
Viper Oct 28, 2017 @ 3:12pm 
It seems like a lot of people think if your CPU ever hits 100% somethng is wrong with a game. Its not a bad thing. It just means the CPU is doing a lot of work which it i designed to do. It just means its reached the limit of work it can do. Its not hard to make a CPU reach 100% duty cycle.Maybe the game code can be changed to run more effeciently...maybe it can't. Maybe its optimized the best it can be. Maybe they are just attempting to do things that present CPUs can not do yet. There are algorythms in science and math that would bring any CPU almost to a halt.

Did you know that one line of code can be 1000 different instructions in machine code. The fact that a CPU can do about 4 billion 1 step things in a second still is still very limiting. Every frames of a game the CPU has to process everything on the screen. Every single frame. Thats 60 times in 1 second. Not only that but it is loading all kinds of data into memory 1 bit every step. That 4 billions things gets used up quicker than you think. Even with 4 of those cores or even 8. Game technology has reached the limit of present existing CPUs. And this game might just be a step beyond.
Last edited by Viper; Oct 28, 2017 @ 3:14pm
Clown Fiesta Oct 28, 2017 @ 3:18pm 
Originally posted by Viper:
It seems like a lot of people think if your CPU ever hits 100% somethng is wrong with a game. Its not a bad thing. It just means the CPU is doing a lot of work which it i designed to do. It just means its reached the limit of work it can do. Its not hard to make a CPU reach 100% duty cycle.Maybe the game code can be changed to run more effeciently...maybe it can't. Maybe its optimized the best it can be. Maybe they are just attempting to do things that present CPUs can not do yet. There are algorythms in science and math that would bring any CPU almost to a halt.

Did you know that one line of code can be 1000 different instructions in machine code. The fact that a CPU can do about 4 billion 1 step things in a second still is still very limiting. Every frames of a game the CPU has to process everything on the screen. Every single frame. Thats 60 times in 1 second. Not only that but it is loading all kinds of data into memory 1 bit every step. That 4 billions things gets used up quicker than you think. Even with 4 of those cores or even 8. Game technology has reached the limit of present existing CPUs. And this game might just be a step beyond.


But isn't that the point of dedicated GPUs? they are there so CPU can offload graphic specific work and the CPU can focus on other, none-graphic related task?

Viper Oct 28, 2017 @ 3:22pm 
Originally posted by Clown Fiesta:
Originally posted by Viper:
It seems like a lot of people think if your CPU ever hits 100% somethng is wrong with a game. Its not a bad thing. It just means the CPU is doing a lot of work which it i designed to do. It just means its reached the limit of work it can do. Its not hard to make a CPU reach 100% duty cycle.Maybe the game code can be changed to run more effeciently...maybe it can't. Maybe its optimized the best it can be. Maybe they are just attempting to do things that present CPUs can not do yet. There are algorythms in science and math that would bring any CPU almost to a halt.

Did you know that one line of code can be 1000 different instructions in machine code. The fact that a CPU can do about 4 billion 1 step things in a second still is still very limiting. Every frames of a game the CPU has to process everything on the screen. Every single frame. Thats 60 times in 1 second. Not only that but it is loading all kinds of data into memory 1 bit every step. That 4 billions things gets used up quicker than you think. Even with 4 of those cores or even 8. Game technology has reached the limit of present existing CPUs. And this game might just be a step beyond.


But isn't that the point of dedicated GPUs? they are there so CPU can offload graphic specific work and the CPU can focus on other, none-graphic related task?

Not a thing I indicated was about graphics.. The CPU still has to do all its work before the next frame can be displayed in a game. The GPU will just wait till the CPU is done.
Last edited by Viper; Oct 28, 2017 @ 3:22pm
Viper Oct 28, 2017 @ 3:24pm 
The entire game is not about graphics. Theres AI ..theres movement. Theres colliders and physics..etc etc. The CPU still has a lot of work to do. It has to process every single object on the screen and whether anything has crossed its collider for example.
Last edited by Viper; Oct 28, 2017 @ 3:26pm
Altair Oct 28, 2017 @ 3:33pm 
100% cpu in most games is indicate of bad console port like this one :)
Acch3r0n (Blue) Oct 28, 2017 @ 3:34pm 
Yeah its an ubisoft title, most recent Ubi games have really been stressing the CPUs a huge amount. Wildlands, Watchdogs 2 etc all hit the CPU insanely.

I have a 6 core/12 thread CPU (i7 5930k) and while playing AC origins it hits about 70-80% with peaks of 90% CPU useage lol, more than any other game (ubisoft titles excluded)

Its kind of understandable tho, if you look at how much is actually happening in the game world, you just need to go into Eagle view to see how many NPC's are actually active at one time its insane.
Last edited by Acch3r0n (Blue); Oct 28, 2017 @ 3:37pm
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Date Posted: Oct 27, 2017 @ 5:15pm
Posts: 12