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Black Flag was pretty fun and it did add some interesting ideas, but it fails bad in the long run. It suffers from the typical AC syndrome: too much repetition, poor side missions and generic activities that become boring in the long run, but to make it worse: too much sailing. And the main story isn't great either.
I wouldn't replay Black Flag honestly. In fact, if anything I would replay Rogue instead, which is very similar but has a more interesting story, better character development and progression, and since its shorter you don't end up repeating the same things that much. So it's pretty much a condensed Black Flag which goes more to the point and pays more attention to certain things that actually matter.
I completely lost it at "TOO MUCH SAILING" ahahahahahahahahahahahahahahaha
Yea I know, I guess he really didn't play the game. It's called fast traveling. You don't have to sail everywhere.
But i do agree it's a game that you can only play and enjoy once or twice (if you really loved it), because of the repetition of the side quests. However (IMO), the main story was fantastic, I thought it was really well developed and it was a break from the original 3 Assassin Creeds.
Oh yeah, there's not too much sailing:
http://www.jp.guihard.net/IMG/jpg/map-social-events.jpg
It's not like Black Flag had tons of islands, naval fortresses, treasures, random ship battles, naval contracts and plenty of sea-related activities. Plus in order to unlock fast travel points you must manually reach those areas by yourself first, you can't just teleport anywhere anytime. And you can't use fast travel while you're in the middle of a mission either.
Well yea obviously. But once you have been there once you can keep fast traveling, and unless you want to 100% the game you don't have to do all the naval contracts.
It is also interesting that the newest AC game to be closest to what AC is, was the most hated...Unity.
Unity had it's bugs, campy love story. But the black box missions, cafe missions, social club missions, and paris story missions were very much what AC is. Analyzing the enviroment, planning out your execution, using strategy. With the combat system in Unity, it encouraged you to use stealth.
I will get alot of slack for this...but, black flag, while being a fun game in general, is the byproduct of a game company foregoing it's fanbase, and trying to get as many general users as they can for the $$$.
In my opinion, when a game franchise slides too far away from it's core (not saying AC is), then that is when the franchise dies. General users will hop on whatever is cool at the moment and move on, the loyal fanbase is what keeps games alive.
Ya, and remember the setting is the caribbean, so it's not as many buildings, etc. it's more just the water, islands, etc. I loved Kingston - thought the buildings there looked awesome, felt like I was really there with the music and everything.