Monster Hunter: World

Monster Hunter: World

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Yileos Jul 24, 2018 @ 7:09am
SSE 4.0/4.1
So in the past few years more devs seem to ♥♥♥♥ up this part of the game, making it impossible for older CPU's to run these games without the instruction sets I mentioned in the title. Example being Metal Gear Solid 5 or Assassins Creed: Origins.

Before even one of you even thinks about saying those CPU's are outdated and inneffective please ♥♥♥♥ off. As soon as MGS 5 added support for this instruction set my computer was able to max out that game at 60fps.

Whenever people complain about their PC's not being able to run AC:O, Ubisoft butt chuggers claim that the processors are outdated, slow, bad, whatever and should be replaced. I don't wanna engage these kinds of people.. Especially since I'm the one using this processor Phenom II 1090T, which sure ain't the best anymore but it still packs a punch.

Ran Gta 5 fine also, Shadow of war too. Mostly this is a rant against bad devs and fanboys who protect the bad devs. There's no excuse for not supporting these older CPU's when they can clearly still compete.

Aaanyway does anyone know if Monster Hunter World will have similair problems? And if they do will they fix it?
Last edited by Yileos; Jul 24, 2018 @ 7:13am
Originally posted by Oniontrololol:
Doesnt need SSE4.1/4.2, playing it perfectly on Phenom II 955
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Showing 1-15 of 66 comments
Moga CMDR Jul 24, 2018 @ 8:06am 
How could anyone know that yet?
Neptas Jul 24, 2018 @ 8:13am 
Are you trying to say your CPU from 2010 is not outdated? Sure it was a very good CPU for the time, but that doesn't change the fact that it's still 8 years old, and many progress were made since that time.

SSE, AVX and such are incredibly important for optimizations, while at the same time mostly being made by the compilers so game devs don't lose much time with that. Having the latest version ensure your game is that much more fluid and run better in every possible situations.

"There's no excuse for not supporting these older CPU's when they can clearly still compete."

Yes there is one, we don't live in the past, and we constantly make progress. If we keep using technologies from the past, we won't improve as fast as we could. Sometimes, it's necessary to cut off old tech completely, rather than keep a flawed inheritance.

To answer the question, I don't think we have that kind of answer yet, we will have to see at the release.
Last edited by Neptas; Jul 24, 2018 @ 8:15am
IEatCereal Jul 24, 2018 @ 8:16am 
What @guild sweetheart and @neptas said. Also the minimum req's specifically list cpu's that have SSE4-4.2. This is a problem that only affects really old Intel CPU's and older AMD CPU's. Any Sempron, Athlon, Athlon II, Phenom and Phenom II AMD processors aren't going to be compatible with the more demanding modern games. AMD only supported Intel's SSE 4.1 and 4.2 in the Bulldozer family of chips from the end of 2011. You're going to have to update eventually. Developers aren't going to give up the benefits of SSE4 in order to make new games compatible with older AMD chips.
Last edited by IEatCereal; Jul 24, 2018 @ 8:37am
[☥] - CJ - Jul 24, 2018 @ 8:34am 
Dont blame the Devs for not supporting outdated Hardware

CPU support will widely change in the years to come with new game technology

And just because a Dev MAY be able to add support to a game does not mean that will always be the case.

Being as an FX 6300 is the minimum its possible that Phenom CPUs may not be supported from the start.

Simple fact is you are in denial thinking that you can use the same crappy rig for years and years on end without there being any set backs.

Game Devs have NO obligation to support older tech which only makes their jobs harder.

So before you start saying this and that about such Devs that set those restrictions how about you look at the larger picture instead of trying to keep dead weight such as Phenom CPUs in the supported range.
Yileos Jul 25, 2018 @ 5:39am 
Isn't it more like planned obselecence if they refuse to add support for it? I mean it can't be that difficult from the example other devs have shown. I'm just thinking, yea it's an old cpu. But it has strength to run things, isn't that the main thing you want out of a CPU? The ability to process ♥♥♥♥. Well it can, idc if you think it's old or garbage. If I can run modern games on 60fps it tells me my processor is capable even now. So replacing it for just 1-2 games seems unfair.

Ofcourse I plan on upgrading, I just don't wanna upgrade when I feel like my proccessor can still carry some weight. If it can process it with just a little support than I really don't see the big deal in adding it.

Ofcourse they have no obligation to do anything, but it'll lose them sales and this is their only PC version of the monster hunter franchise. It'd make sense to me they'd wanna be able to sell it to as wide of an audience as possible. Especially since they took extra time to specefically port it to PC.

I'm just confused, if a game can clearly run without SSE support, like.. What are we missing? What am I missing by running phantom pain with my Phenom 1090T? It looks gorgous on max settings and runs silky smooth 60fps. I'm not sure why SSE was so important to the game at all. It's why I look at other games with this SSE problem and feel like it's completely unneccesairy.
Last edited by Yileos; Jul 25, 2018 @ 5:44am
Moga CMDR Jul 25, 2018 @ 5:44am 
Its more work for a very small amount of people. They wont miss any sales.

Its not planned obsolescence by a software dev. They have no skin in the hardware game.

There will be a vocal and much larger community of people demanding other things. That is where they will spend their time.

Instruction sets are important. If they are expecting them to work as designed i can see why there would be no desire in developing a solution that works without it. It can be a lot of work, testing and result in worse performance(because those instruction sets are typically performance boosters and also save dev time)
Last edited by Moga CMDR; Jul 25, 2018 @ 5:49am
Yileos Jul 25, 2018 @ 5:50am 
It's more like the whole SSE thing just doesn't make much sense to me. How is this technology so essential for modern games. I don't think it is, again I have other games to look at to know this. And if it is "essential" which it isn't. It's a very small part of the game, because again look at MGS 5. Maybe other games use it more in that case I get it can be a way bigger task. It all just seems so.. Preventable.
Moga CMDR Jul 25, 2018 @ 5:55am 
Again it is a time saver and often a performance boost.

This concept wont go away.

Its like how people use unreal engine instead of starting from scratch. But at a smaller scale.

If you dont understand software dev, and the efforts behind it then it may seem like a bad thing. It isnt however. These solutions are very helpful and make the cpus that have them run applications that support them FASTER with less dev work.

And sure software dosent have to require it. But if your target audience is most likely going to have it then its a win-win.

It was steams best as selling game. Taking up two slots. Its going to sell fine.
Last edited by Moga CMDR; Jul 25, 2018 @ 5:58am
Shrubbie Jul 25, 2018 @ 5:56am 
The key here is that you don't know. You wish to cling to your old hardware not knowing how things work.

Other games might be much easier in this regards so it's kinda pointless to compare.

Look at it this way: MHW is probably using more of these instructions. Supporting older hardware takes dev time and maintaining more than one version takes double the time. Less time, less updates. Everyone likes updates right?

And yes, progression is indeed preventable, welcome back dark ages!
Yileos Jul 25, 2018 @ 6:06am 
No need to be pedantic I know it's all a simple time vs value equasion. Most people though, they dismiss the idea entirely because I suppose it isn't bothering them and their newer cpu's. I think it's fair to ask for Phenom support, because it's a good processor that's still capable. If it'll require them to rewrite half their code than ofc I don't expect them too. I wouldn't even ask man. But I have the feeling it isn't THAT hard to write in a way for the game to at least to boot up, without SSE.

I guess we'll have to wait and see. Again many modern games don't use this cursed instruction set, or they have support for the ones that don't. The most recent triple A title I played, State of Decay 2. Had support on day one. I'm not asking for anything unreasonable from my perspective. It must be easy to dismiss this problem if you're not having it, isn't it.

Oh you people and your fancy new CPU's with your fancy new instruction sets.
LOL he snapped
Moga CMDR Jul 25, 2018 @ 6:27am 
You may be missing some key nuggets of info. The consoles this game came out on support SSE4.2

And this really was a console first game. I totally get pc first games not requiring those instructions. That is just standard practice for pc software.

But for consoles you use everything you can to boost performance. It could be a lot of things that depend on it. We dont know.

Either way one day youll be able to play. Even if it is not day one. I think it is good they were clear in the reqs.
Last edited by Moga CMDR; Jul 25, 2018 @ 6:28am
Yileos Jul 25, 2018 @ 6:34am 
Originally posted by Guild Sweetheart:
You may be missing some key nuggets of info. The consoles this game came out on support SSE4.2

And this really was a console first game. I totally get pc first games not requiring those instructions. That is just standard practice for pc software.

But for consoles you use everything you can to boost performancr. It could be a lot of thingsnthat depend on it. We dont know.

Either way one day youll be able to play. Even if it is not day one. I think it is good they were clear in the reqs.


I guess it was a console first game but this generation of consoles use very similair hardware to PC's so there shouldn't be a huge difference in the game code between consoles and PC's.

But I'm not sure what the point is here anyway, you always wanna optimize your game right? Console or PC shouldn't make a difference there either. Look this discussion has no reason to continue I think I made my points and arguements clearly. Agree or disagree that's your right.

But I swear if Denuvo turns out to be the only reason I can't run this game ohh man am I gonna be sad. As if there isn't enough reason to hate these pointless DRM's... I've been waiting for a proper monster hunter for the PC ever since I got addicted to Freedom Unite on the PSP.
Astellin Jul 25, 2018 @ 6:38am 
Maybe you should just ask amd and intel to add the support to there older cpus lol sure they will be happy to help. not developers fault they work in the now not the then.
Yileos Jul 25, 2018 @ 6:41am 
Originally posted by Astellin:
Maybe you should just ask amd and intel to add the support to there older cpus lol sure they will be happy to help. not developers fault they work in the now not the then.


I would but is that even possible? I think the lack of SSE on these cpu's is a hardware problem unfortunately. Though intel did have a way to simulate the instruction set for cpu's that don't have it. So maybe there's an option there, doubt they're gonna give a ♥♥♥♥ tho tbh.
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Date Posted: Jul 24, 2018 @ 7:09am
Posts: 66