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SSE, AVX and such are incredibly important for optimizations, while at the same time mostly being made by the compilers so game devs don't lose much time with that. Having the latest version ensure your game is that much more fluid and run better in every possible situations.
"There's no excuse for not supporting these older CPU's when they can clearly still compete."
Yes there is one, we don't live in the past, and we constantly make progress. If we keep using technologies from the past, we won't improve as fast as we could. Sometimes, it's necessary to cut off old tech completely, rather than keep a flawed inheritance.
To answer the question, I don't think we have that kind of answer yet, we will have to see at the release.
CPU support will widely change in the years to come with new game technology
And just because a Dev MAY be able to add support to a game does not mean that will always be the case.
Being as an FX 6300 is the minimum its possible that Phenom CPUs may not be supported from the start.
Simple fact is you are in denial thinking that you can use the same crappy rig for years and years on end without there being any set backs.
Game Devs have NO obligation to support older tech which only makes their jobs harder.
So before you start saying this and that about such Devs that set those restrictions how about you look at the larger picture instead of trying to keep dead weight such as Phenom CPUs in the supported range.
Ofcourse I plan on upgrading, I just don't wanna upgrade when I feel like my proccessor can still carry some weight. If it can process it with just a little support than I really don't see the big deal in adding it.
Ofcourse they have no obligation to do anything, but it'll lose them sales and this is their only PC version of the monster hunter franchise. It'd make sense to me they'd wanna be able to sell it to as wide of an audience as possible. Especially since they took extra time to specefically port it to PC.
I'm just confused, if a game can clearly run without SSE support, like.. What are we missing? What am I missing by running phantom pain with my Phenom 1090T? It looks gorgous on max settings and runs silky smooth 60fps. I'm not sure why SSE was so important to the game at all. It's why I look at other games with this SSE problem and feel like it's completely unneccesairy.
Its not planned obsolescence by a software dev. They have no skin in the hardware game.
There will be a vocal and much larger community of people demanding other things. That is where they will spend their time.
Instruction sets are important. If they are expecting them to work as designed i can see why there would be no desire in developing a solution that works without it. It can be a lot of work, testing and result in worse performance(because those instruction sets are typically performance boosters and also save dev time)
This concept wont go away.
Its like how people use unreal engine instead of starting from scratch. But at a smaller scale.
If you dont understand software dev, and the efforts behind it then it may seem like a bad thing. It isnt however. These solutions are very helpful and make the cpus that have them run applications that support them FASTER with less dev work.
And sure software dosent have to require it. But if your target audience is most likely going to have it then its a win-win.
It was steams best as selling game. Taking up two slots. Its going to sell fine.
Other games might be much easier in this regards so it's kinda pointless to compare.
Look at it this way: MHW is probably using more of these instructions. Supporting older hardware takes dev time and maintaining more than one version takes double the time. Less time, less updates. Everyone likes updates right?
And yes, progression is indeed preventable, welcome back dark ages!
I guess we'll have to wait and see. Again many modern games don't use this cursed instruction set, or they have support for the ones that don't. The most recent triple A title I played, State of Decay 2. Had support on day one. I'm not asking for anything unreasonable from my perspective. It must be easy to dismiss this problem if you're not having it, isn't it.
Oh you people and your fancy new CPU's with your fancy new instruction sets.
And this really was a console first game. I totally get pc first games not requiring those instructions. That is just standard practice for pc software.
But for consoles you use everything you can to boost performance. It could be a lot of things that depend on it. We dont know.
Either way one day youll be able to play. Even if it is not day one. I think it is good they were clear in the reqs.
I guess it was a console first game but this generation of consoles use very similair hardware to PC's so there shouldn't be a huge difference in the game code between consoles and PC's.
But I'm not sure what the point is here anyway, you always wanna optimize your game right? Console or PC shouldn't make a difference there either. Look this discussion has no reason to continue I think I made my points and arguements clearly. Agree or disagree that's your right.
But I swear if Denuvo turns out to be the only reason I can't run this game ohh man am I gonna be sad. As if there isn't enough reason to hate these pointless DRM's... I've been waiting for a proper monster hunter for the PC ever since I got addicted to Freedom Unite on the PSP.
I would but is that even possible? I think the lack of SSE on these cpu's is a hardware problem unfortunately. Though intel did have a way to simulate the instruction set for cpu's that don't have it. So maybe there's an option there, doubt they're gonna give a ♥♥♥♥ tho tbh.