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Only sword and shield can use items when weapon is unsheathed, all other weapons need you to sheathe before using an item and it's been that way for basically all MH games although sword and shield may have needed to sheathe as well in older games.
If drinking a potion is too slow use gobbler decorations to drink/eat faster.
Wind pressure can be negated with the correct skill and possibly mashing out.
Use rocksteady or earplugs for monster roars or just take it like a man.
You can also play maplestory if the game is too complicated.
But do tell me more about earplugs after I included it in the post in the 1st place. Follow that up with the great insight on the item in use phase, when I am talking about the lengthy animations that lead into/and out of that phase. You seem to have trouble with reading comprehension, so, I dunno, leave this section to the dev's.
The game is about learning and adapting so if you get punished it's cause you did something stupid.
As for the diving off a ledge part, you did a superman dive which happens when you press dodge when facing away from a monster while running. Any other time would've just been a hop off the ledge or just straight dropping down if you walked off the ledge.
The superman dive is basically one of those oh ♥♥♥♥ moments like in a movie to get down so why would you want to get up so quickly just to get hit by something like Lunastra's shockwave or Nergigante's spikes.
Also it's probably easier to code static roar effects instead of scaling ones and devs probably decided to just do that.
The problem with the dive vs jump is this. I decide when I want to get up and when I want to stay down.. when I'm mashing the jump button to make the char get up, then I don't want to be down and thus, a scramble is what I'm trying to accomplish so the char should respond to my input. It's bad enough when my char spots something it hijacks the camera to look at the thing I aware is there... that is the biggest problem with the game. These animations suffer from a lack of urgency... they are sloppy, forcing players to rely on a immunity frame to survive. That stupid fire lion thing is the worst offender.. He often spams 2 roars, a wind sheer and then a tremor stomp, before he does his aoe explosion stuff. I want to fight the monsters, not my controls.