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https://steamcommunity.com/app/582010/discussions/0/1735462352473171848/
Spherical Harmonics are used to encode diffuse environmental lighting. Those "halo effect" blocky shadow edges are probably a bug. It looks like the SH shader is interfering with the shadow map implementation.
The issue is not affected by AO, AA, shadow quality, etc. I can easily see it at the Astera spawn on the bridge looking north at the chains by toggling the SH diffuse setting up and down. It is affected by lighting/weather, and view distance and angle.
Raising the SH diffuse setting reduces the visual impact of the bug, but it's still there. High SH makes it almost invisible, but the Kulu lance feather casts a shadow on you which still shows it clearly (a small object close to the camera and close to the shadow receiver, with sharp shadow edges, but a blocky halo where the feather occludes its shadow).
Also the halo effect is not a blocky shadow edges, it's litterally a halo of missing shadows around the objects edge, most commonly in older games you can see with characters, where on behind the character on every surface should be proper even shadows, but just around the character edge the shadows behind are missing, that's the halo effect, not some blocky shadows.
Lowering the Shadow Quality will create blocky shadows, while at max it makes them more accurate.
If you would turn the SH Diffuse off, then you would have the maximum effect of the halo, thus again, how is SH Diffuse interfiering with Ambient Occlusion?
And mind that AO causes the halo effect nothing else, normal shadows can't cause it in anyway.
AO can cause a dirty halo of extra shadowing around objects, but not a blocky band of missing shadow on overlapped objects. When I disable AO, the missing-shadow halo effect is still there. It is not a side effect of AO.
I do think the SH Diffuse Quality setting is buggy, or mislabeled, or both. It doesn't improve lighting. Possibly it is related to pre-computed shadows that change with the weather and time of day, but actual Sperical Harmonics is only for diffuse light (low frequency) and not direct shadowing (high frequency). Maybe it's a mistranslated shadow setting.
There is no SH Diffuse off setting (which would look like rendering the game without any ambient light). It does have a bigger/blockier halo at Low than Mid, like it's using a lower resolution buffer which is interfering with how shadows are applied.
Regarding the Volume Rendering setting in Rotten Vale, you're right that it's always on there. I have a GTX 1070 at 1440p, and play with volume rendering on low or medium, which should be similar to your 970 at 1080p. I'm using the 398.36 driver (on Win7, i5-2500k at 4GHz), which performs much better than the new ones, so I recommend you try downgrading if you haven't yet.
In few games, like Witcher 3, Two Worlds (with fanmade control panel mod for the game), prolly more, where there is no SH Diffuse setting, when I enable Ambient Occlusion I can get the same effect, with minor differences and intensity, but it's there.
And for the last time, it's not blocky. It's smooth and follows the curves of the object.
No idea though if my nvidia setting highest quality ambient occlusion has some effect on it, as you can't set it via the gpu control panel, but only through the nvidiainspector.
Anyways I've seen plenty of games with that effect, but only if I really pay attention to it or there are loads of AO shadows (extra shadows generated in the corners of objects) behind the object.
Didn't AO also remove/reduce shadows in places where shadows shouldn't be? Aka that's why there is a halo in the first place, if the AO is too intense for objects that are further away from surfaces.
" If you have worked with screen-space ambient occlusion algorithms, you know the primary issues that they come with. These are:
Dark halos or lack of occlusion behind foreground objects;
Unstable results near screen borders;
Locality, which means that only a small volume around a surface contributes to AO;
Blurriness, which comes from a blur filter required because computing a complete solution for every pixel would be too expensive.
"
https://developer.nvidia.com/vxao-voxel-ambient-occlusion
Maybe the driver/inspector tweak and/or your low Resolution Scaling setting are introducing a blur. The halo I see in MHW is blocky. I don't have AO on in the driver or game or anywhere (no GFE, etc), and my resolution scale is High.
Here's a screenshot in Astera: look at the chains, lance tip, and plank edge on the left. https://steamcommunity.com/sharedfiles/filedetails/?id=1488288078
August 28 update: Added 399.07.
---
Okay, tested every area I have access to. Edited OP but I think this is better put here for more visibility + I actually changed some settings so it's not comparable to old tests.
There are improvements in certain areas and decreases in others. The only massive increase appears to be in Rotten Vale.
Seems like something that we expected to be simple is actually more complicated.. just like z-prepass.
It's also hard to get 1:1 comparisons because the game uses a dynamic time system which seems to be based on a server. There is no way to keep this static. I honestly have no idea how much of this is due to weather/time changes affecting the environment. If anyone figures out a way to keep this stuff static, please let us know.
Screenshots include RTSS overlay showing FPS and CPU/GPU usage.
Note: Modified means setting the flags 0x0094C538 and 0x105E2A1D to 0x0.
Note2: The .46 and .98 driver is the latest hotfix for that release. 398.36 and 398.82 are redundant.
Previous testing: https://steamcommunity.com/app/582010/discussions/3/1735462352470150697/#c1735462352474253984
- Title Screen -
398.46: https://i.imgur.com/bx6v71m.png 152
398.98: https://i.imgur.com/P9dpH95.png 152.6
398.98 modified: https://i.imgur.com/DIT6IES.png 150.9
399.07: https://i.imgur.com/rc0yo8m.png 149.5
- Town -
398.98: https://i.imgur.com/kc45XLU.jpg 85.9
398.98 modified: https://i.imgur.com/Afr5ZpA.jpg 87.6
399.07: https://i.imgur.com/NLRQNLm.png 90.7
399.07 modified: https://i.imgur.com/bWuF7TT.png 92.8
- Expedition Base -
398.98: https://i.imgur.com/bCfZYn3.png 90.9
398.98 modified: https://i.imgur.com/TDlbIjF.png 93.6
399.07 modified: https://i.imgur.com/UR2PsWd.png 94.2
- Ancient Forest -
398.46: https://i.imgur.com/7xifmso.jpg 94.9
398.98: https://i.imgur.com/NmYin8W.jpg 98.4
398.98 modified: https://i.imgur.com/cenW9Nj.png 100.8
- Wildspire Wastes -
398.46: https://i.imgur.com/5Aj71Ry.png 111.7
398.98: https://i.imgur.com/kX0AH3B.png 119.4
398.98 modified: https://i.imgur.com/456EMgJ.png 125.6
- Coral Highlands -
398.46: https://i.imgur.com/KXuoSXR.jpg 99.2
398.98: https://i.imgur.com/0f3o3lC.jpg 101.9
398.98 modified: https://i.imgur.com/bMYH87x.png 103.4
- Rotten Vale -
398.98: https://i.imgur.com/dqUlWn6.png 100.8
398.98 modified: https://i.imgur.com/Myt8Eqi.png 133.2
399.07: https://i.imgur.com/irQonbB.png 79.1 (???)
399.07 modified https://i.imgur.com/vSeGcbe.png 127.6
399.07 looking out: https://i.imgur.com/6dDVDnb.png 74.6
399.07 modified looking out: https://i.imgur.com/vPEtamN.png 114.9
Settings:
System: 6850K @4.2GHz, 1080 Ti @+60/500, 32GB 2400MHz RAM, Win10 v1703.
Should that be disabled. It has 100 Profiles tagged to it...
This is the format of them.
0x0094C537(2games) 0x00803007 (do whatever you want)
0x0094C538(2games) 0x00000000 (disabled)
0x00A25FC4(3games) 0x20000001 (do whatever you want)
0x105E2A1D(149games) 0x00000000 (disabled)
You have the name, then the code part that alters it.
There could be even a possibility that some other selections there could give an increased performance overall, most likely the nvidia team just tested the settings in town, and those were the best settings for that area, but in other areas with monsters it was really bad, especially in Rotten Vale.
Also that the main menu sees a minor drop, and you mentioned earlier that even town got a 2% drop, but that might have been just the game time or camera angle.
When I posted about this, on the nvidia forums specifically for this driver bug report section, some dude came to defend that the nvidia teams do full blown tests and it might be my fault with the driver installation, sent him to the moon along with his religious beliefs.