Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just like OP, I have not had any issue at all with my XBox One controller (connected via wireless USB dongle).
MHW on PC uses the Steam Input API. This API has had numerous issues in the past with rumble integration / emulation in non-xbox controllers. My best guess is that it is a bug in the steam controller API.
valve, pls fix.
Edit: so I tried turning off the rumble/vibrate as OP suggested, it now miraculously works fine!! So I guess this is my solution until Valve releases a proper fix.
But... I cannot reproduce in any other game than MHW. I tried Nier Autotmata, Skyrim SE, and Portal Knights (currently downloading RiME and Redout), without getting any input lag (even when the controller is rumbling).
Maybe a bug due to a wrongly coded non-Xinput controller handler.
We already limit the rate that we send rumble commands to the controller but maybe we're not limiting it aggressively enough. I'll add a convar you can tweak via the console to adjust this behavior.
It is like both the last input (like a camera moving) get stuck, and no new inputs are read until the vibration is done.
As described above, if vibration/rumble is enabled in MHW options, then when rumble occurs the current input is locked (be that character movement or camera movement). This is most noticeable with the bow, where rumble is used to communicate charge levels, but problematic in any other situation where rumble is happening.
Turning vibration settings off in MHW game options "fixes" the problem, but vibration is used in key elements of this game.
Can reproduce the problem either wired directly via usb or bluetooth.
I am running the current Steam Beta client on Windows 10.
Austinp: let us know how to use that convar and maybe we can track down this problem. Thanks!