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Of course it's not hard
Superman dive can still get you killed if you get hit by an attack while getting up. There is a very small opening at the end, in which you have no control and no iframes. It's still a great way of avoiding a lot of damage, but you still have to pay attention to your timings (just like pretty much anything else).
Also, nothing about what you mentioned is "hard", because that quest has a gimped Alatreon which has really low HP. It's basically "Hunter's first Alatreon". The real challenges are in the Event Quests.
You're not wrong. You're just focusing on the wrong thing.
This part is somewhat correct. But, first - it is only and only about Dawn's Triumph. All other points is still correct with other quests, you just need to be solo, and be hit less and hit him more. And second - you can simply answer SOS with Dawn's Triumph, just bring the bandit mantle and(sorry, never used bandit mantle) partbreaker. All rare items can be farmed by breaking parts, even if quests fails., and normal ones can be farmed with mantle, even if again - quest fails.
Firstly, you're absolutely correct about the dives. If you chain it perfectly, you get full invulnerability for the entire duration. However, you can't expect a novice to do perfect dives often enough and at the right time. People wouldn't be dying to the cone attack of Fatalis (or the charged fireballs), if all the lads and lasses out there knew how and when to use them in the first place.
The only point of yours that I can decipher so far boils down to that one joke loading screen from some old MMO (was it WoW?) "Just reduce the HP of enemies to zero while keeping your HP above zero",
I fail to see your point for the most part. Your original post has no argument, either. You're still focusing on the wrong things. Let's say, someone really did farm Dawn's Triumph and got everything from Alatreon. What then? They won't have the same luxury for Fatalis or AT Velkhana. Sure, they can just try for 1% drops from Plunderblade, but are they even playing Monster Hunter at that point?
And yes, i do edit my posts constantly, english is my third language, so i try to be as precise as possible.
And yes, this was a sh*tpost, but i simply do not mind answering honestly, if somebody is interested.
Cause they do take damage from posts on forum, kek.
which you cannot have by design ...
outside from the perverted satifaction of the upper class seeing those lower than them not being able to afford the experience you are having
keep ruining the game for me
more Alatreons in WIlds please
Is it fun for you to buy a game for 30 bucks with an addon for another 40, to ignore 80% of things that makes this game "fun", and simply jump from one story boss to another, completing most of the game in 20-40 hours, instead of a 100, as originally intended by developers, to get stuck on the penultimate boss, that is obviously gonna require skills, knowledge, and patience? That is the point of any RPG. To go on a great journey, acquiring knowledge, slaying greater foe, and getting better in the process, to meet a grand challenge at the end, that can be overcome, by using all you've learned, achieved and acquired on your journey. If you wanna have your kind of "fun", by steamrolling through everything you see, without thinking or bothering, you can always install cheats, and go past them without any problem as well. If it is "fun" for you, who am i to judge? People play games the way they want, that is their right. But when they start to complain, that this or that is "not fun", they should know, that the game was build in a specific way, to provide specific things. Rules are set from the start, and enforced more, the closer you get to the finish line. Yes, Alatreon is gimmicky, and i do somewhat dislike an attack that is guaranteed to kill you, if you dont do something specific, but he is the epitome of Monster Hunter. He belongs to Monster Hunter. Bringing special items, changing weapons, changing everything, adapting - was always the main focus of this series. It was always a bigger problem in other MH games, where animations are long and unforgiving, controls are problematic, and enemies is as lethal as they are here. The only difference in this specific fight - that these rules are absolute. You can still go with different things and different tactics in mind, but you need to care to do that. When i see SOS, from MR 24 or closely same level, trying to clear Alatreon, i know - they do not care. If they can win by themself - good, you've earned this victory. But when you unable to kill something easily, and unwilling to learn, just wanting a carry - you can have it, if you want. But dont complain then, that Alatreon "ruining your game". You didnt even bother to play this game to begin with.
I will only agree that it is not a terribly replayable fight due to it heavily following a script and the attacks being designed to be rather easy to avoid when learned, once you get the hang of it you feel like you're going through the motions even more than you do in a normal hunt. But the initial experience and then the couple following fights? Fantastic. I also like how it made me do something out of my comfort zone, which is play an elemental build, which is something I don't do since all the weapons I like to play are all not well suited for elemental damage. My first Alatreon solo kill was actually with a Hammer of all things, I refused to switch to anything else and decided to prove I can do it with a weapon that's not really suited to this kind of occasion.
I think I used the Hammer's spinning charge move in that fight alone more times than I did ever in all MH games combined
Now, this is how it's done alright, what the MH experience is all about