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Weapons with cool claw moves:
Hammer, dual blades, sword and shield, lance
You do have to know how and when to use it tho, as some of the later monsters can seriously hurt you if you try using it at the wrong time.
So if you want the "true" experience (or whatever you wanna call it) you can just not use it as long as you are playing base game content.
There are a few major things to learn for the claw:
- When the minimap eye is yellow, you can flinch shot and wall bang them. EVERY class should be trying to wall bang monsters; the only exception is with extremely specific professional time attack builds that chain topple monsters.
- The agitator perk updates faster than the minimap icon and can reveal their status more quickly. You can flinch shot when the perk says so, even if the icon needs another few seconds to show it.
- Attaching to the face lets you slap them, this adds aggro and turns them 90 degrees. Slinger bursting into their face makes them run a bit, this is used for wall slams.
- When monsters recoil and start drooling, this is the claw stagger(clagger). It is the intended window for doing all your clutch claw actions. Attaching during the clagger will reset the timer and give enough time to line up and wall slam them.
Fast sheathe classes have a far easier time lining up monsters for wall bangs, so dual blades and such should be climbing all over monsters taking every wall bang they can get. Slow sheathe classes have a much more difficult time, and if they're the only ones trying then your hunt isn't going very well. The lance has a specific claw counter that can wall bang where no one else can, but the chance of lining it all up isn't that common.
1- smash monster into wall whenever its in yellow eye phase, to score free damage and to force it into rage mode, and activate your rank 5 agitator skill
2- weaken monster damage resistance, which is substantial in the long term of the fight.
Use it on Master Rank.
hey man thats the only justification i have for using it.
when he gets to ib, good chance he's got a few agitator ranks from decorations, and its an agitator friendly use - as most builds use that thing.
as for the unlimited rage mode, go talk to capcom i didnt design it, i just hit the monsters.
i actually hate the claw, its just more busywork given to an already overloaded player. worst thing since capcom decided to do their in-house drm
just use it, why you so concern? its your game
As for bonus effects, only a few monsters will need to be tenderized for that. For the most part, just break the part to gimp the damage and reach or disable the move altogether.
In basegame, usage of it for HR will not upset the balance that much and gives you some practice in it's usage in preparation for Iceborne. Don't not use it if you like it. In LR, the advantage is more profound but almost anything in LR dies quickly so there's that.
My thoughts? Use it if you want to and enjoy it. The "purist" and "mandatory in IB" crowd are some odd types that assume you will have a bunch of other things and specific builds.
Basically, you paid for all that content, play it as you want to and have fun. Don't let people tell you how to have fun unless it's about the Defender gear (armor and weapons) as that one actually actively teaches you bad habits in LR where it is OP but not so much HR where you get wrecked hard wearing it without at least some developed player skills.
Def Armor is a noob trap but only for LR as it lets you not bother with avoiding attacks and such. It's not that good in HR as it wears off there. If you really have issues dealing with one specific monster in LR and are unable to learn the moveset and tells (it happens. people will have issues with specific monsters), you can use the armor to not cart to it or dance with it until you finally figure it out and no longer need the armor. There is no shame in it's usage.
Don't use the Defender weapons though especially the ranged ones. The melee ones are too strong for both LR and HR as lots of monsters are affected by blast and the weapon itself has high raw stats. The ranged ones have more raw power but lacks shot/coating options and is generally unfun in comparison the other ones.
It's so mandatory I beat the entire game solo without using it once :D So did others. Not as a challenge run or anything, I just didn't like it and didn't care to use it. Just like with mantles in the base game.