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Monster hit zones are fairly generous and the pace of combat makes aiming not too big an issue. It's more important to find good attack positions and avoid enemy attacks.
Compared to other games it feels clunky and limited and slow to react.
I was expecting something like Nier Automata or AC Odyssey but it feels so slow...would it feel better with a faster weapon? I'm currently using the Longsword Katana?
Can't recall how AC Odyssey combat was (aside from stealth) but this game's combat definitely slower than the other game you mentioned. It's slower than dark souls as well. You either stick with it, find a weapon you like or quit.
"Fast" weapons would be double blades (faster than the following two), sword and shield and maybe insect glaive.
Choose your options wisely, button mashing and reflex maneuvers won't go very far.
you have to understand each action is a cooldown, attacks need to be memorized and timed.
hope you can refund it still, the entire game is this way, that doesn't change, and the difficulty goes way up. enough to cause people to cheat or rq.
If it's not your style of game, hopefully the 'reduced' price was worth it since you can't refund it.
You can't cancel attacks in most cases, which means you have to go through the entire animation before you can do something else. Which means you are meant to plan ahead in combat. Attacking recklessly and not paying attention to positioning will get you killed fast. The game punishes you for playing in a reactive way, unless you grab evasion skills and/or the Evasion Mantle. Compared to, let's say, a soulslike, your reflexes are far less relevant for the moment-to-moment gameplay. The rolling iframes are very short unless you use evasion-related stuff, but with enough practice, you can dodge almost everything with the default iframes. I used to do that myself, but I got lazy and got used to Evade Window 2 (or 3) after a while. Surely, I can slack a little at this point. I think I earned it by now, lol.
TL;DR: Be persistent and get used to the pacing, or (positively) play something else. Monster Hunter games are not for everyone. World has casualized the MH franchise by having a very vast reach (multiple platform release) and streamlined mechanics (less clunky crap), but certain gameplay aspects are still much slower and deliberate than most popular action games. Including popular soulslikes.
PS: Forgot to mention. You can only turn slightly during certain attacks/charging animations. Once an attack is executed, you are locked in place and direction until the animation is finished.
The Monster Hunter series is up there alongside Dark Souls as the best combat systems in Video gaming.
You have to be deliberate with your actions or you're going to have a bad time. Greatsword and longsword aren't as mobile as some other weapons. maybe you would prefer Sword and shield, dual blades, insect glaive, or even hammer or hunting horn. Hammer is a really straightforward weapon and is oddly enough one of the more mobile weapons. you can semi sprint while holding a charge with the weapon out.
Whether it uses the camera depends on control Type setting, or a few exceptions:
Type 1 is based on your camera's facing when figuring out which direction your input means.
Type 2 is based on your character's facing.
SnS and DB have 360-rotation attacks and will use Type 1 for most attacks regardless of your setting.
Aiming a ranged weapon follows the camera, while using a ranged weapon without aiming follows the character.