Monster Hunter: World

Monster Hunter: World

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is this game meant for co op?
solo journey seems hell, even for a blind runner like me
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Showing 1-15 of 24 comments
it gets easier, just hang in there and learn from trial and error. but do try your best to hit the monster as often as you can instead of trying to run from it, you'll learn openings gradually. and use a quicker weapon like the sword and shield, but whatever you're using now should work as well if you can consistently keep up the momentum with it.
Last edited by Tebza Ngwana; Feb 11 @ 6:36am
I already explained this before multiple times, so just read my answers in this post.

Simply put, yes, except the quests that have cutscenes.

PS: Just because 12% of the quests in the game have unskippable cutscenes does NOT mean you will spend 12% of your entire playtime playing them. I don't even know why people think those two are the same things. I'm only mentioning this because some people somehow misunderstood it in the past, and I wanted to make it clear beforehand.

As I already pointed out in the posts and the Nexus comment, the count doesn't even include repeatable and randomized content (since those can effectively have infinite supply), so the real percentage varies depending on playstyle. It's probably still lower than 12% no matter how you cut it, however.
Last edited by Mr. September; Feb 11 @ 7:49pm
Originally posted by Tebza Ngwana:
it gets easier, just hang in there and learn from trial and error. but do try your best to hit the monster as often as you can instead of trying to run from it, you'll learn openings gradually. and use a quicker weapon like the sword and shield, but whatever you're using now should work as well if you can consistently keep up the momentum with it.
"it gets easier" dont tell him about alatreon solo :aowshy:
Lots of player actually prefer to start off solo since going multiplayer at the start would make everything a breeze, which is not very smart move when it come to MH as you need not only gather resource for everything, but also learn the mechanic of each weapon use and utilizing slinger (and clutch claw mechanic in case you own the DLC which is btw, very important to master).

MH is slow burn game; bum rush it will guarantee a bad experience and at one point would felt like the game is soft locking on you. Just take it easy.

Originally posted by Sawblade Shieldslave:
Originally posted by Tebza Ngwana:
it gets easier, just hang in there and learn from trial and error. but do try your best to hit the monster as often as you can instead of trying to run from it, you'll learn openings gradually. and use a quicker weapon like the sword and shield, but whatever you're using now should work as well if you can consistently keep up the momentum with it.
"it gets easier" dont tell him about alatreon solo :aowshy:
Take my Zenny, I rather fight that thing solo any day than Fatalis. :cleandino:
Last edited by N.GinWorks; Feb 11 @ 7:37am
Ember Feb 11 @ 7:40am 
Originally posted by Sawblade Shieldslave:
"it gets easier" dont tell him about alatreon solo :aowshy:
Considering the threshold for the topple is reduced solo, and the fact that it scales based on the weapon you are using, yeah. It is easier.

Won't have to worry about randoms ruining with the wrong elements, or better yet, status weapons.

To answer OP's question, it is mainly a matter of what gear/skills you are running and how aggressive you are in the game. Just make sure things are up to date based on the rank you are currently in, and you should be good to go. You can start worrying about skills when you reach the high rank bits.

Helpful skills for reference when progressing can be evade window/extender and Health Boost. The latter will be pretty much required at the expansion before you get a certain armor set at the very end.

The game has solo scaling, and the Palico can provide some good support with their gadgets if you are struggling. The Flashbug gadget can be decent against the mobile bunch, for example.

Keep going at it, and you will eventually figure out the combat flow of Monster Hunter. The experience won't be that much of a nightmare anymore, lol. It does take some time, but it is very rewarding.
いか Feb 11 @ 7:46am 
It's okay dude we all scream at some point in MHW solo.
Some of us scream so loud we rage quit for years.
I'd say that the game heavily incentivises cooperative play.
Farsha Feb 11 @ 7:47am 
Well it's hell for blind runner (good luck figuring out 20years old hidden mechanics in Japanese game), not for solo.
But yes, coop is the most fun way to play and it's also easier in groups.

Id's say most fun it's 2 player coop since you retain palicos.
4 player is just bullying the monsters most of the time.
Last edited by Farsha; Feb 11 @ 7:49am
Cikar Feb 11 @ 10:03am 
bro if u need help let us know im sure all hunter love to help XD
Cyseal Feb 11 @ 10:22am 
Ehh. It's amazing as a co-op experience, for sure, and much easier. You get two palicoes and two players. That's 4 characters to take aggro.

But having to join only after the cutscene has been watched is horrendous. Definitely recommend a mod for that, even though I'm often not a mod user. Basically what I did, was that I completed like, 5-6 missions ahead from my co-op partner, so it was easy enough to just hop in the game after the cutscene.

Wouldn't recommend more than 2 players, though. It's just too chaotic and not fun, at least not for me, when there's 4 dudes swinging huge swords around.

Definitely doable as a solo player, at least like 95 % of the content and not that hard, either.
DaBa Feb 11 @ 10:50am 
The game seems "hell" because it's not an easy game, it's complex and has a learning curve you need to overcome. So like with anything you've never done that has it's own rules and some complexity to it, you will suck at the beginning, and it will feel hard. That's just how it is.

And no, co-op is not a requirement, the whole game can be played solo. In fact some people would say it's best played solo too if what you want is a balanced experience and a satisfying series of challenges to overcome.
Lochlann Feb 11 @ 11:54am 
I think older games in the series were "meant" for co-op more because of forced 4 player scaling in the hub, but everything in the game except Ancient Lesh and Behemoth to my knowledge has solo scaling

Co-op comes with its ups and downs but, overall, it's more DPS, so monsters will die faster if you're all playing well, even in spite of the higher health scaling

The most annoying aspect of co-op is the fact that you have to watch the unskippable cutscene before you can actually play with other people. Maybe it'd be a bit more bearable if you could skip cutscenes (thankfully the devs realised this in both Rise and Wilds), but you have to wonder why it even has to be that way in the first place... It makes the co-op experience for assignments (which are present throughout the entire game all the way to the very last monsters) a slog regardless of how many optional quests there are to balance it out

Just keep that in mind if you wanna play co-op. It's not exactly the end of the world, but having to do it for every bloody assignment gets old enough that I seriously don't blame people for dropping the game early
Yes and no.

You can beat both World and Iceborne solo, it will cost you a lot of time and many tries against the most difficult monsters, but it is possible.

However, there are certain monsters or events where you definitely will need more people to beat them.
NoRa_G Feb 11 @ 5:08pm 
I find solo way easier lmao, but if you wanna throw up an SOS or join a lobby do it! The game is meant to share and help each other. No 'wrong' way to play, whatever brings you joy. I will say there's a difficulty spike with a few specific monsters when you're just learning, but you're just learning, there's nothing wrong with having to get up a few times.
Zelph Feb 11 @ 6:29pm 
Solo progression is the easiest its ever been with world. Key word though, progression. Events are pretty rough.
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Date Posted: Feb 11 @ 6:33am
Posts: 24