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It can make it so a monster can't use that part well as before hindering the monsters movement/attacks. Or completely removing attacks like severing a tail
I believe it also increases drop chance for cetain drops?
It can also (dont remember if it always does so) increase the damage you deal to that part.
Funny enough, cutting the tail doesn't stop tail swipes for many monsters. That adrenaline must be hitting hard considering they are basically trying to hit you with an exposed wound.
Breaking parts usually drop a single item depending on the broken part and are also counted in the quest end screen, so you can get even more materials. Cutting a tail off lets you carve the tail.
Breaking specific parts does also help when farming for drops. Not only is it just more drops at the end of the fight, but breaking specific parts gives better chances for specific drops. Also, there are a couple monster drops in the game that can ONLY be found by breaking specific parts. Like Shara Ishvalda Tenderplate. These kind of drops are extremely rare and you will usually get them naturally during fights anyway.
Usually, is for getting specific materials that you can't usually carve.
Various monster behaviors change depending on part breaks. The most obvious one is a tail break. Sweeping tail attacks will have their range reduced, because the tail is no longer there. Monsters can also stagger, fall down, lose temporary armor covering, and stuff like that. Barioth arm breaks are huge, it will stagger after leap attacks and ruin its angry jumping phase.
Somtimes its done to make the hunt easier, but the primary reason IMO is for materials. Example, breaking the horn gives a high chance that you can get the horn as a material after the quest is done.
Somtimes breaking a part will force the monster to fall over for some seconds and make that easier to repeat, especially if its a leg.