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As for the questions:
1. Not really. I use Recovery Speed or Recovery Up on mantles as alternatives when I think I might need them. Chip damage nullifies Recovery Speed (because you lose the red/yellow portion) depending on the damage source, however. Recovery Up is arguably more useful if you rely on anything other than Max Potions.
2. Depends on your perspective. Certain buffs can nullify the effects of certain Elder Dragon auras, but the real deal is usually the 30% Attack boost a lot of HHs come with.
3. Personally, a handful of things. Like how people max out Tool Specialist and Partbreaker while using Rocksteady, then clutch on Fatalis' head and spam ZSD with a Switch Axe over and over again to break the head. That sort of deal. Sticky builds (even more so if they have Slugger 5) would also count, since the monsters usually get stunlocked until they die, if you do it "right".
Basically, any strategy or move that requires very little effort but returns a massive profit qualifies.
TL;DR: Just have a varied strategy instead of relying on the same tool or weapon move, and you should be fine.
i understand. the urge was too big. you couldnt resist.
@happy: i dont want to invest time into farming just to find out that something is so good that i should have avoided it.
also sometimes its not immediately obvious that something is too good . for example after i collected the black knight halberd in DS1 i wouldnt be defeated for like 10+ hours and got suspicious that something is off. i then checked the internet on it.
i effectively ruined my blind run of DS1 and then started all over.
if i had used the guardian armor lets say until mission level 5, i would have also started all over.
@september: thx. hopefully i can trust you on this.
ill avoid any stunlocks.
You may also surprise yourself by trying hammer and finding it more difficult than people inflating their egos on discussion boards telling you. I'd argue due to hammer's short reach and high commitment time to access its best damage makes it one of the more difficult weapons.
There is no real harm in trying these things out for yourself and judging on your own. From there you can adjust as needed. However, don't go into multiplayer and expect others to conform to your standards. Don't be that person.
new players using defender weapons is pretty cheat-y rather than cheesy, yet the developers did put it in the game, so you can't really say 'cheat' i guess.
i really can't subscribe to the thought that standard items the game provides are considered cheese. some players have found incredibly good solutions to some of these monster fights, that beyond trivialize it, but its with mechanics and systems that the developers themselves intended, used the way they were intended to be used.
that being said, you're welcome to install as many mods as you wish to alter the monster armor stats and pump up the difficulty hellscape.. even raising everything 15% would probably really ruin your day and force you to up your game in every fight.
This game does not have black knight weapons level cheese , not even close.
I'll add this to that. Hammer also tends to want to be near the front of the Monster. Which is... frequently the most dangerous part as it tends to be where a lot of attacks come from.
Every weapon and armor is balanced to some degree, except the Fatalis armor. But if you can get that... you can pretty much beat anything else in the game without it to begin with.
But even so, even if you were able to get a weapon with an attack stat of 1600+ with an Affinity of 100%, get your defense above 1100, have divine blessing Level 3 and a whole slew of abilities designed to make you as hard to kill as humanly possible. You could though it be pretty much having to... never swing the weapon once and stand there just taking hits... fail a quest to kill Low Rank Great Jagras. Though considering it'd take like 600 hits... at that rate, you'd... uh probably lose via time over.
But the point still stands. Gear in Monster Hunter exists to give you a more even playing field with that level of monster(There are some hunters that forego armor altogether. For better or worse and in my experience... worse).
if you don't like the spinning bludgeon from the slide specifically then opt for the simple hop aerial attack; abuse hammer 'redirect double jump' when rolling off ledge for ledge loops or course correction to the head; as a side benefit from all those air attacks you may become bootleg 4u ig with the mounting; abuse evade window 5 to group repositioning and iframing together for stupid high amounts of uptime on damage on the head, very cheesy and effective
(don't) do this if you're (not) looking for an easy on-ramp to beating ATV
Evade Window
Evade Extender
Stun Resistance
Health Boost
Blight Resistance
You barely get hit, anything that does isn't lethal, and you're immune to everything except poison.