安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I fail to see how that's a problem? Nothing changes about how a weapon works with different control methods, you just press different buttons. Now go watch Arekz GS weapon workshop or something, or watch somebody play the weapon properly to get the idea of what you're supposed to be doing.
To tackle, first charge your sword by holding LMB and then hit RMB at any time. This cancels the charge into a tackle. For about one second, it greatly reduces the damage of the next attack you receive and gives you hyperarmour (makes you immune to damage reactions, so you won't flinch or be knocked down), as well as doing some stun. Most importantly, it skips one charge stage. The sword has 3 charge stages and the third is the one that does the most damage, called True Charged Slash. The goal in general is to get the True Charged Slash to hit the monster's head.
As DaBa said, the controls being for console is not an excuse. Just go see a tutorial, the game tells you exactly what buttons to press in the training area anyway, plus great sword has very few moves to begin with.
https://www.youtube.com/watch?v=X2vr8M3lQ88
Being able to pre-empt is the core challenge around using cumbersome weaponry in any action game. You will get slapped around a lot and accomplish little if your strategy is to make guesses. You want to try and be a step above guessing wherever possible.