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2. For elemental DB, the most used are ice elements from the MR kulve taroth drop as it has thicc white sharpness and huge amount of ice damage
3. For sets, Elemental sets are best with full armor Xafi’jiiva, or if you’re on a budget get the silver rathalos for crit elemental
But remember, this is still a wizard who uses physical attacks. The positioning of DB is melee physical mixed magic (elemental) damage, and the elemental influence is greater.
My suggestions:
If you're in HR, just get Nergi's DBs, looooong sharpness and good raw, very comfy. Also easy to craft and upgrade.
If you're in MR, Frozen Barioth weapons are all REALLY good for how soon you can get them (basically right after finishing the story). The DBs have sharpness for days, good raw, and the ice element is a nice bonus against monsters weak to it.
Obviously, not the most optimal weapons for each fight, but they're still really strong and will easily get you through all the content in World and Iceborn without any issues. Especially if you pair them with a decent armor set.
A brief rundown of the best elements to use against which monster:
Fire: Great Jagras, Paolumu, Kirin, Vaal Hazak, Acidic Glavenus, Shrieking Legiana, Barioth (kinda), Beotodus, Velkhana (kinda), Namielle (kinda)
Water: Kulu Ya-Ku, Yian Garuga, Great Girros, Ebony Odogaron, Tobi Kadachi, Anjanath, Glavenus, Uragaan, Lavasioth, Brute Tigrex, Nightshade Paolumu, Silver Rathalos, Teostra. Jyuratodus shifts between a water and thunder weakness.
Ice: Coral Pukei, Tzi-Tzi Ya-Ku, Odogaron, Zinogre (kinda; only when charged), Fulgur Anjanath, Brachydios/Raging, Seething Bazel, Diablos/Black, Shara Ishvalda, Teostra, Lunastra. Kulve Taroth shifts between an ice and thunder weakness. Rajang is weak to ice on its head, while Furious Rajang cuts that ice weakness down by 1/3rd. Alatreon shifts between an ice and fire weakness (it is barely weak to dragon. It's dragon weakness is actually less than half of its ice/fire weakness in its fire/ice state).
Thunder: Pukei, Dodogama, Viper Tobi, Deviljho/Savage, Bazel, Nargacuga, Tigrex, Legiana, Gold Rath, Kushala, Nergigante (not really), Stygian Zin (only when charged)
Dragon: Banbaro, Deviljho/Savage, Radobaan, Rathalos/Azure, Rathian/Pink, Ruiner Nergigante (not really), Vaal Hazak (once its parts are broken).
You really will get the most out of fast hitting weapons like DB and Bow by making different sets and switching them up per monster, but if you want to just use Fatty DBs, you won't lose too terribly much in damage overall, and against things like uncharged Zinogre (which it will not be charged if you're doing it right) and Ruiner Nerg, Fatty DBs are actually the superior choice because the elemental hit zone values of the monster are too low to take advantage of.
Element's a whole new ballgame, tbh, and it's very rewarding to learn. I love seeing those 120s pop up on the first hits of a Demon Dance.
Anything labeled kinda or not really is a matchup where Fatalis DBs can equal or outperform.