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Make sure you aren’t using a bad element weapon, or hitting bad hit zones too.
Long story short, it's practically required to use the Clutch Claw to open wounds. Yes, you are being gatekept out of much better damage due to lowered Affinity.
Light weapons require two claw attacks to open a wound, so not using Shaver Jewel to reduce that to one claw attack is basically shooting yourself in the leg (especially for ranged weapons). Combine that with (possibly) not knowing where to shoot and maybe bad matchup, and you got yourself some nice and grey damage. The right element or your raw damage doesn't mean anything if you aren't running a build with decent Affinity..
yes, all they did was pump up the monster stats and added extra attacks, or shorter time between attacks on each monster.
so your average HR monster (example: diablos) (solo) has around ~6500 hp.
in MR its ~20,000hp (solo)
your first few hunts coming out of HR should take 15+ mins and make you feel like a noob.
so even using the claw a lot you should be at the bottom of the totem pole again for MR dps, even though your starting MR sets will totally annihilate any HR monsters.
this is one of the main reasons for mixed reviews - all they did was add busywork to an already busy player, who now has to fight a monster that can sometimes stay enraged for 5+ mins at a time, and some monsters even have clutch claw counter attacks if you try to do it without the 'claw stagger' animation. (clagger)
and don't get me started on 'claw stagger' - i'll be doing the most beautiful counter attacking combo, and right at the last hit, the monster does a clagger and misses the majority of my damage.
trust me, you haven't even begun to feel frustrated yet.
use IB weapons and sets to get more damage and use the claw, wall bang and tenderising will trible your damage.
Opening a fight with a wallbang (assuming the monster doesn't roar before you get the input to flinch it in) is good for damage and also it gives you a good opening to weaken a part of the monster. Rocksteady mantle is good for opening monster fights because if they do immediately roar you can still get the wallbang. You can also use traps for this or just wait until the monster is doing a move that won't knock you off of the part you want to weaken. The last option involves quite a bit of trial and error.
At various points during monster fights you will see the monster stagger back and/or go immobile while breathing heavily and drooling alot. This is known as a "clagger". The term comes from the monster entering an extended staggered state that exists purposely to allow you to clutch claw onto a monster and weaken part of it.