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Depleting the health of 1 part causes either a flinch, knockdown or clagger. Every monster has its own health values and parts.
Anjanath for example will clagger a lot while Rajang will likely not clagger at all. If you want more in depth information about it, it's available elsewhere. Likely easy to find.
From my understanding and what I've researched every monster has a stagger threshold that is in someway linked to part damage. My hope was to pair it with blast to in theory get flinches faster.
In Safi P1 speedruns, blast can be used to chain flinch Safi and end P1 early. So your theory there is indeed correct. Though after that, the blast resist of the monster has increased a lot that blast loses its value as a way to trigger flinches.
That's the main issue that blast has, like any other status.
Partbreaker is only for Mat Farming.
I only use it for Alatreon for easier Horn Breaks if they constantly failing Flinching which is common with Randoms.
Nothing, just Ultra Fast Weapon.
Ex. Dual Blades.
There's a Pizza Cutter Blast Build too.
Kind of.
Clagger works kind of like a status ailment that doesn't decay and doesn't increase the resistance each proc. You build it up with raw damage, but once clagger is built up and procced it simply replaces the next flinch you would cause.
Partbreak damage is what triggers flinches - ex: do enough damage to Fatalis's head and it will flinch, trigger three flinches and the head breaks. Partbreaker increases the part damage you do, so you get flinches faster (I think only until you actually break the part).
So theoretically having Partbreaker might mean you get claggers slightly earlier, as you get flinches sooner after getting the clagger ready to proc. The impact is totally negligible though.*
I don't know. I think it affects gunlance shelling, so there's precedent for fixed damage being buffed, but...eh.
If your aim is to do damage focusing on buffing Blast is not a good use of build space.
*take this all with a grain of salt because MHW hides basically every important technical aspect of how the game works from the player, and most of this information is what I've picked up secondhand off, like, Reddit.
If you're aiming to make a purely combat build, then partbreaker isn't adding anything, almost at all. As others have mentioned, specific monsters such as Kulve, Safi, Alatreon, Fatalis, etc. will demand speedy partbreaks. Otherwise, it's only useful if you feel bad not completely decimating each and every part of a monster and make it look like a chew toy before you eventually take its life.
If there's a monster fight that basically requires certain parts to be broken then it's extremely useful, Breaking Alatreons horns for example makes the fight significantly easier and stops him element swapping temporarily.
Many monsters do have staggers or knockdowns when parts are broken as well, including Elder Dragons so Partbreaker can help with that quite a lot.
Breaking some parts of some monsters also cripples them and stops them being able to fight efficiently, Breaking Barioth's claws for example significantly decreases it's mobility and makes it fall over when it dashes around, leaving it open to DPS.
Cutting off some tails drastically reduces the range/reach of some monsters tail attacks, as well as can reduce their ability to inflict status effects like Poison.
Breaking some monsters Wings prevents them or limit's their ability to fly effectively.
Breaking some monsters horns or claws can reduce the damage they do with attacks themed on those parts.
I also read that breaking parts also increases the damage of wall banging monsters.. but I am unsure if this is true.
Biggest thing though is materials, breaking parts increases or enables the ability to get rare resources from monsters, makes Tail cuts easier etc.
Partbreaker does not increase the main damage done to monsters though, it only increases the damage done to parts specifically which all have their own individual health bars.
So it won't give you a flat DPS increase.. not directly anyway, but it can increase the amount of flinches and topples you get per fight (if you don't usually break every part in a hunt) and how quickly you can get them, and that can result in more opening's to really wail on a monster and deal out serious damage without needing to worry about the monster running off or hitting back for a short moment.
If you play largely solo or in small multiplayer groups (2 players) then Partbreaker can be very useful to you.