Monster Hunter: World

Monster Hunter: World

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Azreak Apr 20, 2020 @ 5:30pm
Fast Travel Bug
Ever since the release of iceborne, fast traveling after killing a monster is locked out due to an "in combat" bug. even when nothing is around you. You could be in camp and still be unable to fast travel due to this.

Basically locking you out of fast traveling to a monster if someone else has killed it in the quest.

No clue why this bug hasn't been fixed yet.

Unless capcom intended for this which just seems completely unreasonable as a thing to do.
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lexilogo Apr 20, 2020 @ 6:33pm 
Isn't really an Iceborne thing at all, MHW's in-combat detection has always been wonky.

Usually the game figures out once you kill everything that you're in the clear but sometimes there's still something like a Jagras in another zone trying to kill you that counts. I honestly don't know why Capcom made any small monsters count as "in-combat" for the purpose of fast travel especially because monsters unaffected by Intimidator like Vespoids or infected Raphinos don't, but whatever.

Doing things like hiding in tall grass generally shakes it off reasonably enough, as does going into a tent for a bit. Farcasters allow you to teleport straight to camp regardless of being in-combat and can be pretty useful thanks to that.


Originally posted by Azreak:
Basically locking you out of fast traveling to a monster if someone else has killed it in the quest.

This sounds straight from experience and while the bug is lamentable... It's not so much the glitch's fault as it is whatever ♥♥♥♥♥♥♥ "teammate" killed the monster before the rest of the team could get to the zone. If it was a capturable monster they could've captured it and made reaching the monster irrelevant.
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Date Posted: Apr 20, 2020 @ 5:30pm
Posts: 1