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On the subject of bestest Swiss Army Knife meanwhile, would any of your allies say 'no' to having their attack damage upgraded with Attack Boost melodies? I think not! How about their Elemental Attack, against monsters weak to the element they're running? Ohhh yeah.
Or, or; any of them running Dual Blades? Insect Glaives? The Bows? Bring out a Hunting Horn with the Stamina Use Reduced melody and now the DB's can attack in Demon Mode for ages, the IG's will barely touch the ground, and the Bows can pop pop pop for days while still dipping just out of range if the monsters decide to take a nip at them.
Finally if you do decide to run Hunting Horns for awhile keep an eye out for the Nyx Barone line. It's a Nightshade Paolumu hunting horn that, very helpfully, has the All Ailments Negated melody, fairly early on in the Master Rank line. That's the one I immediately latched onto when Blackveil Vaal Hazak reared it's ugly rotting head since that melody not only stops monsters from being able to stun anyone, it also prevents Effluvial Buildup.
Biiiig middle finger raised at that dragon's biggest gimmick I tell you what. Makes the fight slightly more tolerable, even moreso with the addition of the Barone's Divine Blessing melody and the ability to proc it's Sleep ailment more easily with Abnormal Status Attack Increase.
Like Tustle said above, there's a ton of hunting horns with a variety of songs that apply awesome buffs, including horns mainly used for healing. However I mainly started looking at Hunting Horn as "a hammer but provides buffs."
Healing horns are great at what they do. The problem is when it comes to the time it takes to actually heal. Most healing songs take require 3-4 notes and then for you to play it. The guy low on health most likely already chugged a potion way before you were even able to play the song. That's even assuming you didn't get interrupted by the monster or ragdolled into a corner while trying to play the song. And even THEN, most healing horns only have health rec (s), which heals a pretty pathetic amount of health. It's why most people don't even take a second look at healing horns. Attack Up songs are mainly prioritized.
Meanwhile SnS users can chug a potion within miliseconds, healing your teammates way before they even notice their health went down.
So, best for uptime healer build that'll keep everyone alive, definitely go SnS.
If you wanna be a damage dealer and provide super helpful buffs that your teammates will love you for, horn.
Definitely don't want to dissuade you from playing how you want, though. I've seen many horn users who run full wide range, free meal and speed eating. If you do go that route, my recommended horns would be Austere's Paradise (then later replace it with the Denden Doomsounder) and Teostras Musica (then replace it later with the Lightbreak Timbre) [quick edit: these horns are rather late master rank and I forgot you said MR9 In this case, definitely go with the Nyx Barone that Tustle mentioned. It has the same melodies as the Teostra and Lightbreak horn and would definitely help until you can get Austere's]
The former horns are the best defense horns in the games, letting you play both defense up XL *and* atk+def up s (which stack). They also have stamina usage reduction which like Tustle said, stam weapons will love you for. The latter horns are more situational. I use them when playing against Vaal, Odogaron, the Raths and Nightshade Paolumu.
Sorry for the super long post. Hope it helped tho!
When JPM says you're going to be a deadweight, he isn't really wrong. This would make you the closest to being a "dead weight" during a hunt you could realistically be, apart from just standing still doing nothing. You are providing nothing to the team that they aren't already doing as I've already pointed out. You know what's the best way to support your team? Contribute as much damage as possible, this is always the best thing you could do to maximize the chances of success and ensuring a fast hunt.
So like I said, feel free to use wide range, sacrificing a little bit of skill slots for it is not a big deal and on it's own it's not a bad skill to have in multiplayer. But wasting most of your slots for essentially useless skills, just so you can do what everybody else is already doing on their own at a cost of actually helping in a meaningful way? Yeah, that's just not the way.
Also last thought: Dude, if you are playing HH you are already supporting your team immensely, why would anybody even feel the need to add healing into the mix? Just go hit the monster's head more, I guarantee you that scoring a single KO during the hunt is going to make everybody more grateful than any heals you toss their way.
If someone can't survive properly to begin with, healing them all the time will drop your own DPS. If you don't heal them, they'll waste time themselves instead, which is, again, a loss of damage and makes the hunt more difficult by extending the completion time.
If they can't deal their portion of damage instead, it's not a huge deal. As long as they aren't dealing a ridiculously low amount of damage, others can cover it (especially if there's someone experienced with a decent build).
Success is tied to exactly one thing from a technical standpoint in this game. That is, dealing enough damage to the monster/s before time runs out (whether you capture it/them or not). Except quests about capturing critters or collecting stuff around the map.
Also, dusts are better. Literally no armor skill cost. They only cost some bag slots (which are plenty if you adjust your bag properly) and materials (that might be a bottleneck, actually). Then again, if you can afford to play Wide Range, you probably can afford the dusts anyway.
PS: Sure, people aren't all speedrunners or masochists and no one "has to" use the best possible gear for damage to succeed. That still doesn't change the fact that you are still required to deal a certain amount of damage to complete a quest, regardless of your armor skills, weapon or intent. That damage has to come from somewhere.
yeah mainly if you want to chug items, sns is best. with sns you can drop maestro and go for more widerange or other defensive skills. guard press e, done. healed.
mushroommancer is excellent choice since mushrooms are nearly everywhere allowing for resupply on the fly, and the larger stack size is great too.
also, arranging the action bar is key, idk if that was a feature on the ps version or not.
and when you get fatalis armor, you can have your heals since sns can fit all its dps skills inside the armor and still have 4x lvl 4 slots free, if you're not going frostcraft.
healing HH is fine too but it just is more passive approach on heals - you just make the heals part of your rotation or have a heal song always queued so you can combo it- and just pray your friends don't get hit again before you can queue up more heals.
with the healing horn i'd recommend throwing a rank of quicksheath in there, to decrease the hang time between heals and damage.
Once you learn to look past his harsh and very direct style of writing you'll learn he is right way more often than you think
A full wide range build does magic on the furious rajang event. Once played with a chad that dropped like 50 wide range potions through the quest. No one had any right to complete that quest and the hard carry made it happen.
SnS being the fastest (un)sheathe speed as well as being able to use items while the weapon is out gives more opportunities for using Pitfalls/Shock traps for big damages outside of staggers as well as eating Might pills on monster downs for huge 20 second power buffs before eating a seed to return to the longer, more consistent power buff.
LBG meanwhile gets support ammos that also stack further with drugs, powders, and seeds/pills like Demon/Armor, gets recovery shots to allow for on-demand healing single close targets without needing to sheathe or specifically invest much, if anything, into wide-range, and can status the monster, especially with Paralysis or Sleep, on demand at least a couple times in the hunt depending on Gun and build.
Hunting Horn is a great support weapon, but while its specialty allows it to gives many buffs unique to it compared to the other two, especially great QOL stuff like Earplugs or stamina bonuses for Bow/Dual Blades or even just Attack (L), healing with it is less usable in an emergency situation and more for topping people off throughout the hunt and maintaining your other better buffs instead.
Edit: Don't worry too much about the people saying that "support builds are dead weight" or "You should build for damage, not healing". Once you get to the part of IB where you're doing the MR siege quests you can get a build that carries all the important must-have damage skills and have maxed out Wide-Range, Speed Eating, and Free Meal secret for 75% chance of not using edibles. Speed eating is a comfy defensive skill too and easily allows you to stay alive w/o Evade Window or Divine Blessing just due to how fast you can cram Mega potions down and how many you'll average in a hunt. Combine that with being able to give that and much more to everyone while also not hampering your own damage too much and you'll see the reason people say that Sword and Shield is one of few weapons that can truly hard carry a group through a difficult hunt.