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Though I lean more into the flashy side, I actually hate katanas. Good thing it's a long sword and not a long katana
LS certainly struggles in team settings, but so does switch axe charge blade savage axe, gunlance, and insect glaive (assuming you're actually using it's most damaging combos). The truth is if you're not using flinch free, you're throwing. Even with a fully coordinated team, the damage gained by allowing everyone to hit the best hzv far outweighs whatever damage based deco would have taken its place. Don't take it from me, but from the 4 player speedrunners
I have to disagree here. IG is a very hard weapon to use the right way. You have to correctly collect all three extracts, everytime you miss a body part with the bug it costs you a lot of time. You have to know which bodypart of a specific monster gives what color. You have to correctly time and use the aerial attacks, touching the monster with all your aerial attacks getting your last hit on a weak spot, or the aerial damage will not amount to much. You have to correctly time your Dive attack so you pierce through a weakspot and than hit the monster on the ground. You have to know how to use your bug. Some bugs are slow, others fast, some heal, some break parts, poison, stun. You have to know how to mount monsters and which attack leads to that and use it rightly.
You are constantly on the move - this is a weapon that can make the player easily exhausted.
The hunter has also to know what gems to use for Insect Glaive - power prolonger, stamina, protection from loss of sharpness etc.
1. The Weeb Weapon™ because it's like being a samurai and it looks cool.
2. Parry play style. LS relies on parrying and countering monsters to deal heavy damage, and because it's a high risk and reward where the reward is more attack, it can be a highly efficient weapon. Quite a few games have play styles that involve parrying mechanics already, so if they're picking up MH for the first time, they would gravitate to what they know best. Either that, or they were 1 and then learned the weapon.
3. Speedrunning. Basically 2, now with more micro-optimisations.
As an IG main, the only skill that matters is Evade Extender. More you have, the more distance you get in your mid-air evasions. Constitution and Power Prolonger are nice to have, but boil down to management of stamina, and learning what parts extract what colour. I'd say IG isn't hard to pick up, but it can be a challenge to effectively use - it's definitely much easier now than then, your kinsect needed pheromones to target the monster, otherwise it was blind.
I mean. No-ones forcing you to spam it.
IG is easier than you think. You don’t need power prolonger or any stamina decos to play it. Maybe Dash Juice on certain monsters that you need to DT spam like AT Velk and Alatreon.
Roars are the perfect time to refresh buffs. Also once you get all three buffs you can’t refresh until it expires. If you stick with red and white buffs you get the moves, move speed and jump height, and 10% raw damage.
I tried playing longsword against a Rathian and felt like a huge clown, maybe in Wilds I’ll try it again.