Monster Hunter: World

Monster Hunter: World

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Hopes for Monster Hunter: Wilds - Jewels
I really hope they go back to how it was in older monster games for how jewels are made; crafting them using gems and monster parts. The jewel system in World is so frustrating, no guarantee that you'll get a feystone, and then chances are it won't even be a jewel that you want. Being able to actually make the jewels from monster parts was still a bit of a grind but it meant you could plan what monsters you want to grind to get the specific jewels you want.
Última edición por Haelgarin The Mad; 1 MAR 2024 a las 12:39
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Mostrando 1-13 de 13 comentarios
(not) Pro Gamer Man 1 MAR 2024 a las 14:17 
I want both rng and crafting
Haelgarin The Mad 1 MAR 2024 a las 14:25 
Publicado originalmente por (not) Pro Gamer Man:
I want both rng and crafting
Maybe being able to craft specific jewels but they can have different levels/rarity or something like that? I'm all for rng but if I'm crafting something I want to get what I expect
Clark 1 MAR 2024 a las 14:52 
I'd rather have the deco RNG of World than the RNG of charms from Rise and older games. I got all the decos I needed in World, I never got the perfect charm in Rise. All I got was "good enough" charms to make a build work.
makinaccion 1 MAR 2024 a las 16:29 
You aren't thinking next-gen enough, Capcom will make decos AND charms be gacha and with p2w versions too! Do you value your time?, are you a wageslave that only has 1 free hour per week?, don't you worry because now with the MH WILD lootbox you too can have an attack+4 deco if you are lucky enough!, no more effort and no more problems!, be like all those speedruners and attention ♥♥♥♥♥♥ you watch and love for only 9.99 each try! :mhwhappy:!
(not) Pro Gamer Man 1 MAR 2024 a las 16:35 
Publicado originalmente por makinaccion:
You aren't thinking next-gen enough, Capcom will make decos AND charms be gacha and with p2w versions too! Do you value your time?, are you a wageslave that only has 1 free hour per week?, don't you worry because now with the MH WILD lootbox you too can have an attack+4 deco if you are lucky enough!, no more effort and no more problems!, be like all those speedruners and attention ♥♥♥♥♥♥ you watch and love for only 9.99 each try! :mhwhappy:!
stop ♥♥♥♥♥♥♥♥ ive seen you on the forums like 3 times and its all been negative shut up
Anoyun? 1 MAR 2024 a las 18:51 
Publicado originalmente por (not) Pro Gamer Man:
I want both rng and crafting

yeah me too. the rng mechanic is there to make the player keep playing or aim for something. if just crafting by the time i have everything i'm bored coz there's nothing to aim for. all that left is how to kill the monster fast.
ᔑᓭ∴ᔑリ⊣ 1 MAR 2024 a las 20:16 
same. craftable decos, rng charms >> craftable charms, rng decos. having godly luck is cool and all but frankly i prefer being able to create the build i want, when i want

having them be drops of different rarities like a pity system or for those who don't want to grind any specific decos would be cool on top of that but less of a priority than making them craftable in the first place
Mr. September 1 MAR 2024 a las 23:34 
Literally everything in the game should be craftable/exchangeable after a certain progression point. Like rank, for example. Or maybe completing certain quests as well.

Anything short of that is designed intentionally to waste as much time as possible and I would consider it outright malicious game design. Like how worthless the Elder Melder is in World, apart from very few "craftable-only" jewels and other low-grade crap.
DaBa 1 MAR 2024 a las 23:56 
I am not against obtaining decorations and/or charms being tied to some kind of RNG, what I have a problem with is odds that are so ridiculous it makes actual gacha games blush, and there being zero way to guarantee a result you want eventually.

The first part is fairly straight forward to fix: just make the odds reasonable. It shouldn't take hundreds upon hundreds of hours of grinding to get a few copies of ONE SPECIFIC DECORATION. That is not fun for anybody. There already exist mods that fix this issue by making decorations have roughly the same chances to drop across the board, which even on it's own completely fixes the problem for me. Just want to illustrate how little it takes to make the game more enjoyable.

The second part can be accomplished in multitude of ways. But the whole idea is to enable players to eventually guarantee a desired result. It's puzzling there's nothing like this in Iceborne because they have already done this for rare monster materials, you get vouchers that can be exchanged to a guaranteed rare drop from a monster. Why this exact same system does not extend to decorations I have no idea, they literally just had to take what they have and make it possible to trade for whatever decoration you want with those vouchers, that's how little it could take. Of course it could be made even better and more interesting, I'm just pointing out how little is actually needed to fix the issue.

Personally I don't think any RNG is required, nor do I think it actually makes the game better. The only reason we were forced to do the decoration lottery in World and the charm lottery in Rise is because the devs wanted to pad the game's length for their players. They wanted to give players an excuse to keep playing. But in my opinion that is a very lousy excuse to make game worse. If they want to pad the game's length the easiest way to do it is to just add more quests, even the anomaly research system in Rise, while having it's own problems, is still a FAR superior way to make the game last longer.

The bottom line is this: both charms and decorations should be craftable, the end. You can make it very difficult and time consuming, but it would at least be a clear objective that you can make realistic progress towards, not a lottery where you don't even hope to get what you want because the odds are just that abysmal.
Última edición por DaBa; 1 MAR 2024 a las 23:58
Rose Brigade 2 MAR 2024 a las 0:01 
They brought back Jewelcrafting in Rise, but they made Charms/Talismans RNG again. I wish they'd just remove the RNG element from crafting and let us make the charms and decorations, so hopefully in Wilds they leave the RNG for drops
Mr. September 2 MAR 2024 a las 0:02 
Publicado originalmente por DaBa:
I am not against obtaining decorations and/or charms being tied to some kind of RNG, what I have a problem with is odds that are so ridiculous it makes actual gacha games blush, and there being zero way to guarantee a result you want eventually.
That reminds me. The "crappy" gacha game I play has the low rate of 2% for rarest units. Compared to World's 0.2% drop rates for the rarest items, I can confidently say that World has worse rates than a gacha game. Even mainstream crap like Genshin has a 0.6% rate for the rarest units, and that's actually really low compared to the usual 2% of most gacha games.

Publicado originalmente por DaBa:
Personally I don't think any RNG is required, nor do I think it actually makes the game better. The only reason we were forced to do the decoration lottery in World and the charm lottery in Rise is because the devs wanted to pad the game's length for their players. They wanted to give players an excuse to keep playing. But in my opinion that is a very lousy excuse to make game worse. If they want to pad the game's length the easiest way to do it is to just add more quests, even the anomaly research system in Rise, while having it's own problems, is still a FAR superior way to make the game last longer.

I wouldn't say that they are trying to waste our time, at least not maliciously. I'd rather call them short-sighted and extremely old-fashioned instead, since I'm pretty sure they are just "doing it like the older titles" without noticing how outdated those systems and ideas are.
Última edición por Mr. September; 2 MAR 2024 a las 0:03
TormentedSalad 2 MAR 2024 a las 4:45 
- RNG charms crafted decos
This keeps the random element but a mediocre charm is easy to work around.

- No more ugly world weapons
The designs were terrible title updates had some good ones.

- More colour
World always felt dull I suspect this had something to do with the more grounded style they were aiming for but I don't like it.

- A story that doesn't get in the way
World's story felt like it had too much screen time for something so bland I just need a little context to point me at the gameplay.

- Hopefully no clunky gimmick like the clutch claw
This thing always caused me endless frustration I really liked the slinger power shot though.

- More diversity in monster types
Especially thinking along the lines of fanged beats and the crabs it's just nice to mix it up a little.

That's about it on the spot
Zelph 2 MAR 2024 a las 8:05 
Publicado originalmente por Clark:
I'd rather have the deco RNG of World than the RNG of charms from Rise and older games. I got all the decos I needed in World, I never got the perfect charm in Rise. All I got was "good enough" charms to make a build work.
You didn't need a perfect charm. There was plenty of great charms, and those work plenty well.

Rng decos also isn't a good reason to keep playing. The game isn't a live service, if you are done with the game, then play something else.
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Publicado el: 1 MAR 2024 a las 12:37
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