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Am currently 922 MR and 999 HR, nearly 1700 hours in this game and I hate Alatreon. He is the single most annoying boss to fight either solo or in a group. Terrible boss fight and I'm not wasting any more time with it.
If solo, there are many ways to solo Alatreon. For example, HBG with ammo piercing. HBG with elemental ammo is not weak, but why don't we use the type of ammo that Alatreon fears the most. Tenderize its chest and shoot continuously at this position from the front or back. The first Nova attack we will definitely die, but with fortify increases the damage by 15%. My best record is hunting Alatreon within 10 minutes with 1 death, the rest is somewhere around 15 minutes with 2 deaths.
It's basically the same thing as any other quest, but you have to deal the damage before the Judgment timer runs out instead of the quest timer. This is why I don't get people who complain about the "DPS check" of Alatreon. Quite literally, ALL quests are on a timer. You either deal a certain amount of damage in the allotted time, or you fail. That means, all quests in the game are DPS checks, technically speaking (maybe except the collection and critter capture ones). Just because you had almost an hour at early quests or don't have to outright kill the monster doesn't mean the game will be as forgiving when fighting the 4th strongest monster in the entire game.
Not like you'll care, but I was in your situation. Possibly more than a dozen times, too. I used to hate Anjanath, Barioth, Rajang, Safi, Alatreon, Fatalis... Teostra especially (that damn toaster...). AT Velk, not so much. If anything, the default version is basically neutered in terms of moveset and combos. AT version is actually the "real" fight. Anyway. I'm going off on a tangent here. The point I'm trying to get to is, you end up surpassing even your hate. Just like how you surpassed the challenges and the struggle, your hatred is just another obstacle that stops you from achieving greater things.
Alatreon would have been just another boring Elder Dragon without the current mechanics. I don't think we needed another "generic dragon NO 53" when we already have enough monsters that share each other's skeletons. That alone already makes things stale once you start to pay close attention, since you can tell which monsters share the same basic moveset.
TL;DR: If you got this far and still harbor hatred, you still have a long way to go.
90% of the time when pepole hate a monster its because it wrecked them , instead of learning it they scream "bad design" or something like that , and keep trying the same thing over and over again through rage filled glasses. And that stops them from learning that you can actually do alot more than you think you can.
I had my fair share of walls. My first AT was Xeno and I solo'd that. I spent 8 hours in a day to be able to kill her. It felt like a total brick wall at first, 0 progress, but I kept pushing. I'm no stranger to hard fights and I relish them, I push through them because I enjoy them. That's not the issue here.
Alatreon is not a wall to me. I can kill it. The type of fight he is, is stupid. DPS check plus part breaking. It puts to much pressure and stress on dealing enough damage to a specific part. It's unnecessary. Then his attacks make it so much more difficult to land those attacks which adds even more stress. It's a terrible and annoying fight.
At the end of the day, it's a matter of differing perspectives, I guess. Alatreon puts a more aggressive restriction on you in terms of what the game expects you to do. Not following the "rules" gets you a defeat much faster than the regular quests. It's a drastic change of pace a lot of people didn't and still wouldn't like, even though what we were doing was basically the same thing with a different coat of paint all along. Personally, I liked the change of pace, because it was a new and different thing. The same song and dance goes so far, you see.
At least, he isn't exactly "required" to progress into the endgame. I don't recall the armor being particularly useful (maybe for elemental builds?) but I do remember using the weapons when attempting Fatalis. I'm pretty positive he can be skipped if you manage to get a decent Safi or maybe Kulve weapon, though.
PS: I'm glad someone actually understood what I was getting to without getting offended or misunderstanding, so bonus points to you for that. Even though I try my best to not speak in riddles (as I usually do), people still can't fill in the gaps and understand what I'm sayin', somehow.
One time elemental DPS check is okay in my opinion, breaking one horn is also okay, but then they force the player to do the same things again. That's as stupid as the "soften all 10 parts of a monster every 2 minutes with a 2 cm long Clutch Claw" idea.
Why not add some real strategy and more freedom, like trying to mount the monster while it is flying over razor sharp spikes and let it fall there one time, or Ice element making him slower. Or poison making him use only Fire for some minutes. Lure in a Deviljho with very hard to get meat to massively weaken Alaetron. Many other fun possibilities which could have been added with some hints, instead of boring DPS check over DPS check.
Anywhoss... Fatalis is next on my list.
Touché