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You're probably trying to play the game like a soulslike. Play it like a Monster Hunter game, and you'll start to "get" it.
It's great fun to play with others, as many aspects of the game are designed for it (each weapon type has their role) but it's not a requirement.
The quests are basically boxes of content that take place on the bigger field. You are tasked with hunting (which means killing or capturing) one or more monsters. Sometimes it's about collecting some herb or capturing small endemic life instead. In some cases, you're supposed to strictly kill the large monsters due to some being considered walking natural disasters. The timer is usually very generous, unless it's the ass-end of the game where a single mistake can wipe your entire health bar and set you back to an extent.
You are supposed to have a mindset that is open to creativity and progress. Theorycrafting and making specific builds for specific monsters/situations is something the game expects of you by default.
Your character (the Hunter) never gets inherently stronger in this game. Your power mainly comes from knowledge of the game's mechanics, monsters and locales. After that, it comes from your personal skill and willingness to practice. Only after those two comes your build, which is mainly your armor and the skills that come with it. Your armor lets you stack different skills to obtain specific beneficial effects. Some of these can be exclusive to that specific armor set, as well.
The main goal is to start with basically nothing, while wearing armor made of paper and string, and upgrade to armor made of monsters that are walking natural disasters. Hell, one of them even wiped out an entire country in one single night. One. Same for weapons. Start with a wooden sword, and make a god into a blade to kill other gods, basically.
Once you get to the end (if you do), you just play older content for fun or maybe play custom quests. You can aim for min-maxed builds, and even speedrun quests/monsters if those are something you like doing in games.
TL;DR:
HR1: Kill some funny lizards
MR100: Kill the strongest Black Dragon ever discovered by the Hunter's Guild. Oh, it is also said that it wiped out an entire country in one night, and took the ruins of the castle for himself. Did I mention that it's sentient and intelligent, and on top of that, it hates all humans?
If you struggle cuz encounters take too long that is simply a skill issue and most likely means you dont use your weapons properly. If you use longsword and dont use your iFrame dodge and parry then yea you will have a terrible time. Read what your weapon does or watch a yt video if you dont get it on your own.
But yea this game is also just not for everybody. The devs tried to make this an "immersive hunting" game and if you do not like obnoxious design decisions that are only there to timegate you then you are in for a bad time.
If you struggle with that stuff I heavily recommend Rise over World cuz it does improve all of that. It has a proper mount, good movement, better traversal, better gameplay overall and combat. Graphics and story are ♥♥♥♥ in that game but honestly who cares. They also added their ♥♥♥♥ DRM to that game so no mods and stuff for you and you actually have to deal with the obnoxious decisions the devs made in that game.
But yea classic asian dev game. Some genius stuff and around it some of the most stupid ♥♥♥♥ you have seen in games.
tried longsword once (never have i seen a monster on the ground so often... jesus christ), the rest of the time only dual blade.
early game, stuff doesnt really matter, later dual blades means building element-gears, which is fine, as there´s always some new item that changes half your set(s).
i enjoy gearing towards a fight.
however it´s kinda annoying to check half the NPCs at the base after every hunt investigation.
so yeah, find a weaponstyle that you like.
if there is no weaponstyle that you like:
deinstall, bc everything except that weaponstyle is management or farming.
The combat seems simple but there is a lot more to it than what is happening in a souls game. The parts on monsters have different weaknesses and can be broken and most of their tails can be cut off. You can stun monsters with blunt head attacks or knock them over by doing enough damage to their legs. You can mount monsters and topple them. There are all the clutch claw mechanics. Each weapon type has multiple combos and they all play very differently. There is a lot of grinding for equipment and decorations and stuff though with some pretty horrendous rng on some stuff.
I dont like Roblox.
It could be my cup of tea. I have been wrong on games before which I ended up loving. Sekiro being a recent example. I tried playing it like Dark Souls and hated it, couldnt get into the groove of the combat and stopped. Went back a few years later and loved it. So inital impressions of games can be wrong and with the wrong frame of mind.
Maybe MH could be such a game? Who knows.
Multiple GOTY awards, dedicated fanbase and generally viewed as one of the best games of the last decade. There has to be something there that I just have missed. Or maybe its just as you say not my cup of tea. I want to explore the different ways of playing the game before I put it away tho.
You said that combat is not deep enough for long fights, but fact is - combat deep enough to make this long fight very short. It's all up to you. Monster has moveset, your weapon has moveset - match this things together and see the magic.
It's really hard to explain it properly without multiple pages of text, but you don't find any other games that be so deep in possibilities.
This is pretty much, why it is considered a great game pretty much. More combos often doesn't add anything to the game other than clogging up the combo catalogue and making it more likely to unintentionally use the wrong combo and even with a big amount of combos like in hack'n'slay, most people will eventually revert to 1-2 combos anyway, because half of them are doing the same things anyway, it's not like the monsters react to your choosings in any way anyway (so you don't need a wide variety like in beat'em'ups to overcome the predictions of human opponents). As compensation the amount of weapons is relatively high, so that you can still have a big variety in combos and gameplay.
And this game pretty much only has one feature, which is hunting monsters, so there's not really that much of a difference grinding-wise of either fighting one monster for 30 minutes or 10 monsters for 3 minutes each, but beating the stronger version is for sure more epic and feels more like you're fighting actual dangerous monsters instead of animals, that are just called monsters to make them sound more dangerous and fitting for your job.
Also as others have said, Rise fixes some of these issues for people with less patience, but the sales and player numbers also show, that the faster paced gameplay isn't really what the target audience wants for this genre.
And for me, since i'm a littlebit older, it also reminds me a littlebit of the games of the 90s and 00s, where gameplay also was way slower and the game often didn't hold hands as much as modern games do, which i also somewhat find in this game. It feels like it is more about the journey and the atmosphere and not as much about just collecting as many trophies as fast as possible.
I think what separates players is whether or not they were there when Kulve/Safi were first released. Those major events really helped sustain the player pop and it was super fun grinding. If you didn't experience such events, and since you can't really feel the same celebratory challenge of their "newness" today, the game won't be as interesting, especially solo.
Multiplayer is where the real fun is, whether it's with friends or randoms. The solo campaign is a bit dated and "safe"/slow, while the coop is clunky.
The combat is very deep and varied, if you think otherwise, it's literal skill issue
Or have you been using Defender gear and steamrolling everything without trying? Cuz that could be it
If you think the combat isn't deep, look up a video guide on your weapon of choice. Do that for a few weapons and find one that clicks for you. The game is not a "slog", you just have to adapt to its speed and realize that you cannot button mash your way through it. If monsters are taking too long, you need to learn how to play the game (use clutch claw, slingers, be aggressive while also learning the monster, understand armour skills and use ones that will boost your damage/attack/efficiency, some of these are weapon specific i.e. you really need quick sheathe for LS and focus for GS, etc).
As for monster tracks once you level up your tracking for a monster you can see it right away. So you do not have to do that forever, lol.
The combat gets better once you understand it, and have fun learning and mastering a weapon. You will cut your hunts down big time. And the whole draw of MH is the satisfaction of the loop of making new armour and weapons from what you struggle/work to kill. That and improving, as this is a skill-based game.