Monster Hunter: World

Monster Hunter: World

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Pete Jan 29, 2024 @ 12:14pm
I truly dont get this game
On paper it ticks every box for me. But for some reason I just cant get into it. Maybe I am playing it wrong or expecting it to be something it isnt.

Its supposedly one of the greatest games of all time but everything in it just seems to be a slog.

Running around locating a Monster and following the tracks is tedious enough but then the actual fights just takes too long, and the combat isnt deep enough or varied enough for such long encounters. I dont mind the challenging bit. I just got done with Sekiro prior to this game and I Platinumed Elden Ring on PS5. I actually like a challenge. But I just cant seem to "get" this game.

Everything is just broken down into quests and timers. What am I missing here? For you who love it, whats the mindset and whats the aim for you guys? Does the combat get better? Are you supposed to do multiplayer? Cause I am playing solo. Does it open up another layer once you team up?
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Showing 1-15 of 15 comments
Mr. September Jan 29, 2024 @ 12:20pm 
You mentioned some soulslikes you played before.

You're probably trying to play the game like a soulslike. Play it like a Monster Hunter game, and you'll start to "get" it.
xr ඞ Jan 29, 2024 @ 12:34pm 
I've been in your shoes and I definitely get what you're saying. It's a fairly slow game to get into and I'm still learning but what I've learned is you need to be patient and focus on learning each monster and their weaknesses, as well as how to handle your weapon of course.

It's great fun to play with others, as many aspects of the game are designed for it (each weapon type has their role) but it's not a requirement.
Mr. September Jan 29, 2024 @ 12:35pm 
Since I was in a bit of a rush while typing my previous comment, let me elaborate further as I take a dump.

The quests are basically boxes of content that take place on the bigger field. You are tasked with hunting (which means killing or capturing) one or more monsters. Sometimes it's about collecting some herb or capturing small endemic life instead. In some cases, you're supposed to strictly kill the large monsters due to some being considered walking natural disasters. The timer is usually very generous, unless it's the ass-end of the game where a single mistake can wipe your entire health bar and set you back to an extent.

You are supposed to have a mindset that is open to creativity and progress. Theorycrafting and making specific builds for specific monsters/situations is something the game expects of you by default.

Your character (the Hunter) never gets inherently stronger in this game. Your power mainly comes from knowledge of the game's mechanics, monsters and locales. After that, it comes from your personal skill and willingness to practice. Only after those two comes your build, which is mainly your armor and the skills that come with it. Your armor lets you stack different skills to obtain specific beneficial effects. Some of these can be exclusive to that specific armor set, as well.

The main goal is to start with basically nothing, while wearing armor made of paper and string, and upgrade to armor made of monsters that are walking natural disasters. Hell, one of them even wiped out an entire country in one single night. One. Same for weapons. Start with a wooden sword, and make a god into a blade to kill other gods, basically.

Once you get to the end (if you do), you just play older content for fun or maybe play custom quests. You can aim for min-maxed builds, and even speedrun quests/monsters if those are something you like doing in games.

TL;DR:
HR1: Kill some funny lizards

MR100: Kill the strongest Black Dragon ever discovered by the Hunter's Guild. Oh, it is also said that it wiped out an entire country in one night, and took the ruins of the castle for himself. Did I mention that it's sentient and intelligent, and on top of that, it hates all humans?
Last edited by Mr. September; Jan 29, 2024 @ 12:50pm
Noop Jan 29, 2024 @ 1:21pm 
Yes the game is slow and often painfull. Some monsters are designed like trash, some quests are designed like trash BUT those arent issues you describe.

If you struggle cuz encounters take too long that is simply a skill issue and most likely means you dont use your weapons properly. If you use longsword and dont use your iFrame dodge and parry then yea you will have a terrible time. Read what your weapon does or watch a yt video if you dont get it on your own.

But yea this game is also just not for everybody. The devs tried to make this an "immersive hunting" game and if you do not like obnoxious design decisions that are only there to timegate you then you are in for a bad time.

If you struggle with that stuff I heavily recommend Rise over World cuz it does improve all of that. It has a proper mount, good movement, better traversal, better gameplay overall and combat. Graphics and story are ♥♥♥♥ in that game but honestly who cares. They also added their ♥♥♥♥ DRM to that game so no mods and stuff for you and you actually have to deal with the obnoxious decisions the devs made in that game.

But yea classic asian dev game. Some genius stuff and around it some of the most stupid ♥♥♥♥ you have seen in games.
Sono Jan 29, 2024 @ 2:00pm 
One thing the game doesnt really tutorialize you is the skill of positioning. Weapons like hammer and lance are 100 percent positioning, and like noop said weapons like longsword are about counters, without it you arent dealing damage. Also, some weapons deal better damage to certain body parts, i assume you knew that, but i also assume you're not taking advantage of it.
[SCZ]Celestrian Jan 29, 2024 @ 2:50pm 
really comes down to finding a weapon you enjoy.
tried longsword once (never have i seen a monster on the ground so often... jesus christ), the rest of the time only dual blade.

early game, stuff doesnt really matter, later dual blades means building element-gears, which is fine, as there´s always some new item that changes half your set(s).
i enjoy gearing towards a fight.

however it´s kinda annoying to check half the NPCs at the base after every hunt investigation.

so yeah, find a weaponstyle that you like.
if there is no weaponstyle that you like:
deinstall, bc everything except that weaponstyle is management or farming.
robruckus65 Jan 29, 2024 @ 3:08pm 
You hunt monster after monster collecting their parts to make new armor and weapons. While progressing in the game the monsters get harder to kill and you get stronger. It's like fight a bunch of souls bosses one after the other with some of the fights taking 20+ minutes and some of them being able to one shot you. The beginging is really slow especially in this game but once you start getting into the more substantial wyvern hunts and making cool looking gear thats when it should all click.

The combat seems simple but there is a lot more to it than what is happening in a souls game. The parts on monsters have different weaknesses and can be broken and most of their tails can be cut off. You can stun monsters with blunt head attacks or knock them over by doing enough damage to their legs. You can mount monsters and topple them. There are all the clutch claw mechanics. Each weapon type has multiple combos and they all play very differently. There is a lot of grinding for equipment and decorations and stuff though with some pretty horrendous rng on some stuff.
Cyberbonk Jan 29, 2024 @ 3:30pm 
To each their own. We understand that this is not your cup of tea. Go back to your Roblox.
Pete Jan 30, 2024 @ 3:37am 
Originally posted by Cyberbonk:
To each their own. We understand that this is not your cup of tea. Go back to your Roblox.

I dont like Roblox.

It could be my cup of tea. I have been wrong on games before which I ended up loving. Sekiro being a recent example. I tried playing it like Dark Souls and hated it, couldnt get into the groove of the combat and stopped. Went back a few years later and loved it. So inital impressions of games can be wrong and with the wrong frame of mind.

Maybe MH could be such a game? Who knows.
Multiple GOTY awards, dedicated fanbase and generally viewed as one of the best games of the last decade. There has to be something there that I just have missed. Or maybe its just as you say not my cup of tea. I want to explore the different ways of playing the game before I put it away tho.
Last edited by Pete; Jan 30, 2024 @ 3:39am
FuyuNoSora Jan 30, 2024 @ 4:52am 
While I loved the atmosphere in Monster Hunter 3 U, after playing it for 300 hours or so I didn't like the game. Like to you it seemed like a slog to me with time. I even wrote rants about the game on YT back than. MH is like chess, it may seem exciting at first, then it seems very boring and dull until your brain processes the puzzle and forms a wholesome picture of the game. One day you simply want to turn on the game and play it. It's that day you realize the worth of all the things that the game provides for you and you have to agree that it is one of the best games you've ever played.
DoEFotGS Jan 30, 2024 @ 4:55am 
Originally posted by Pete:
Multiple GOTY awards, dedicated fanbase and generally viewed as one of the best games of the last decade. There has to be something there that I just have missed. Or maybe its just as you say not my cup of tea. I want to explore the different ways of playing the game before I put it away tho.
Well... game is all about learn, adapt and overcome. Whole Souls franchise is a joke compared to single MH game. A lot of different mechanics to interact, but at the same time - very simple and solid basis where you has nearly unlimited opportunities to be better.

You said that combat is not deep enough for long fights, but fact is - combat deep enough to make this long fight very short. It's all up to you. Monster has moveset, your weapon has moveset - match this things together and see the magic.

It's really hard to explain it properly without multiple pages of text, but you don't find any other games that be so deep in possibilities.
Maya-Neko Jan 30, 2024 @ 6:16am 
Originally posted by Pete:
Running around locating a Monster and following the tracks is tedious enough but then the actual fights just takes too long, and the combat isnt deep enough or varied enough for such long encounters. I dont mind the challenging bit. I just got done with Sekiro prior to this game and I Platinumed Elden Ring on PS5. I actually like a challenge. But I just cant seem to "get" this game.

This is pretty much, why it is considered a great game pretty much. More combos often doesn't add anything to the game other than clogging up the combo catalogue and making it more likely to unintentionally use the wrong combo and even with a big amount of combos like in hack'n'slay, most people will eventually revert to 1-2 combos anyway, because half of them are doing the same things anyway, it's not like the monsters react to your choosings in any way anyway (so you don't need a wide variety like in beat'em'ups to overcome the predictions of human opponents). As compensation the amount of weapons is relatively high, so that you can still have a big variety in combos and gameplay.

And this game pretty much only has one feature, which is hunting monsters, so there's not really that much of a difference grinding-wise of either fighting one monster for 30 minutes or 10 monsters for 3 minutes each, but beating the stronger version is for sure more epic and feels more like you're fighting actual dangerous monsters instead of animals, that are just called monsters to make them sound more dangerous and fitting for your job.

Also as others have said, Rise fixes some of these issues for people with less patience, but the sales and player numbers also show, that the faster paced gameplay isn't really what the target audience wants for this genre.

And for me, since i'm a littlebit older, it also reminds me a littlebit of the games of the 90s and 00s, where gameplay also was way slower and the game often didn't hold hands as much as modern games do, which i also somewhat find in this game. It feels like it is more about the journey and the atmosphere and not as much about just collecting as many trophies as fast as possible.
Last edited by Maya-Neko; Jan 30, 2024 @ 6:27am
Mack Jan 30, 2024 @ 7:20am 
Personally, playing with randoms through the SOS system, and consistent major updates (Kulve Taroth was great fun) sustained my fun since release on PC. Now, being in the top percentile of damage dealers/healers/actual worthwhile teammate, and being able to jump into random's SOSes very quickly and help out (noobs) is the real endgame for me. Just refresh the list, join one, carry or mess around, finish in 5 to 10 minutes (besides Fatalis/Alatreon, which usually take 15+min), and interact with random people for a short time. It's perfect for me.

I think what separates players is whether or not they were there when Kulve/Safi were first released. Those major events really helped sustain the player pop and it was super fun grinding. If you didn't experience such events, and since you can't really feel the same celebratory challenge of their "newness" today, the game won't be as interesting, especially solo.

Multiplayer is where the real fun is, whether it's with friends or randoms. The solo campaign is a bit dated and "safe"/slow, while the coop is clunky.
overmage Jan 30, 2024 @ 10:10pm 
Originally posted by Pete:
On paper it ticks every box for me. But for some reason I just cant get into it. Maybe I am playing it wrong or expecting it to be something it isnt.

Its supposedly one of the greatest games of all time but everything in it just seems to be a slog.

Running around locating a Monster and following the tracks is tedious enough but then the actual fights just takes too long, and the combat isnt deep enough or varied enough for such long encounters. I dont mind the challenging bit. I just got done with Sekiro prior to this game and I Platinumed Elden Ring on PS5. I actually like a challenge. But I just cant seem to "get" this game.

Everything is just broken down into quests and timers. What am I missing here? For you who love it, whats the mindset and whats the aim for you guys? Does the combat get better? Are you supposed to do multiplayer? Cause I am playing solo. Does it open up another layer once you team up?

The combat is very deep and varied, if you think otherwise, it's literal skill issue
Or have you been using Defender gear and steamrolling everything without trying? Cuz that could be it
Last edited by overmage; Jan 30, 2024 @ 10:11pm
Jean Jan 31, 2024 @ 2:59am 
Originally posted by Pete:
On paper it ticks every box for me. But for some reason I just cant get into it. Maybe I am playing it wrong or expecting it to be something it isnt.

Its supposedly one of the greatest games of all time but everything in it just seems to be a slog.

Running around locating a Monster and following the tracks is tedious enough but then the actual fights just takes too long, and the combat isnt deep enough or varied enough for such long encounters. I dont mind the challenging bit. I just got done with Sekiro prior to this game and I Platinumed Elden Ring on PS5. I actually like a challenge. But I just cant seem to "get" this game.

Everything is just broken down into quests and timers. What am I missing here? For you who love it, whats the mindset and whats the aim for you guys? Does the combat get better? Are you supposed to do multiplayer? Cause I am playing solo. Does it open up another layer once you team up?

If you think the combat isn't deep, look up a video guide on your weapon of choice. Do that for a few weapons and find one that clicks for you. The game is not a "slog", you just have to adapt to its speed and realize that you cannot button mash your way through it. If monsters are taking too long, you need to learn how to play the game (use clutch claw, slingers, be aggressive while also learning the monster, understand armour skills and use ones that will boost your damage/attack/efficiency, some of these are weapon specific i.e. you really need quick sheathe for LS and focus for GS, etc).

As for monster tracks once you level up your tracking for a monster you can see it right away. So you do not have to do that forever, lol.

The combat gets better once you understand it, and have fun learning and mastering a weapon. You will cut your hunts down big time. And the whole draw of MH is the satisfaction of the loop of making new armour and weapons from what you struggle/work to kill. That and improving, as this is a skill-based game.
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Date Posted: Jan 29, 2024 @ 12:14pm
Posts: 15