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In terms of difficulty, I'd order them like this:
Lance (poke and shield, not a whole lot of variety or tricks. Bonus points if you get guard-related skills)
Hammer (requires constant charging and good positioning to make use of)
Switch Axe (if you use anything other than ZSD, then it's Hard tier)
Sword and Shield (has a great damage output for some moves, but it's slightly challenging to land them if you don't have practice. Also, tiny range)
Gunlance (explosive stick with slow moves. Getting dodge skills helps a lot to step away from danger without unsheathing)
Insect Glaive (you won't deal proper damage unless you learn the infinite ground combos. You also have to learn how to get which dust from all monsters)
Hunting Horn (takes good practice to deal good damage while also buffing yourself and allies. Otherwise, you are just a cornerhealer which isn't good)
Greatsword (you basically have to know the moveset of the monster and/or immobilize it to use your best attack)
That's my personal categorization. It depends on the monster matchup and your skill, of course. You can find a weapon easier or harder.
Personally, I started with Longsword and switched to Bow. Played most of the base game with it, then started learning other melee weapons. Now, I use everything once in a while, depending on what I'm hunting.
Lance is way more complicated than you give it credit for, it has its own movement system that is unique from everything else in the game, and it has like half a dozen different options out of its dash attack alone. If you think it has no tricks then you simply have no idea what you are talking about.
Meanwhile, Gunlance is turn-your-brain-off tier easy mode. You can literally just spam 2 (charged) shells, quick reload, and repeat infinitely. It only needs like one or two skill, so the rest can be used for survival skills, and you are never going to bounce, even on something like a hardened Lavasioth. The fact that you don't have this rated as the easiest weapon in the game is telling.
IMO, LBG is the hardest weapon to learn, requiring different ammo types for each version, different critical ranges for each ammo type, and crafting on the fly. However, you basically treat every monster the same once you've learned the moveset.
Other people can argue Bow is more complex than LBG, or Hunting Horn requires more knowledge of monsters than Greatsword. The main idea is you're learning the weapon or the monster, and mastery comes from knowing both. Without separating the monster and the weapon, I'd expect a huge variety of opinions like you normally see in threads like this.
Also lance really isn't something SUPER difficult , you get normal block , one counter if you want to tenderize , one block when you don't want to be moved back with built in guard up , and a counter where you attack , you use charge to move and poke poke poke.
Gs is somewhat easy to use , but to master it you need to learn every monster pretty well , making it hard.
Bow is hard to use cause its skill heavy , but once you have the skills its not that hard to use to good effect for example.
LS can be a bit hard but once you get the basics it just performs well at all times.
It really depends on what kind of hard and easy.
But overall , none of the weapons are super hard or super easy to learn and use , no matter what you use , once you understand what it can do you can use it pretty well.
Well, treating every monster the same is basically my point. But yeah, sticky means no crit range and spread makes crit range simple. Figuring out which LBG is useful for those ammos is part of the difficulty of that weapon, but based on what's written I think we basically agree.
Same with gunlance, shell spam is you most efficient way of using it, especially if you want an easy mode set with a crap ton of survival skills built in.
Also, I didn't say it was "super difficult" to play, but it is way more complex to learn. Like I said before, you have like half a dozen options out of your dash alone. It has 3 different blocks. It has 2 different counters (no, not including offensive guard). It has 2 different standing thrusts, wide slashes, shield bashes that do blunt damage. It has leaping attacks. It has running and jumping attacks that do mounting damage, so you can use it to mount even on flat land. It has two different versions of back hops. Etc. And you use them all in order to stick to a monster to make up for your otherwise low damage.
Saying Lance is just "poke, poke, poke" just shows your complete lack of knowledge on the subject.
Placed second in a Behemoth hunt, which was surprising, set focused on AB7 (bad, I know)
For GL, you could play slap boom, or slap, or boom.
Personally prefer the slap boom, more satisfying.
As for the "hardest to use", might be more so GS, mainly due to the timing sense of monsters.
HH is pretty complicated if you're not used to it.
As if lance in speedruns ever used its shield attacks , and not just charge , the counters and the upward poke.
There is no point in arguing here especially since you change what I said to fit your argument, its a medium difficulty weapon with many options , like most weapons.
You have to do your combos to play the right songs while also using those combos against the monster.
The GS is pretty easy to use, actually. You can always revert back to a crit draw type of play style when fighting a monster you are unfamiliar with. Draw attack, roll out of the recover, sheath, and repeat. Then as you get more familiar with the monster, you can start going for the TCS stuff.
Can't just bop it off the top of your head.
For lance, I stuck onto Vaal Hazak and Behemoth like glue, making my hunting waaaaaaaaay easier