Monster Hunter: World

Monster Hunter: World

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kukukachu Dec 8, 2023 @ 7:49am
I cannot wait for the stupid sandbox and open world trend to die...
The gaming ecosystem has been out of balance for far too long.
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Showing 1-15 of 40 comments
Mr. September Dec 8, 2023 @ 8:24am 
Honestly, I agree with you. Both genres are overstaying their welcomes massively, in my opinion. I hope they both end up out of fashion soon. Very few developers actually do either of those aspects right, anyway.

I'd rather have an on-rails game with solid progression breakpoints and a well-written story than a shoddy "open world" which is basically a glorified, absurdly large map with points of interests'. In the end, that's what most games have, anyway. Just a very large map with objectives, random crap and materials sprinkled around.

I only partially agree with the sandbox part, though. If it has enough incentives to keep playing even after you did everything in the game, they designed it right. The issue is, a bunch of cheeky developers always think that the sandbox aspect will save a game either due to "make your own fun", "infinite possibilities and content" or "modders will develop the game for us".

TL;DR: Very few studios/developers manage to make a decent game that has either or both of the aspects. I'm getting tired of the half-assed open world and/or sandbox games that have no content, soul or progression. The market is already oversaturated these days and people are becoming jaded at a faster rate. Myself included.
kukukachu Dec 8, 2023 @ 8:31am 
Originally posted by Mr. September:
Dragon's Dogma did open world right, but yea, many people fail the execution of it.
As far as sandboxes go, I loved spore, but there is a right way to do sandbox. I just hate that these two genres are a trend in our gaming sphere and has been for a obnoxious amount of time. It's fine if they exist, but they should not be dominating gimmicks in the mainstream...
StopItStepBro Dec 8, 2023 @ 8:33am 
Are you saying that here in regards to MHW or in general? I definitely get it for in general
Last edited by StopItStepBro; Dec 8, 2023 @ 8:35am
Mr. September Dec 8, 2023 @ 8:39am 
Originally posted by kukukachu:
Originally posted by Mr. September:
Dragon's Dogma did open world right, but yea, many people fail the execution of it.
As far as sandboxes go, I loved spore, but there is a right way to do sandbox. I just hate that these two genres are a trend in our gaming sphere and has been for a obnoxious amount of time. It's fine if they exist, but they should not be dominating gimmicks in the mainstream...

Oh wait, I forgot to add the sentence about DDDA back, lol. Yeah. Even though 60% of the game was cut, it was a very "full" world that didn't feel like a shallow novelty. It had other massive issues, like how the save system works (and how prone to corruption it is), but the open world aspect wasn't an issue. My only gripe with it would be having to dash everywhere. Having some sort of low-fantasy mount that isn't a horse would be neat, but maybe that was also among the cut content. Especially considering how 2/3rds of the game was cut off. I'm pretty sure you HAD TO have a mount to go around, if the game world was the original size..

Sandbox games like Terraria (especially modded, but not necessarily), Starsector, Stalker Gamma (it's Anomaly, but with, like, 400+ mods) work well, since there is always something to do that directly contributes to your progress and effectiveness. On top of that, it doesn't feel like a chore to interact with the game. Sandbox works best when there is a harmony between content, progress and goals. Most sandbox games don't have a "proper" ending or endings. As if telling a story in a sandbox game (or letting the player end the game by their own choice) is something taboo. Really makes me wonder why developers are so shy about that aspect when making sandbox games.
kukukachu Dec 8, 2023 @ 8:40am 
Originally posted by StopItStepBro:
Are you saying that here in regards to MHW or in general? I definitely get in for in general
I think seeing the MHW trailer is what sparked the drive to make this post, but it's a general thing. These two genres are far from my favorite thing in games and I believe that Dragon's Dogma was pretty much the only good Open World I've ever played and even then, people just use the fast travel and miss the whole thing that they asked for...I just don't understand why people constantly want open world sandbox games...they're dumb and they make it so that a good story cannot be told.

With MH, the story doesn't really matter, or hasn't at least, but for a game like Zelda, you can't make an open world sandbox and tell a good story...The way I see it, the best way to make an open world is to make a psuedo open world and I always praise FF7 for doing this right. Sure, you had a lot of area to explore, where you could visit a lot of places, that made it feel like an open world, but it wasn't until the end game that you could actually explore everywhere and this I believe is where game developers are failing. They need to create places that are important to the story first and open up the world as those beats are hit.
Lochlann Dec 8, 2023 @ 8:40am 
Sandbox has been kinda dead though no? At least outside of Minecraft and niche indie games. GMod is kinda dead nowadays and though Terraria could also be considered a sandbox it has like proper progression and ♥♥♥♥ for you to do (which is why it is superior to MC don't @ me)

Maybe I have the wrong definition of sandbox idk
kukukachu Dec 8, 2023 @ 8:42am 
Originally posted by breeze:
Sandbox has been kinda dead though no? At least outside of Minecraft and niche indie games. GMod is kinda dead nowadays and though Terraria could also be considered a sandbox it has like proper progression and ♥♥♥♥ for you to do (which is why it is superior to MC don't @ me)

Maybe I have the wrong definition of sandbox idk
The new Zelda games my dude. It's not dead, but people are maybe finally getting tired of it.
StopItStepBro Dec 8, 2023 @ 8:45am 
Originally posted by kukukachu:
Originally posted by StopItStepBro:
Are you saying that here in regards to MHW or in general? I definitely get in for in general
I think seeing the MHW trailer is what sparked the drive to make this post, but it's a general thing. These two genres are far from my favorite thing in games and I believe that Dragon's Dogma was pretty much the only good Open World I've ever played and even then, people just use the fast travel and miss the whole thing that they asked for...I just don't understand why people constantly want open world sandbox games...they're dumb and they make it so that a good story cannot be told.

With MH, the story doesn't really matter, or hasn't at least, but for a game like Zelda, you can't make an open world sandbox and tell a good story...The way I see it, the best way to make an open world is to make a psuedo open world and I always praise FF7 for doing this right. Sure, you had a lot of area to explore, where you could visit a lot of places, that made it feel like an open world, but it wasn't until the end game that you could actually explore everywhere and this I believe is where game developers are failing. They need to create places that are important to the story first and open up the world as those beats are hit.

Ah okay, I get that. Personally, I thought MHW did the whole sandbox style exceptionally well because even if there weren't the biggest, they were these living breathing ecosystems which I wish more games chose to pursue just to make their worlds feel more alive as it's not as simple as just slapping down animals with basic AI on a map. Open World as a genre does seem to have become a bit poisoned over time so I can definitely agree with the sentiment.
kukukachu Dec 8, 2023 @ 8:45am 
Originally posted by Mr. September:
Originally posted by kukukachu:
Dragon's Dogma did open world right, but yea, many people fail the execution of it.
As far as sandboxes go, I loved spore, but there is a right way to do sandbox. I just hate that these two genres are a trend in our gaming sphere and has been for a obnoxious amount of time. It's fine if they exist, but they should not be dominating gimmicks in the mainstream...

Oh wait, I forgot to add the sentence about DDDA back, lol. Yeah. Even though 60% of the game was cut, it was a very "full" world that didn't feel like a shallow novelty. It had other massive issues, like how the save system works (and how prone to corruption it is), but the open world aspect wasn't an issue. My only gripe with it would be having to dash everywhere. Having some sort of low-fantasy mount that isn't a horse would be neat, but maybe that was also among the cut content. Especially considering how 2/3rds of the game was cut off. I'm pretty sure you HAD TO have a mount to go around, if the game world was the original size..

Sandbox games like Terraria (especially modded, but not necessarily), Starsector, Stalker Gamma (it's Anomaly, but with, like, 400+ mods) work well, since there is always something to do that directly contributes to your progress and effectiveness. On top of that, it doesn't feel like a chore to interact with the game. Sandbox works best when there is a harmony between content, progress and goals. Most sandbox games don't have a "proper" ending or endings. As if telling a story in a sandbox game (or letting the player end the game by their own choice) is something taboo. Really makes me wonder why developers are so shy about that aspect when making sandbox games.
If a developer made the game sandbox like AFTER a linear story driven portion, I wouldn't have any problem with sandbox. As far as open world goes, as long as they made it feel like an open world without actually being one, they could focus on story, just like FF7 did. You have this giant world and you can interconnect it in the future, but lock it down and make only certain areas explorable for the plot, then expand.
kukukachu Dec 8, 2023 @ 8:50am 
Originally posted by StopItStepBro:
Originally posted by kukukachu:
I think seeing the MHW trailer is what sparked the drive to make this post, but it's a general thing. These two genres are far from my favorite thing in games and I believe that Dragon's Dogma was pretty much the only good Open World I've ever played and even then, people just use the fast travel and miss the whole thing that they asked for...I just don't understand why people constantly want open world sandbox games...they're dumb and they make it so that a good story cannot be told.

With MH, the story doesn't really matter, or hasn't at least, but for a game like Zelda, you can't make an open world sandbox and tell a good story...The way I see it, the best way to make an open world is to make a psuedo open world and I always praise FF7 for doing this right. Sure, you had a lot of area to explore, where you could visit a lot of places, that made it feel like an open world, but it wasn't until the end game that you could actually explore everywhere and this I believe is where game developers are failing. They need to create places that are important to the story first and open up the world as those beats are hit.

Ah okay, I get that. Personally, I thought MHW did the whole sandbox style exceptionally well because even if there weren't the biggest, they were these living breathing ecosystems which I wish more games chose to pursue just to make their worlds feel more alive as it's not as simple as just slapping down animals with basic AI on a map. Open World as a genre does seem to have become a bit poisoned over time so I can definitely agree with the sentiment.
Wait! Monster Hunter World was an open world? I agree that MHW did it well, when I said MHW in the last post I mean Monster Hunter Wilds...boy, that's gonna be annoying lol.

You can tell that MHW is gonna be an open world because they used the world "WILDS...and what other games have used that word? Games that have open world...

Back to World though, I LOVED the maps on that game and how it felt so alive, except the grinding lands, that place felt like a cop out....but I saw those more like levels and less like open world. You see, you can't just go from one biome to another, you are stuck in the jungle for that specific hunt and until you leave, you can't go anywhere else. An open world game would be that I could hop on a tamed animal and run all the way to the other side of the map and enter into another area of the world, so World was not an open world game, it just had levels without any loading inbetween them, which is what I loved.
Mr. September Dec 8, 2023 @ 9:04am 
Originally posted by kukukachu:
Wait! Monster Hunter World was an open world?
Not in the "traditional" sense, no. There are almost a dozen of different "maps", with 8 of them being quest-only places, and 2 being the main settlements of the Hunter's Guild. Some of these are basically combat arenas (Sieges), so the actual count of different, large maps is 6.

People who claim that MHW is a genuine open world game are either delusional or don't know what "open world" means, :taloslol:. You can't walk over to another locale yourself, and have to "warp" by using the flying wyverns for transport. The game does a brilliant job at making you feel like you are in a vast, open world, however. It's all thanks to the meticulously-designed atmosphere design.

TL;DR: The locales are simply not large enough to consider MHW an open world game. They aren't even physically connected, in terms of gameplay.
Last edited by Mr. September; Dec 8, 2023 @ 9:05am
Consudo Dec 8, 2023 @ 9:12am 
my favorite type of open worlds are the large area types like Deus Ex, Hitman, Sly Cooper and the first couple Assassin Creed games. They feel just big enough to feel open world but not to the point where there's a whole lot of nothing. GTA while it does sandbox great it's still has a lot of nothing at times.
Lochlann Dec 8, 2023 @ 9:35am 
Originally posted by kukukachu:
Originally posted by breeze:
Sandbox has been kinda dead though no? At least outside of Minecraft and niche indie games. GMod is kinda dead nowadays and though Terraria could also be considered a sandbox it has like proper progression and ♥♥♥♥ for you to do (which is why it is superior to MC don't @ me)

Maybe I have the wrong definition of sandbox idk
The new Zelda games my dude. It's not dead, but people are maybe finally getting tired of it.
Actually Tears of the Kingdom did slip my mind ngl, honestly I think it's kinda cool that it's even more of a sandbox than BoTW
SaltyWeasel Dec 8, 2023 @ 10:03am 
I agree, games should be created based on an idea that you want to execute not based on what is "most popular"

PvP-FPS games are ruined by the battle royal hype.
Dark Souls being one of my favourite game series ever Elden Ring I did not seem to get trough because it was to open world for me.
Same happened with Diablo 4, I feel it was so pointless making it an open world just for them to add instant teleport inside of the dungeon because going from dungeon to dungeon took people to long.

There are indeed some very good open world games but those where probably made with the idea of creating a big open world and not because open world games are a hype so lets turn this franchise into one.
Last edited by SaltyWeasel; Dec 8, 2023 @ 10:04am
kukukachu Dec 8, 2023 @ 10:14am 
Originally posted by wistful wilds:
Originally posted by kukukachu:
The new Zelda games my dude. It's not dead, but people are maybe finally getting tired of it.
Actually Tears of the Kingdom did slip my mind ngl, honestly I think it's kinda cool that it's even more of a sandbox than BoTW
well, I can't say that I'm not happy hearing you enjoying yourself, but at the same time, The new Zeldas are just not for me. I don't feel like they're even a zelda game, just a game with Zelda skin slapped on it, just like Hyrule Warriors.

I've said this in the comments already, but I wouldn't have a problem with sandbox mechanics if at first it focused on what it needs to linearly tell it's story. After the certain beats have been hit to move the story forward, sure, go nuts, but that's not how sandboxes are created. I believe you need some structure in your game if you're going to tell a coherent story and the new Zeldas don't do that.
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Date Posted: Dec 8, 2023 @ 7:49am
Posts: 40