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Ein Übersetzungsproblem melden
Although for me I use the Offensive Guard III charm instead and wear the Bazelgeuse mail which is pretty much Guard 4 in a single slot with decos, or something like that anyway.
Don't know how valid this is because even in High Rank I always rolled Guard 5, but someone mentioned to me pre-Iceborne that Guard 3 was the maximum you needed in High Rank, but in Master Rank it is the minimum, etc.
I know what you mean though, even with Guard 5 + Guard Up, you still get chip damage on some attacks, like Vaal Hazaaks beam breath. You can hop through it though if you want. Becoming a complete tank isn't something you can achieve but you are still pretty tanky, and if you decide to go full crazy you can do that and wear like Vaal Hazak stuff for Super Vitality, have massive natural health regen, and stack Health Regen on your weapon too etc.
Don't always have to chase the damage meta - especially with a Lance, when even going all-in with damage feels kind of bad when you see other weapons DPS potential, lol.
@lexilogo Yes, I had the Monster Hunter Math Guys build for shara ishvalda pre-completion, and yes, it still takes a HUGE chunk of health.
If you know you're going to take the hit even if you evade you should probably Power Guard instead.
Other weapons can avoid all damage through rolling but iframing attacks takes far more skill investment than a Lance block, Guard Dash, counter or Power Guard, and depending on the attack it may also be iframable by a Lance hop anyway.
Iframing attacks is also, in the case of many monster attacks, outright impossible without levels of Evade Window, or even impossible with said levels. Blocking works on just about everything.
I'd actually argue Velkhana would be fairly manageable without Guard Up.
Her attacks that require Guard Up are pretty predictable and slow (and therefore easy to Power Guard which grants Guard Up as part of the moveset), and the exceptions like her standard breath attack are slim enough to hop away from.
Pretty much the only attack from Velkhana I'd consider really dangerous is the quick ice explosion breath- That attack's pretty quick and hurts like hell but could probably be caught with a power guard- and maybe the ground chiller because of Lance's tendency to be close at all times.
This is why lance is the type arrekz gaming calls a "stick close to the monste" type of wpn, if ur too far from the monster, ur doing something wrong, or ur teammates are doing something wrong/are far rangers
Also, there is still literally nothing that says lance is for tanking. I might as well say "why does sns have a shield when it literally does nothing but bash the monster's head in?" Or "CB GP has no point other than to spam SAED/savage axe"
The shields are less for tanking and more, like i said b4, a counter
In the base game, Lance was extremely viable and fun, because it fulfilled it's purpose. It could tank hits, deal "some" damage, and that was that. With the current monster health pools and damage, it's no longer viable, except in a niche market.
Plus, your smaller but successive hits pay more when the monsters health pool is smaller too, and it also becomes fun and worthwhile to try poking the tail off instead of just "I'm helping!" in multiplayer when the guy with the Greatsword or Dual Blades is hacking away at it next to you, lol.
Who knows, maybe they'll add underwater combat again one day, and then the Lance can come back and shine once more
Sorry, but I couldn't disagree more and I don't think we'll see eye-to-eye on this.
Basegame world Lance was extremely viable and fun but it was everything Lance detractors said it was- A, to be frank, boring weapon where you held block to win hunts.
Guard V was considered vast overkill by many Lance players and it plus guard up made you essentially immortal long before you got Health Augmentation.
In Iceborne Master Rank monsters have made Lance players work for their blocks in much the same way everyone else has to work for their i-frames. Blocking is still an option but inferior to a series of other, harder to execute moves, and you cannot get away with purely using the basic blocks.
IMO Lance has hit a great spot in IB with still being a powerful weapon while shedding some of its old baggage of being a "block to win" weapon.
This video from MH youtuber Herny IMO does a good job of explaining Lance's current state in Iceborne, why it's a pretty good one, and shows off some endgame Lance gameplay and how strong the weapon can be in the right hands: https://www.youtube.com/watch?v=zWCrPzvVOXw
Some weapons just get hard countered by other monsters, such as Rajang being rather annoying to fight with both a Hammer or a Lance due to parts of their improved moveset being dependant on the Clutch Claw, which Rajang loves to counter.
It's particularly egregious with Rajang when you land a Lance counter because you can see him begin the grab animation before you've even landed on his body lol. Guy has a ♥♥♥♥♥♥♥♥ sixth sense or something.