Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's powerful but it feels like it has a really rigid playstyle compared to other weapons. You can absolutely dodge with your shield up, keep the pressure on monsters, stab them harass them tank all of their attacks, counter to keep them tenderised, but the damage does suffer a little bit, yeah. You feel like a heavily armoured knight wielding a butter knife or something lol.
I'm by no means a Lance expert but I moved to using a Lance after some Hammer time and the difference in mobility and damage is pretty extreme. However you do get that big juicy shield gives you a huge advantage, it just doesn't feel as huge of as an advantage than it was in High Rank.
Seeing how the Sword and Shield just got a buff to make it compare to Dual Blades for DPS rushing in some cases, there's gotta be some space for a Lance to get a bit of a buff. I don't want them to make it so anyone can pick up a Lance and wreck with it, there needs to be a skill ceiling to achieve before you can, but it would be nice if they got some buffs, yeah. I'm waiting for Safi'Jiiva to drop before fully deciding if keeping a Lance around for randomly using is worth it though...at the moment, everything else is just much more appealing lol.
I've seen good chunks of damage, poking like 120 - 120 - 160 etc fairly rapidly and the rare moments you can do a joust charge against a tenderised and immobilised monster. It definitely has its moments for great DPS and just nice satisfying hits, but those moments are usually really fleeting especially compared to other weapons, which really makes it feel lackluster.
Weapons aren't really designed to be balanced around each other though, more about the users personal choice and what they enjoy. It would be nice if every weapon was as lethal as a Greatsword or as easy as a Heavy Bowgun, but I guess achieving that would be really hard for them to do, lol.
Weapon is currently Rank 12 in popularity according to Wyverians. I guess Hunting Horn is 14 as usual...any idea what 13 is?
Tanking moves would usually go along with the skill called guard up, making moves a little easier to tank.
Rather than going for def boost, go crit eye or elemental up (as in watever wpm element ur going) as it will definitely help the dmg
In the arena, i was hitting yian garuga 100s, but that set also had offesive moves whilst having guard up ie offensive guard, water attk up
Gripes are mostly about good consistent damage being so tryhardy to achieve compared to other weapons, honestly.
My current issue with Lance is that they won't allow it to fulfill it's purpose unless you're at end end end game. That's like saying you can't play tank in a game until you're max level with 500+ hours grinding behind you.
I may have only played 250 hours, but I've PRACTICED hopping and guard hopping. I can guard hop through a Shara laser wall, yet it STILL takes half my health. Again I say; why say I'm a tank, then take away my ability to survive? It has the longest sheathe time, but I pretty much HAVE to sheathe after a move like that, unless I have my Palico running Vigorwasp, or I want to die.
Actually, it's fine.
Greatsword is the most bursty weapon in the entire game, it gets the highest Motion Values (the number that makes certain moves hit harder than other moves) in the whole game.
The balancing factor for Greatsword is that you can't TCS constantly. Not only do you need a big window to pull one off, but after pulling one off you're vunerable and need to back off to set up your next TCS. Skilled GS players will maximise this and can make getting back-to-back TCSes look pretty easy, but even at its most optimal TCSes aren't that frequent.
Lance is the total opposite, it's the most consistent weapon in the entire game. Lance has horrible motion values but is excellent at dealing lots of hits extremely frequently. A good Lance player will spend pretty much the entire hunt right in a monster's face and never stop stabbing them.
So yes, Lance's maxed power thrust is extremely weak, but you aren't even really supposed to be going for maxed power thrusts in the first place. Your triple high thrust + reset combo deals consistent DPS and is extremely easy to land for whole hunts.
I would also like to note that your estimates of Lance damage (to be fair, the same goes for your estimates of GS damage too) are pretty underwhelming. Endgame lance builds are close to jaw-dropping in their damage outputs sometimes.
As for Lance's defensive game, Master Rank has significantly changed how Lance works. In HR just guarding monster attacks was totally sufficient but in MR you are expected to know your moveset better.
Lance has two main advantages that still make it the best defensive weapon even in IB that you seem to have missed:
There are some moves that you NEED to evade instead of blocking, but that's generally rare, and in most situations the evade/block conundrum is a false dichotomy for Lance.
Lance has access to Guard Dashing meaning you can block AND evade at the same time. You don't need to choose.
Secondly, for attacks that deal a lot of damage through shield you can't really get out of the way of with sidesteps, you have access to Power Guard which offers far better damage negation than regular guarding, 360 degrees of protection, and inherent Guard Up.
So yes, regular blocking is much worse in Iceborne than it was in basegame, but Lance's blocking options don't end with the regular block and TBH I think it's really important that Lance needs to use alternate moves in Master Rank instead of just blocking to dissuade the popular conception of it being a "noob weapon".
Minor extra note here, getting to MR100 isn't actually necessary for all health regen augments, R10 weapons can access them prior to MR100.
Lowest played weapon in the game is Hunting Horn (trust me, I know) and it also isn't indicative of a weapon's actual power (trust me, I know).
Lance will always be an extremely unpopular weapon, despite being a common "crutch" for people to get through walls like Diablos because most people don't really enjoy the weapon's DPS rotation.
A Shara laser wall deleting half your health sounds wrong, are you using Vit3 on your builds? That's generally what happens to me when I take the laser head-on, not if it's been blocked.
Yeah you can "dodge and block" at the same time, but if you're hit, you still take massive damage. How does that correlate to what should be the "strongest" tank weapon in the game?