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First one are Forest and Wasteland since these two areas unlocked some most important monsters and also events, namely: Yian Garuga (Temper version is and Scarred Yian Garuga) for the forest area. Lunastra & Gold Rathian for the wasteland. The tempered Yian Garuga can only be freely encountered in guiding lands. Otherwise, you need a lucky investigation or events.
You can let go wasteland sunk after you reached far enough to unlock volcanic area and cleared the stuffs there. Keep the forest for Deviljho, Nargacuga, Ruiner Nergi and many more. Since forest area is the center area, keeping it in check should also be easier.
Volcanic area is key area to keep high since it holds three temper monsters that can not be found on regular missions; Rajang, Gold Rathian and Silver Rathalos all the temper version may spawn here freely. Along with some other monsters.
Then you may freely rotate between the others: Rotten vale, coral, tundra or return to wasteland spire.
Personal opinion at the bottom of the list would be Coral or Tundra: Most of the area-exclusive monsters do not provide much for any meta high-tier equipment OR they can be encountered easily in regular repeatable missions.
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Adjustment:
Late game does most likely require Tundra stuffs (as like volcanic does when it just released)
So the two most important area at early: Forest & Wasteland since you need to unlock events there.
Late: Volcanic, Tundra.
The rest are free to rotate.
metal rath in the volcanic is not tempered
After that id recommend volcanic as it can have the elder dragons from other regions: Tem Lunastra |Tem Tem Teostra |Tem Kushala, it also has tempered rajang. So the only reason to have lvl 7 wildspire or forest would be for tempered gold rathian and scarred yian garuga.
As for the 3rd region it's entirely up to personal preference i'd say. Not sure yet if the newly added tundra region is considered a "must".
Volcanic is definitely worth keeping at 7 regardless, as it can spawn most of the tempered elders all in one zone. Plus, you'll need Tempered Rajang parts for R12 augment slots; tundra is worth keeping at 7 for the same reason.
I am going for Volcanic and Coral for sure and, for the third, I will try Tundra
Ah my mistake about the gold-silver wyvern.
I haven't checked much about specific Tundra materials. Well, if you said so, I guess I missed up.
Coral because Tempered Kirin is easy to fight with gunlance and Tempered Namielle for health regen augmen
Rotten because Tempered Vaal Hazak isn't that hard to kill
And lava because Tempered Rajang
To make something of a tier list out of this:
#1 priority is Volcanic. Most Elder Dragons spawn here and Tempered Rajang is exclusive here. To be honest, I have no idea what the MH Team were thinking with this zone. Everyone should have a lv7 Volcanic.
#2 priority is Tundra. Not only are useful spawns like Tempered Banbaro more common here than in other zones, but Tempered Barioth, Tempered S. Legiana, and Tempered S. Zinogre are all required for Extra Slots III Augments for various rarities.
#3 priority is Coral. Tempered Namielle is massively important to farm for R12 health augments and Tempered Silverlos is useful for a few things too. Also features a high concentration of exclusive monsters like the aforementioned Namielle and Kirin.
#4 priority is Wasteland/Rotten Vale. These two Zones are worth levelling but if you do depends on personal preference and what Augments you like using. Tempered Goldthian and Tempered BV Hazak are these two zones' exclusive monsters but they have some others you may be interested in farming. It should be noted that Tempered Radobaan is one of the most useful monsters in the GL to farm.
#5 priority is Forest because it has zero exclusive drops that aren't meldable. S. Yian Garuga IS a handy monster to farm but its drops are meldable so it's eh.
I hate farming levels, so I will just settle with three region and do the other regions by joining people or asking on discord for specific monsters.
https://steamcommunity.com/app/582010/discussions/0/3974929535247630028/
i wish people would share their whole knowledge to create a complete guilding lands guide
with all important info
like this secret exp slowly increasing through killing monsters etc
or what monsters are necessary for the whole augments