Monster Hunter: World

Monster Hunter: World

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ChaosFred Mar 14, 2020 @ 6:20am
Info About Guiding Land All Level 7
So I was browsing thru the subforum and found this thread:
https://steamcommunity.com/app/582010/discussions/0/1745647229716043648/

Quite interested to dig deeper about guiding lands since at the last word it mentioned about which area being most useful. Browsing more and I found someone said about legit all level 7 area in console version. Now then, cut short to the datamining and found something interesting. So let's start from basic info:

* Each area level requires 10.000 EXP, you start from zero EXP aka level 1 with empty bar.
* Each area currently capped at 65.000 EXP aka level 7 with half overbar. This should explain why level 7 area has some sort of "tolerance" when you farming other area. Also when you "overfarmed" a level 7 area then adjust level down, often it has leftover. This is due to the adjust level reduced per area by flat 10.000 EXP so you are left with up to 5000 EXP (half the bar).
* We got 6 areas at the moment.


Now the info from datamining:

Please note this is done thru quick datamining, info maybe goes wrong. But I can sure about 1 thing that is valid possible to increase area level total caps, up to the point where you can have all area at level 7.

There are unique number stats saved just after all your areas exp

From datamining, the game saved two unique number stat sets just after all your guiding lands level stats. These number actually determined how much the total of "experiences limit" you can have from sum of all area. No, it is not the level limit.

How this experiences limit works?

The limit determined how much experiences you can have in total from all area. Now If your experiences sum from all areas:

* Far lower than the limit = All experiences you gained from killing/capturing monsters in guiding lands or gathering tracks are increased. This is why you gain exp for area so quickly when you just started or after adjusting down a lot.Other area EXP not decreasing or having impact all yet.

* Close to the limit = Other area will start showing a small decrement but usually only 1-2 area having impact. Level 7 areas decrement most likely not visible if the over-experience still accommodate.

* Just over-limit = You will start seeing more or all other areas level decreasing at same time, your EXP gain also starts decreasing a little bit. EXP gained still surpass other area decrements by total.

* Far over-limit = At this point, you can start determine how much your actual limit around is. The amount of decrement keeps increasing > balanced > eventually surpassed the amount of EXP gain (which also becomes quite low). But when the exp gain-loss balance happens, the game added more reduction by a random range which may hinder your calculation.

How much your experience limit?

Now, as mentioned there are 2 number sets which determined your limit. Lets nick them as "Base limit" and "Added limit". Then there is also the "Over-limit" part as addition which is number generated from calculations. The sum of them are you actual total limit.

* The base limit given is 150.000 when you just unlocked Guiding Lands (4 areas, limit level 4), no added limit can be acquired until you cleared more progress although any hunt will be counted later so it is safe.

* The amount of how far you may over-limit before the exp gain starts balanced with the exp loss seems scaled of percentage with your base+added limit. Estimate it is around 20% of your base+added limit

Since I do not have any save backup between when I just started Iceborne to my current save, I can not determine how much bonus you are given into your base limit after you unlocked the new level cap or new area or maybe none at all. But estimates:

* When lava area with level 7 unlocked: Up to 18x level ups (7,7,7,1,1) with slightly a bit more bar leftovers = 185.000 total limit at least. If unlocking the area level gives you 10K limit, then your over-limit caps out at ~ 195K before your XP gain starts losing/balanced with XP reduction. This is quite fit since the last 15K can not be used to level up any area due to the gain-loss and tolerance per area to keep at level 7.

* When tundra currently unlocked: Up to 21x level ups (7,7,7,4,1,1) = 215.000 total limit at least with over-limit coverage included. This is maybe why people often said to achieve 7,7,7,4,1,1 actually is really tedious because it is very close to your over-limit cap. Although players who reached this most likely already done at least two digits of hunts usually so the added limit should helps.

The added limit?

For the added limit, this comes from killing/capturing any large monsters around guiding land area, regardless of area. The added number given apparently is VERY SMALL per monster. Up to 21 points per hunt.

Edit: Another verification, it maybe actually by area level. So area level x 3 = 21 at max area level 7 (host or yours?)

Pending test: Luring weaker monster from low level area to higher level area changed the rate?

Summary: How much required for all area at level 7?

To begin with, you need 360K limit for all 6 areas at level 7 plus few more limits for the tolerance gap (10K should do good). That would be around 310K from base+added and 60K or any leftover covered by over-limit. Also the last of 60K++ over-limit will be a hell lot of hunt control to make sure no area dropped too far.

Assume that when Tundra unlocked you got at least 180K Base, you will need another 120K++ from added limit. Considering the amount of added limit gained at average of 20 points where you hit 2 hunts at level 7 and 1 at level 6 area, that would be around 6.000 hunts at guiding land if you managed to keep hunting on area level 7. At least 600 hunts over there before it starts having impact.

If you want to reach the state of "I can hunt anywhere and all my area stays at level 7" then you need base+added limit of 390K points. That would be another ~ 4000 or 4.500 hunts by estimate

Truly a grinding land, huh?
Last edited by ChaosFred; Mar 17, 2020 @ 8:25am
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Showing 1-15 of 27 comments
Numeriku Mar 14, 2020 @ 6:30am 
And that's why some have cheated their levels tbh. Capcom should have just made it so once you reach a certain level in that region, you can choose its level at will instead of having to regrind all over again.
TyresTyco Mar 14, 2020 @ 6:31am 
Who would even bother after getting all the mats you need. Thats some hardcore korea grind. For nothing. I don't like something like this. I would need some kind of real reward for even thinking about doin that.

But that would fuel the fire within the communty even more. But it looks like someone in the mh team is like " we need mmorpg quest features asap ". Just that isn't with trash mobs but bosses.

Crap.
ChaosFred Mar 14, 2020 @ 6:36am 
Considering a monster takes 8 ~ 10 minutes with a common team. That would be around 50K minutes / 60 per hour = 9000 hours of playtime. But with guiding lands team-jumping or cheesing tactics, it may cut short more than half of it.
ChaosFred Mar 14, 2020 @ 6:39am 
Originally posted by Numeriku:
And that's why some have cheated their levels tbh. Capcom should have just made it so once you reach a certain level in that region, you can choose its level at will instead of having to regrind all over again.
Actually, it is part of tactic perhaps to fuel more coop play since not everyone could have all level 7 area in short time. That way, each player can specifically run up the task in leveling up certain area only and join other players when they need something from area not specialized at.
marclnelson Mar 14, 2020 @ 6:57am 
Between this player hostile grind and the anticheat nightmare every other patch breaking the game for legitimate customers I’m just done with the MH franchise and Capcom in general. If you’re still having fun I salute you but I personally regret every dollar and hour I’ve put into this
Nonexistinghero Mar 14, 2020 @ 7:22am 
So if I understand this right:

- The fastest way to level up the Guiding lands is to not max out every area, but instead no more than 2. and a half or so.. since that will net you 30 points per hunt.

- It doesn't matter whether you hunt tier 1 or tier 3 monters... they all give the same points?

I do think raising the cap takes a ridiculous amount of hunts though. I don't see myself ever raising it more than 1 level at best, if that. Capcom should've just made it something like 100 GL hunts for 1 level or something. That still requires over 1000 hunts total, but it's actually doable.
Last edited by Nonexistinghero; Mar 14, 2020 @ 7:24am
ChaosFred Mar 14, 2020 @ 7:38am 
Originally posted by Nonexistinghero:
So if I understand this right:

- The fastest way to level up the Guiding lands is to not max out every area, but instead no more than 2. and a half or so.. since that will net you 30 points per hunt.

- It doesn't matter whether you hunt tier 1 or tier 3 monters... they all give the same points?

I do think raising the cap takes a ridiculous amount of hunts though. I don't see myself ever raising it more than 1 level at best, if that. Capcom should've just made it something like 100 GL hunts for 1 level or something. That still requires over 1000 hunts total, but it's actually doable.

1. Half correct. Keeping all your area average low does make levelling up one single area quicker since the further lower you are than the limit, the higher the exp multiplier is. Albeit there seems a cap to how much the multiplier is and this multiplier cap seems flat how far you are lower from the limit unlike the over-limit. I don't dig any further about it tho. So need more research by someone else.

Now keeping your area regions level low does NOT make increasing up the limit faster in technical. But literally, since lower level area = weaker monster spawned then yes this MAY translates to faster progress in increasing the limit.
My opinion disagreed tho, you should manage your area levels properly high in case you need materials.

2. Yes. It doesn't matter whether you just hunted normal kulu-ya-ku or girros versus tempered velkhana. All will give you the same points. The number of points given only changed depending on how far your total limit already is.

-----
Edit on number 1: Actually hunting on high level area gives more points. The added limit scaling is not based on how many points you've gained but the area level.
Last edited by ChaosFred; Mar 17, 2020 @ 8:23am
JPM岩 Mar 14, 2020 @ 9:18am 
Originally posted by TyresTyco:
Who would even bother after getting all the mats you need. Thats some hardcore korea grind. For nothing. I don't like something like this. I would need some kind of real reward for even thinking about doin that.

But that would fuel the fire within the communty even more. But it looks like someone in the mh team is like " we need mmorpg quest features asap ". Just that isn't with trash mobs but bosses.

Crap.
Good thing getting every area to level 7 is 100% optional
cruste Mar 14, 2020 @ 9:21am 
Originally posted by TyresTyco:
Who would even bother after getting all the mats you need. Thats some hardcore korea grind. For nothing. I don't like something like this. I would need some kind of real reward for even thinking about doin that.

But that would fuel the fire within the communty even more. But it looks like someone in the mh team is like " we need mmorpg quest features asap ". Just that isn't with trash mobs but bosses.

Crap.
console players without multiplayer (5$ every month), will really hate capcom for this cheap move.
imagine you always need to fiddle with the areas because you need hazak or goldi crap.
lexilogo Mar 14, 2020 @ 9:26am 
TBH I think the community would have a better outlook on this if this information was just never publicised.

This feature is supposed to be a small extra bonus for the maniacs who put thousands upon thousands of hours into this game. By the time you get the cap this high, you will already have all the GL materials you will ever need and then some (you would almost certainly have enough G.S.Gs to Augment every single weapon and armorpiece in the game), and you're only just playing the game for fun at that point, and Capcom are essentially just giving you the key to the city and letting you cheat a little bit.


Instead people just see a feature that requires you to kill 5000+ monsters and say "wow how outrageous" when it's essentially a "You have reached Alpha Centauri, now go home" moment game design speaking.

Also:

Originally posted by ChaosFred:
If you want to reach the state of "I can hunt anywhere and all my area stays at level 7" then you need base+added limit of 390K points. That would be another 4.500 hunts by estimate (assuming 19.5 points per hunt average)

This is kinda interesting, I guess, but I fail to see why this is really relevant because Fixing GL levels already exists.

Originally posted by cruste:
console players without multiplayer (5$ every month), will really hate capcom for this cheap move.
imagine you always need to fiddle with the areas because you need hazak or goldi crap.

I haven't used MP to do anything with the GL and I'm doing fine.

I've hunted Tempered Goldthian I think once and I have all the GL materials I need from her for ages. I have almost all my Hunting Horns fully augmented and I'm working on as many Extra Slots as possible for all my other weapons.

And if I end up needing T. Goldthian or T. Hazak materials it'll take me maybe an hour at most to level that zone to 7 (during which I'll still be gathering GL materials I need anyway).

I'm so ♥♥♥♥♥♥♥ confused by all these "grinding lands!!!!" complaints when in base World, I played for 1000+ hours and only had enough to Augment only the weapons I used heavily, and in Iceborne, I've already after a couple of months got an Augmented armory to arm an entire ♥♥♥♥♥♥♥ nation.
Last edited by lexilogo; Mar 14, 2020 @ 9:29am
ChaosFred Mar 14, 2020 @ 8:11pm 
Originally posted by lexilogo:

Originally posted by ChaosFred:
If you want to reach the state of "I can hunt anywhere and all my area stays at level 7" then you need base+added limit of 390K points. That would be another 4.500 hunts by estimate (assuming 19.5 points per hunt average)

This is kinda interesting, I guess, but I fail to see why this is really relevant because Fixing GL levels already exists.
Like I stated just before it, you only need the first estimated 5K hunts to make all area reached level 7 with proper hunt control. Of course you can lock your area level after that.

Who knows someone out there is crazy enough to hunt that much in GL. It also just anticipation in case new area released which hardly seems since Iceborne is mentioned as the only major expansion planned for MHW.
CourtesyFlush09 Mar 14, 2020 @ 8:39pm 
There's just no legit reason for maxing out all areas at once. It's a complete waste of time and will kill your enjoyment of the game, guaranteed.
kuaikukia Mar 14, 2020 @ 9:19pm 
Originally posted by Numeriku:
And that's why some have cheated their levels tbh. Capcom should have just made it so once you reach a certain level in that region, you can choose its level at will instead of having to regrind all over again.
Yea, so agree. That would be more less annoying than join others GL just to find out they didn't hunt the exact monster that I need.

The more I played GL the more I feel this is like brainless MMORPG sh*t which I'm absolutely hate it where you don't even need to concern about faint anymore nor helping player when stun or low health like nah, why bother when this thing don't even have faint count to begin. In other words, Grinding Lands is absolutely TRASH feature that shouldn't need in MH universe
Last edited by kuaikukia; Mar 14, 2020 @ 9:19pm
J.M. Mar 14, 2020 @ 9:32pm 
Originally posted by Numeriku:
And that's why some have cheated their levels tbh. Capcom should have just made it so once you reach a certain level in that region, you can choose its level at will instead of having to regrind all over again.
That and add a level cap so you can only have so many levels in total. This is a lot more reasonable.
Neo Mar 15, 2020 @ 6:03am 
So, must the hunts be in "my" guiding lands? Or do hunts with other players as host work as well? Do I still get points for joining someone else's guiding lands progress?
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Date Posted: Mar 14, 2020 @ 6:20am
Posts: 27