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And there's no "pray" for a trip. It's quite mathematical.
Cant speak for SnS, i assume perfect rush their legs until you knock em over, and use flinch shots.
keep hitting the same foot, and they'll eventually fall over and go 'ahh my knee ahhhhh' - thats when you can smash the brain box. this is not 'praying' this is a damage threshold that never changes, you can always knock it down if you deal 'x' damage to the monster's 'bodypart' not just the leg, either.
some tall monsters will sometimes have a 1.2x size modifier, making it almost impossible to hit the head with a melee weapon, so in those cases, lead it to a part of the arena you can jump off the obstacles to attack, or run up the wall and jump attack.
other times its best to enrage it then lead it to a different area with obstacles.
you can always pick the helicopter staff but i hate that thing and dont play it =p
Lance is more fun to me tho.
There is no variation on their movements, each one is always done in the exact same way, so with time, you will learn the perfect timing to attack.
It will not matter if the monster is "not in the right position" or "out of your reach", one day you will start seeing how they magically put their heads under your hammer at th exact right moment.
It's very satisfying.
That low dmg can only happen if you run low lvl weapons with litttle to no sharpness and attack the monster where it is strongest with no tenderize.