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A newbie won't even know about ICE, and likely wouldn't use it if they learn about it; how it works and what it changes. Odds are, they probably will never use any mods to begin with.
A veteran might use it, but ICE changes the game drastically in terms of moment-to-moment gameplay (a good example is movesets and combos). Unless the person in question has other people to play with, chances are they won't use ICE alone.
While I might not agree with a lot of Capcom's design choices (and how they handled some other things), I still don't like ICE due to the core gameplay changes. When I get reminded of ICE, the only things I can think of are: "At what point is a game no longer what the developers intended to create? When is it an entirely different game?". That's the main reason I refuse to mention it in my modding guide whatsoever.
I may not necessarily hate ICE, but I have a few solid reasons to dislike it and not recommend it to others. To add, most of the mods/changes included in ICE can be obtained by using other mods without locking yourself out of the regular community (and without bothering other people, of course).
All in all, there isn't much of a reason to use ICE unless you exhausted literally all content available to you, including Custom Quests. Considering how small that sort of playerbase would be, I think that's your answer.
And that's fine for those that want that experience. Play the game however you like, but I wouldn't personally recommend it.
For more content, I wholeheartedly recommend the -mhg- quest pack, it's basically the true endgame!
I checked the changes for that while typing this and bloody hell... It's just ridiculous. Light Bowgun isn't any better either... Some changes are REALLY good though, I'll admit. Notably, the Rapid Fire one that makes all additional shots go individually if you alter your aim during firing (which isn't the case, by default).
If anything, it needs a Lite version. Obviously, for such a thing to happen, a lot of the things would have to be removed, trimmed off or otherwise changed. Mods can already provide what ICE does (for the most part) as well, so a Lite version is redundant unless it offers something unique without changing the entire experience and/or separating you from the majority of the playerbase.
In my opinion, whoever had the idea for ICE wanted to make their own rules for one reason or another. I think they had at least some good intentions at the start, but ended up vastly overengineering their work. It would have worked well otherwise, if they stayed reasonable. Some changes that are not found in standalone mod form are actually pretty reasonable and useful but the rest of it spoils it.
Nah, Monster Hunter Universe! Like any franchise that's run out of ideas, it's time to take it to SPACE!
Final decision comes down to asterisk and the other modders though.
That along with the removal of clagger just ends up with better overall gameplay flow.
Yeah I will say the Clutch claw is cool, but the tenderizing was a bit silly.
Which carries over to rise in that Narga's hitzones are the iceborne hitzones but with no option to tenderize. So when he's in rage mode, you have ZERO weakzones with guns/bows.
It's unpleasant.