Monster Hunter: World

Monster Hunter: World

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Lunchables Feb 4, 2023 @ 11:29am
rise fixed so many things that world ruined
no more tracking monsters with magical scoutflys that give you the exact pathway to take (because the maps are so poorly designed that you need a trail to follow or else youll be going in circles for half an hour)

no more monster roar spam

no more annoying platforms and ledges all over the map that youre constantly jumping up and down on throughout a fight

no more ugly generic lazy bone/iron weapon designs with glued on feathers or scales from the monster

no more padding of game time during the story like in world where you have to find "???" monster tracks throughtout each map until you can progress the story or the lame zorah magderos fight where you end up just standing around waiting for it to end (if world got rid of that game time padding then it would be the same length as rise

finally going back to village and hub quest separation which means multiplayer is easier to do with friends since world forced you to watch cutscenes before you could play with a friend.

no more clutch claw that ruined the flow of combat and shafted light weapons who had to clutch attack a monster part multiple times just for it to get tenderized

got rid of the slow and clunky palico tailraider mounts and replaced with palamutes that you can actually control

brought back customizable weapon skills so that youre not forced to play with the same moveset the entire game


these are just some of the improvements that i noticed off the top of my head while playing both these games back and forth for the past week or so.
Last edited by Lunchables; Feb 4, 2023 @ 11:31am
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Showing 1-15 of 23 comments
makinaccion Feb 4, 2023 @ 11:41am 
lol
lmao even
Last edited by makinaccion; Feb 4, 2023 @ 11:41am
Lunchables Feb 4, 2023 @ 11:46am 
Originally posted by makinaccion:
lol
lmao even
i also forgot that rise lets you skip cutscenes lol
Seamus Feb 4, 2023 @ 12:05pm 
Too bad rise's overall gameplay is trash. And the anomaly system. And quiro crafting. And lack of interesting event quests. And anything as remotely interesting as Safi.
init Feb 4, 2023 @ 12:06pm 
Originally posted by Lunchables:
Originally posted by makinaccion:
lol
lmao even
i also forgot that rise lets you skip cutscenes lol

You can hunt together with your waifu twin sisters, and with your two favorites doggos. Can't do that with World.
Mr. September Feb 4, 2023 @ 12:21pm 
1. I mostly agree. Also, removing the scoutflies with a mod doesn't make the map harder to traverse, but that might be due to my experience. I still don't think the maps are complicated apart from some verticality that might not be obvious at first to the average player.

The auto lock (and the neck-snap) is especially annoying, so is the "pick me up!" glow of environmental intractables. Fortunately, both of those can be removed by mods (and I think they did add an option to disable the neck-snap, but I don't even remember anymore).

2. Roar spam only ever happens during turf conflicts or if the AI starts going wack for some reason (which is surprisingly rare, honestly). Apart from that, it's not even an intended thing to begin with. However, I still agree with you. It should have been done better. At the very least, Earplugs should have been a % bonus that reduced daze duration instead of having thresholds for different "size" of roars. Roars are manageable since the spam isn't a common thing. How Earplugs function is significantly worse, in my opinion.

3. You can skip the entire map in Rise if you use certain weapons and the wirebugs. Do you really want to make one of the main things irrelevant in a game, where the map/topography is one of them? I prefer the terrain to also pose a minor challenge instead of having glorified, flat arenas; so I disagree. Harder traversal is part of the intended experience.

4. This one is valid. If what I was told is correct, 2 people made them all, so they likely had to recycle a lot. No clue why they neglected it so bad, considering their massive budget. They could have ported like half of them from older titles (in fact, there's a mod that adds MHO weapon aesthetics) and it would have worked.

5. This one is also on point. It's as if things are drawn out on purpose, except there's no purpose, and we're getting trolled.

6. While I agree, I think World still had it better due to the core principle. If I remember correctly, one of the head leads said something along the lines of "Singpleplayer immersion" when asked about cutscenes (and why you couldn't skip them). They should have allowed people to watch them together at the very least, but I can see where they're coming from. At least this one got fixed by a mod so it's a non-issue, apart from design-wise.

Assignment quests are glorified tutorials anyway. The real "endgame" is fashion, Optional Quests, Event Quests and Sieges. Those don't have any cutscenes for the most part, and the ones that do have them can be skipped by an invisible "vote skip".

7. Clutch Claw is not inherently bad as an idea. The main issue is how the game wasn't designed from the ground up to allow such drastic moment-to-moment gameplay changes. The reason why Rise's Wirebugs feel much better is because it's designed from the start to work cohesively with the game's core mechanics and flow. MHW's Clutch Claw caused there to be "gaps" (like how some weapons have strange/underwhelming/nonexistent CC moves) and the unnecessary changes to adjust the addition of the claw, so it feels like it doesn't belong in the game. It could have been done better, for sure.

At the very least, Clutch Claw Stagger (AKA Clagger) shouldn't have existed to begin with, because that's the main reason why the combat flow is messed up after Iceborne's release. Base game monsters should have kept their old HZVs, as well.

8. Still clunky, but better than before. At the very least, you can directly control them in Rise instead of having to mark where you want to go.

9. World is an outlier compared to other titles, but I don't think using the same moveset is necessarily bad if they are done well enough (and they actually are). Older weapon skill systems (and Rise's system) add more variety and customization to the player's playstyle. A hybrid system would enrich the general experience significantly.
Last edited by Mr. September; Feb 4, 2023 @ 7:46pm
Popcorn Feb 4, 2023 @ 12:34pm 
Originally posted by Seamus:
Too bad rise's overall gameplay is trash. And the anomaly system. And quiro crafting. And lack of interesting event quests. And anything as remotely interesting as Safi.
I mean, didn't people want harder quests? Anomalies.
Didn't people want more reason to fight lower tier monsters and not just higher ones? Qurios crafting
Events...eh, both are the same imho.
Safi was also eh. Didn't do it often due to the rotation of events.
Seamus Feb 4, 2023 @ 12:47pm 
Originally posted by Popcorn:
Originally posted by Seamus:
Too bad rise's overall gameplay is trash. And the anomaly system. And quiro crafting. And lack of interesting event quests. And anything as remotely interesting as Safi.
I mean, didn't people want harder quests? Anomalies.
Didn't people want more reason to fight lower tier monsters and not just higher ones? Qurios crafting
Events...eh, both are the same imho.
Safi was also eh. Didn't do it often due to the rotation of events.
Anomalies aren't harder, though. They get chain staggered by aura breaks and are mostly just boring damage sponges. Not to mention the godawful grind of actually increasing your anomaly level.

Quiro crafting is just a trash system overall. Just another bad RNG system to throw on top of the charm RNG system.
MelvinSmiley Feb 4, 2023 @ 4:36pm 
The big issue with Rise isn't just worse graphics, its world is simply less alive because there's less attention to details and so it's way less immersive. See this video for example: https://www.youtube.com/watch?v=N-Q302xdBBE

Rise feels sterile and boring in comparison. Really hope Monster Hunter 6 comes soon and fixes that.
Last edited by MelvinSmiley; Feb 4, 2023 @ 4:37pm
Djzzy Feb 4, 2023 @ 5:27pm 
I tried Rise out on Xbox game pass, I played for 2 hours and couldn't stand it anymore and uninstalled, It was so boring to me
Non Feb 4, 2023 @ 6:31pm 
Rise doesn't even feels like Monster Hunter because of the overpowered wire bug and movesets. There's also this ugly dithering on shadows that you can't turn off and the square shadow lod when running, but seriously OP just don't have money to buy this game so he can only hate lmao.
Armameteus Feb 4, 2023 @ 7:39pm 
TL;DR

To summarise: "lol I'm gonna post about how much World sucks on the World forums instead of praising Rise on the Rise forums just to farm Jesters."

Because why engender positivity in the place you like when you can inflame negativity in the place you don't instead?
Popcorn Feb 4, 2023 @ 9:21pm 
Originally posted by Armameteus:
TL;DR

To summarise: "lol I'm gonna post about how much World sucks on the World forums instead of praising Rise on the Rise forums just to farm Jesters."

Because why engender positivity in the place you like when you can inflame negativity in the place you don't instead?
Because pot kettles.
Its the same on the MHR threads, doesn't matter where you go
init Feb 4, 2023 @ 10:49pm 
Originally posted by MelvinSmiley:
The big issue with Rise isn't just worse graphics, its world is simply less alive because there's less attention to details and so it's way less immersive. See this video for example: https://www.youtube.com/watch?v=N-Q302xdBBE

Rise feels sterile and boring in comparison. Really hope Monster Hunter 6 comes soon and fixes that.

Monster Hunter Series was never about visual, feeling, presentation, graphics, details. MHWorld babies will always brought up how bad the Rise look is compared with their superior game MHW visual, feeling, presentation, graphics, details.

Rise is more in line with MH than World is. World is a "black sheep" of sorts, were it stands out the most in the series.
Lu2 Feb 4, 2023 @ 11:09pm 
poorly designed maps ? more like poor sense of direction . i dont bother with scoutflies at all . they ignore secret shortcuts
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Date Posted: Feb 4, 2023 @ 11:29am
Posts: 23