Monster Hunter: World

Monster Hunter: World

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TIL there is a mod that allows light weapons to tenderize in one attack.
https://www.nexusmods.com/monsterhunterworld/mods/1981

I hate tenderizing and it's a pain in the ass with gunlance having longer claw shot animation than greatsword which tenderizes in one attacks, and it also kills all the solo potential the base game had, but this mod is at least something
Originally posted by JebKerman:
Originally posted by DaBa:
Originally posted by JebKerman:
That seems like the extra nudge they really didn't need (Safi weapons, not 'light' weapons)

Maybe they didn't need it from the perspective of how powerful they are. I think this is more of an answer to how awkward it felt to have to double tenderize. It's mostly a QoL change, especially for solo players. I don't mind the indirect power increase or imbalance it might create, I'm just glad it feels less awkward.
I get the impression all weapons probably should have been able to do both a 'light' attack and a 'heavy' attack on separate inputs. both performing the functions they currently do.

Would also help the secondary problem 'light' weapons can experience of burning through a monster's reserve of slinger pods when they'd much rather have just wounded it since they've already got all the pods they could want for the moment. Would also benefit the 'heavy' weapons that can make use of pods in their combos and such.
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Showing 31-45 of 131 comments
Estreiher Jan 21, 2020 @ 7:06am 
With such cheat-implementing attitude it's no wonder that they try to add an anti-cheat prevention. With more and more cheats appearing each day I wouldn't be surprised if the next MH will be console-only.
JebKerman Jan 21, 2020 @ 7:07am 
Originally posted by That's way better.:
People those days have a very funny perception of cheating. Remember when cheating made PC port of Dark Souls playable? Remember when cheats were used cause there were no saves? Remember cheats that made GTA actually fun game?

don't want cheats - go sit with your stuttering and cpu melting, while we actually play the game, lol.
Your first point is a fix, not a cheat.

Second point is when games literally couldn't save because the tech wasn't there so you'd track your progress through a game using codes, this isn't cheating and was a necessity for the time.

Your 3rd point, I'm guessing, since you were on about codes earlier, this is the developer-added cheat codes? They're isolated to the game's singleplayer, so it cannot effect other people. Also iirc using one prevented you from saving. i.e. they were meant for screwing around with but actually wouldn't provide any practical advantage.

This mod is cheating. It provides a gameplay advantage that has a lasting effect. Worse still you can probably bring it into multiplayer.
Last edited by JebKerman; Jan 21, 2020 @ 7:08am
Jauder le Bonette Jan 21, 2020 @ 7:10am 
Originally posted by Greb:
Originally posted by That's way better.:
It was fine base game. And since Iceborne includes single player scaling, it should actually ♥♥♥♥♥♥♥ scale to single player. Because some just can't find a match cause of server divison, or playing not in a prime time, or thousand other reasons really. Light weapon AT LEAST should wound if you are the only player, or the wound should stick 4 times longer.
Yeah but you've gotta remember, softening isn't something you NEED to do, it's more of a bonus. Weakness Exploit got nerfed because it was literally needed in every build, you just couldn't ignore +50% Affinity it was just too good, it needed to be nerfed.

Softening grants you the old version of Weakness Exploit and more damage to monsters parts, as well as a small amount of bonus damage on top of that - and perhaps a reduction in bouncing on a monsters hard parts if you lack the sharpness. It's definitely nice to have, but it's also definitely not essential at all.

Weakness Exploit still gives you +30% Affinity, there's so many end game weapons that give +20% or more, and Critical Eye has been buffed to the point that it is instantly useful instead of wasting the first four levels etc, and caps at 40%.

I understand your suggestion and I get where you're coming from, but you may as well be asking that pitfall traps last 400% longer when in solo than in multiplayer because there's not four players stacking damage at once and / or you can place four times as less without restocking etc. You don't need pitfall traps, just like you don't need to soften monsters to kill them.

It's literally just a quality of life bonus you can pull off. Heavy Bowguns and Light Bowguns utterly ruin monsters once they've been softened, it's not even funny. Heavy Bowguns at least take a long time to pull off a softening attack, I can't remember what Light Bowguns are like but I assume they're penalised in some way too, etc. Can't speak for other weapons, admittedly.

I'm just annoyed hunts take 20 minutes and maybe tenderizing would help with that. And i mean, the entire ps4 player base said it was mandatory for going under 15, and my experience in the arena seems to imply it is. Pitfall traps just keep the monster still, which most of the time isn't even that useful anyway.
Originally posted by That's way better.:
Originally posted by NaliWarcow:

Thus must be your first ever monster hunter game....


Typical 'PC' players like you are the reason these games hsould of stayd exclusive.

Counting datamined flinch values is sooooo much better, right
Whom mentioned anything about 'datamining'? What is datamining? I never heard of that....

Dont answer that(I say this cause you probally would of), I know what Datamining is. I just choice to -not- read all that stuff.
Greb Jan 21, 2020 @ 7:14am 
Originally posted by That's way better.:
I'm just annoyed hunts take 20 minutes and maybe tenderizing would help with that. And i mean, the entire ps4 player base said it was mandatory for going under 15, and my experience in the arena seems to imply it is. Pitfall traps just keep the monster still, which most of the time isn't even that useful anyway.
Maybe I'm downplaying the issue a bit because I never really rush in this game and thus care little for being fast and stuff, true.

At first I thought softening was an awful mechanic and shouldn't exist but I've come to realise it's not actually that powerful though, although if you're rushing for fast times it most definitely is, sure. Mostly the only times I relied on softening was when I wanted tails, or because of the final boss. Everywhere else it was largely just a bonus I didn't stress to much about having. It's nice to soften Brachydios' arms and Anjanath's legs though, too.

It is rather nice though, making a whole monster one giant effective hitspot (for the most part) but that's also a bit lazy in and itself, right?
Last edited by Greb; Jan 21, 2020 @ 7:15am
Franz Jan 21, 2020 @ 7:15am 
Right now on PC the best damage for GL is achieved by long 6 which doesn't care about tenderizing. What it needs is sling ammo to load into the wyvern sticky thingie for double explosions.
That said you do you, mod away if it makes the game more fun, just be prepared for someone to consider that too close to cheating and take issue.
Tiasmoon Jan 21, 2020 @ 7:15am 
Originally posted by Selo:
Dude use a HP mod and you will see its nothing.
its 1:1 the same game .
And Damage Interface mods are very good to understand if you are performing good atm or bad.
Without those mods I would have never found out how strong I can get in this game.
The Stuff which brings elitism into games are humans not tools.
Its like saying Videogames create Psychopaths lets not allow videogames anymore so there are no Psychopaths anymore.

That's the original reason people use them in MMOs. Its also how all the best people are you know, the best. You cant improve something if you think you are already doing amazing.

Who knows, maybe this one played FFXIV? For some weird reason that community really has a hate-boner against damage meters. As in, people will report you if they think you are using one.

Originally posted by -=EDF=- Kouta Seto:
Some weapons are made to be HARD to use PLUS rather MP based. LS for example. Shure it can be used in SP to great effect, yet MP is where a LS user realy shines. You have free roaming to cut of the tail while the enemy is distracted OR to deal a ton of dmg. Something wich requires luck in SP or carefull planing.

Its as simple as that : you dislike a weapons gameplay then dont use it.

Do you even play a LS dude? Positioning and hitting a monster is much harder in MP since the monster doesnt just move based on what you do. Its much easier in solo because you get to decide what the monster does as it only reacts to you, making positioning much easier.

The problem is not with the weapon itself. Thats a strawman, dont use that. Its ofcourse about the poor mechanical implementation for light weapon clutchers.

Originally posted by -=EDF=- Kouta Seto:
Something wich requires luck in SP or carefull planing.

Oh, so you are new to these kinds of games. Careful planning is what good positioning is all about. If you also call it ''luck'' I assume you arent very skilled at that yet yourself.


Originally posted by Selo:
Originally posted by That's way better.:
People those days have a very funny perception of cheating. Remember when cheating made PC port of Dark Souls playable? Remember when cheats were used cause there were no saves? Remember cheats that made GTA actually fun game?

don't want cheats - go sit with your stuttering and cpu melting, while we actually play the game, lol.

Ok when you start like this go play your MHW on easy mode because you cant play the game.
Also only because you code something not every code is a cheat you genius.

Most people have been playing this game on easy mode for a long time already.

Unless you are telling me you dont use: farcaster, mantles, cat, restocking inventory, stun resistance, roar resistance, health boost, a dozen potions, no faints? And im sure ive missed a few~

Like wide range free meal lvl 3.
Tiasmoon Jan 21, 2020 @ 7:17am 
Originally posted by That's way better.:
I'm just annoyed hunts take 20 minutes and maybe tenderizing would help with that. And i mean, the entire ps4 player base said it was mandatory for going under 15, and my experience in the arena seems to imply it is. Pitfall traps just keep the monster still, which most of the time isn't even that useful anyway.

Which arena? The normal arena? Because that one is still scaled for 2p with twice the health and break values. If you want the arena weapons or armor just cheat them in. As someone that grinded them in the base game I'll tell you its not worth it unless you can find someone to do it with you.

Solo arena is the most frustrating thing in this game~
Franz Jan 21, 2020 @ 7:19am 
Originally posted by NaliWarcow:
Originally posted by That's way better.:

Counting datamined flinch values is sooooo much better, right
Whom mentioned anything about 'datamining'? What is datamining? I never heard of that....

Dont answer that(I say this cause you probally would of), I know what Datamining is. I just choice to -not- read all that stuff.

This kinda defeats your original console elitist point tho. Datamined (or even calculated by hitting stuff with 1 damage stones and comparing, for countless hours) HP, damage, dps values and so on always existed, people like you chose not to read them just like people on PC choose not to install HP bars and dps meter mods.
Waffles Jan 21, 2020 @ 7:21am 
Originally posted by Selo:
Originally posted by Gen:
Health bars go against the entire theme of the game.
It turns hunts into mere boss fights.

Don't even get me started on DPS mods.
That stuff brings elitism into the game which is not welcome here.

Dude use a HP mod and you will see its nothing.
its 1:1 the same game .
And Damage Interface mods are very good to understand if you are performing good atm or bad.
Without those mods I would have never found out how strong I can get in this game.
The Stuff which brings elitism into games are humans not tools.
Its like saying Videogames create Psychopaths lets not allow videogames anymore so there are no Psychopaths anymore.
Do you see a health meter when you hunt deer?

That's the whole point, you aren't supposed to know how much you contribute in a hunt; just doing your best is good enough, as long as you don't cart. This isn't an MMORPG raid where you must contribute a certain amount.

Elitism originates from humanity, I will give you that. However, if DPS mods did not exist, elitism would have no way to exist here, no?
Jauder le Bonette Jan 21, 2020 @ 7:23am 
Originally posted by Tiasmoon:
Originally posted by That's way better.:
I'm just annoyed hunts take 20 minutes and maybe tenderizing would help with that. And i mean, the entire ps4 player base said it was mandatory for going under 15, and my experience in the arena seems to imply it is. Pitfall traps just keep the monster still, which most of the time isn't even that useful anyway.

Which arena? The normal arena? Because that one is still scaled for 2p with twice the health and break values. If you want the arena weapons or armor just cheat them in. As someone that grinded them in the base game I'll tell you its not worth it unless you can find someone to do it with you.

Solo arena is the most frustrating thing in this game~

No, i mean actual hunts, arena being slow is a thing i'm used to. I usually go for full breaks, and right since nargcuga with the exception of tigrex all monsters consistently took 20-25 minutes to cap.
JebKerman Jan 21, 2020 @ 7:23am 
Originally posted by Tiasmoon:
Solo arena is the most frustrating thing in this game~
Indeed.

Though, hmm... they added the 2 player scaling in Iceborne, I wonder if that extended to the arena, I doubt it, I assume they still use the 3-4 player scaling values.
Tiasmoon Jan 21, 2020 @ 7:26am 
Based on limited experience in arena they are still using the old values. As far as I know tho, Arena was 2 player max before. I dont think it had the 2.6x modifier but a 2.0x one.
DaBa Jan 21, 2020 @ 7:26am 
Originally posted by Selo:
Dude use a HP mod and you will see its nothing.
its 1:1 the same game .
And Damage Interface mods are very good to understand if you are performing good atm or bad.
Without those mods I would have never found out how strong I can get in this game.
The Stuff which brings elitism into games are humans not tools.
Its like saying Videogames create Psychopaths lets not allow videogames anymore so there are no Psychopaths anymore.

You're wrong, it's not the same game. If you really think that, then you simply don't understand how it can be used to your advantage. A simple example: knowing the monster will flinch on the next attack will make you aggressively pursue that next hit, knowing it won't punish you. Another simple example: knowing the exact HP number will enable you to trap monsters way more efficiently, in turn making hunts faster. Yet more simple examples: Knowing the monster is one weak attack from death will make you go for a different attack than you would normally do, and allow you to do it recklessly, knowing the monster won't punish you if it dies.

It's objectively not 1:1 with and without it. It gives an objective advantage and it is 100% cheating. There's a reason those things are banned in speedruns, and if they catch you using them you wll be kicked out of their community. It has nothing to do with elitism.

As I said in my previous posts, do whatever you want to do, it's your game and your experience. Don't let others tell you how to play the game, or if you're allowed to use mods. But, don't downplay their significance or try to defend yourself and claim you're not cheating, when you objectively are. you ARE using an external aid, meaning you are making your game easier. If you can't handle people making fun of you for doing so (and they have every right to do so), don't use them.
Last edited by DaBa; Jan 21, 2020 @ 7:27am
Jauder le Bonette Jan 21, 2020 @ 7:26am 
Originally posted by Gen:
Originally posted by Selo:

Dude use a HP mod and you will see its nothing.
its 1:1 the same game .
And Damage Interface mods are very good to understand if you are performing good atm or bad.
Without those mods I would have never found out how strong I can get in this game.
The Stuff which brings elitism into games are humans not tools.
Its like saying Videogames create Psychopaths lets not allow videogames anymore so there are no Psychopaths anymore.
Do you see a health meter when you hunt deer?

That's the whole point, you aren't supposed to know how much you contribute in a hunt; just doing your best is good enough, as long as you don't cart. This isn't an MMORPG raid where you must contribute a certain amount.

Elitism originates from humanity, I will give you that. However, if DPS mods did not exist, elitism would have no way to exist here, no?

Let's delete health bar, ammo counts, entire ui, staggers, breaks... You know, in original game you had to manually carry monster parts from your box to the smithy, now that's FUN right?

Hunting casually is fine, but some people find min-maxing fun, and they use those mods to get more true data, while in the old days they would have just used calculators and stones.
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Date Posted: Jan 21, 2020 @ 5:48am
Posts: 131