Monster Hunter: World

Monster Hunter: World

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Schizm Jan 17, 2020 @ 3:43pm
Any tips for dealing with the tenderize mechanic?
Because I'm going to be blunt its sucking the enjoyment out of the game for me...

It feels required to the point where choosing to just ignore it which I was initially doing extends my hunts by double the normal time.

It’s exhausting having to reapply this debuff to the monsters every 90 seconds and I’m using the charge blade a heavy weapon. What’s more infuriating is timing on when it runs out I’m sure this has happened to a lot of people, but you knock the monster down but THE BUFF DISAPEARS and you either hits on it or reapply the buff both of which don’t feel as satisfying because you know you’re not doing optimal damage either way and don’t get me started on charge blade phials running out at the same time.

The entire experiences feel like an exercise in frustration and I find myself not wanting to boot up the game because of this 1 little overbearing mechanic. It’s a shame because I’m getting to the late game and monsters are far more interesting than the base MHW monsters. I just don’t understand the decision behind this mechanic what exactly were the developers intentions because its just busy work that breaks the flow of the hunt with certain weapons.
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Showing 1-15 of 105 comments
not a fan of it either, but its enough to only clutch claw when the monster is drooling, keeps the debuff going and wont be that frustrating to use this way ... if you just applied one though (or a team member) its a free SAED.
(just assuming you are using it more often than you have to)
lexilogo Jan 17, 2020 @ 3:51pm 
Just don't sweat optimal damage. Seriously.

Get tenderises when you can, but if an opportunity presents itself to attack a monster, do so, regardless of tenderises. Tenderisation is a good damage buff but it's not really worth applying if a monster's down or something.

Another thing to do is to start using your tenderisation attack for other purposes too. The clutch claw is a good gap closer and can also allow you to attack certain monster parts when you'd ordinarily struggle, attack flying monsters, or remain safe while monsters are doing certain attacks.
Schizm Jan 17, 2020 @ 3:54pm 
But the damage buff it gives is so nutty... The entire game feels like its designed around using it. Diablos took me 24 mins to hunt without using it and only 11 mins spamming it. It doesn't feel like an optional feature that increases damage by a small amount.

And if I'm not mistaken don't you have to use it later or you bounce off parts or is this false.
Last edited by Schizm; Jan 17, 2020 @ 3:54pm
FleshyBB Jan 17, 2020 @ 3:55pm 
I don't know if it's cause I main switch axe, but I haven't had any problems with it. I mean, it is sort of annoying have to reapply it I guess but yeah idk. And switch axe can clutch claw from the discharge. I'm already used to every little thing knocking off with clutch claw since it does the same for ZSD, so at least that frustration was worth it for the practice I guess lol.
Master Cheeks Jan 17, 2020 @ 3:55pm 
Rather than thinking about how not using the clutch claw extends hunts, just think how it shortens them. We all survived just fine without it before Iceborne. If you find the constant "need" to debuff, just don't bother. It's there to make hunts quicker and easier but you aren't losing anything if you ignore it.
FleshyBB Jan 17, 2020 @ 3:57pm 
Originally posted by Schizm:
And if I'm not mistaken don't you have to use it later or you bounce off parts or is this false.

It depends on the monster and its parts, as well as your skills/shaprness. You can bounce off Rathalos wings at around green sharpness I think if you haven't wounded them, same with Diablos's club part of his tail. Mind's eye and other skills prevent bouncing off too, but you won't get the damage boost from having it wounded before hand.
Last edited by FleshyBB; Jan 17, 2020 @ 3:57pm
Originally posted by Schizm:
It doesn't feel like an optional feature that increases damage by a small amount.
who said that? :P
if im not mistaken it increases the dmg by roughly 20% ... plus the additional affinity
Originally posted by Schizm:
And if I'm not mistaken don't you have to use it later or you bounce off parts or is this false.
while some monster have hardened body parts, its only a small part of their body (im just mr50 though)
Last edited by Three-Headed-Monkey; Jan 17, 2020 @ 3:58pm
Schizm Jan 17, 2020 @ 3:59pm 
Originally posted by Three-Headed-Monkey:
Originally posted by Schizm:
It doesn't feel like an optional feature that increases damage by a small amount.
who said that? :P
if im not mistaken it increases the dmg by roughly 20%
Originally posted by Schizm:
And if I'm not mistaken don't you have to use it later or you bounce off parts or is this false.
while some monster have hardened body parts, its only a small part of their body (im just mr50 though)
But it also effects Weakness Exploit which sadly increases the dps it provides even more.
Last edited by Schizm; Jan 17, 2020 @ 4:01pm
Schizm Jan 17, 2020 @ 4:00pm 
Originally posted by Booty Connoisseur:
Rather than thinking about how not using the clutch claw extends hunts, just think how it shortens them. We all survived just fine without it before Iceborne. If you find the constant "need" to debuff, just don't bother. It's there to make hunts quicker and easier but you aren't losing anything if you ignore it.

Yea but hunts never took me as long as they do without the buff. Its hard to think of it as speeding up the hunt and not slowing it down when comparing it to the base game.
Remi (Banned) Jan 17, 2020 @ 4:02pm 
Originally posted by Three-Headed-Monkey:
Originally posted by Schizm:
It doesn't feel like an optional feature that increases damage by a small amount.
who said that? :P
if im not mistaken it increases the dmg by roughly 20% ... plus the additional affinity
Originally posted by Schizm:
And if I'm not mistaken don't you have to use it later or you bounce off parts or is this false.
while some monster have hardened body parts, its only a small part of their body (im just mr50 though)
It increases the hitzone by 10 flat, shouldn't make a difference of 13 minutes in any scenario.
Mad Catter Jan 17, 2020 @ 4:05pm 
You can distract a monster when it is idling with stinger and while it was looking around u can clutch to it without it roaring.
Also Weapons are divided into 2 types when it comes to tenderizing. Heavy and Light, Heavy can tenderize a monster part in one attack but Light requires 2 tenderize or 3 Clutch Slaps and 1 tenderize to completely soften a part.
Schizm Jan 17, 2020 @ 4:05pm 
Originally posted by Remi:
Originally posted by Three-Headed-Monkey:
who said that? :P
if im not mistaken it increases the dmg by roughly 20% ... plus the additional affinity

while some monster have hardened body parts, its only a small part of their body (im just mr50 though)
It increases the hitzone by 10 flat, shouldn't make a difference of 13 minutes in any scenario.
In already said this above but it also effects Weakness exploit and makes it function normally and crit with crit boost is a large chunk of damage in MHW. So you are losing out more then at first glance.
Schizm Jan 17, 2020 @ 4:06pm 
Originally posted by Nazarekt:
You can distract a monster when it is idling with stinger and while it was looking around u can clutch to it without it roaring.
Also Weapons are divided into 2 types when it comes to tenderizing. Heavy and Light, Heavy can tenderize a monster part in one attack but Light requires 2 tenderize or 3 Clutch Slaps and 1 tenderize to completely soften a part.
I know I use heavy weapons, I think I'd just kill myself if I used light weapons and had to deal with this.
DoT Jan 17, 2020 @ 4:07pm 
Git Gud, also most monsters just have overall more hp, it's like when you went from normal to high rank, except in highrank we already had top tier dps end game weapons, but in MR we still dont have adult xeno to give us those end game costum weapons.

A non optimised SNS set for me is doing 70-90 per hit with 300 on its new finisher attack, old SNS with max attack and affinity got me like 40-60 on average, it already is doing significantly more without max or any attack gems and no critboost, no augmentations either.
Schizm Jan 17, 2020 @ 4:10pm 
Originally posted by DoT:
Git Gud, also most monsters just have overall more hp, it's like when you went from normal to high rank, except in highrank we already had top tier dps end game weapons, but in MR we still dont have adult xeno to give us those end game costum weapons.

A non optimised SNS set for me is doing 70-90 per hit with 300 on its new finisher attack, old SNS with max attack and affinity got me like 40-60 on average, it already is doing significantly more without max or any attack gems and no critboost, no augmentations either.

That has absolutely nothing to do with anything.... Ofc they have more HP what a weird thing to say it still doesn’t address that not using this buff is overly punishing. Again not sure why you made this comment it doesn’t address anything and just make very obvious statements.
Last edited by Schizm; Jan 17, 2020 @ 4:10pm
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Date Posted: Jan 17, 2020 @ 3:43pm
Posts: 105