Monster Hunter: World

Monster Hunter: World

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Ziiio 16 Thg01, 2020 @ 12:12am
Does KO Jewel (Stun power) affect sticky ammos?
So if I want to boost up sticky ammos damage, artilerry is the only way? Is it stupid to run a build that play sticky ammo only?
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PierceSG 16 Thg01, 2020 @ 2:53am 
Slugger (KO jewel) doesn't add damage to any weapons.

What it does is boost the stun value of weapons that are capable of stunning.

And sticky ammo does stun if it explodes on the monsters head so Slugger does help.
langnao 16 Thg01, 2020 @ 3:06am 
Also add "power barrel" mod, it boosts stun and u can start to see monster drops like flies ....
Ziiio 16 Thg01, 2020 @ 3:32am 
Nguyên văn bởi PierceSG:
Slugger (KO jewel) doesn't add damage to any weapons.

What it does is boost the stun value of weapons that are capable of stunning.

And sticky ammo does stun if it explodes on the monsters head so Slugger does help.


Nguyên văn bởi langnao:
Also add "power barrel" mod, it boosts stun and u can start to see monster drops like flies ....

My HBG can't apply power barrel yet...


What do people normally play with? I'm in love with sticky build since it keep dropping monster but its fixed damage is the weakness and not much decos to do with sticky ammos since its ammo is limited per run if the damage isn't high enough.
Franz 16 Thg01, 2020 @ 3:42am 
Sticky damage can be raised by improving your raw attack value and using the artillery skill, I think that's it. Take advantage of the KOs by using stuff that can be hard to use on a moving monster like special ammo, explosives, wyvern ammo...
JebKerman 16 Thg01, 2020 @ 3:45am 
Nguyên văn bởi Ziiio:
My HBG can't apply power barrel yet...
erm... considering I can put one on a fresh-from-the-forge rarity 1 gun. I'm not sure how that's possible, or is it an Iceborne Owner only thing?

I'm personally partial to Pierce.
Though If you want to use stickies (or any ammo really) indefinitely bring a Farcaster so you can restock mid fight. Most sticky guns tend to have Cluster and Wyvern Ammo, the latter also benefiting from Artillery, the former only benefits from raw damage but deals a lot of damage, both are good for capitalising on sticky KOs.
langnao 16 Thg01, 2020 @ 3:55am 
Later on when u get zorah 3 pieces u can raise artillery to level 5. Augment to increase the raw attack of ur HBG will increase sticky dmg further. If u want more take food skill Felyne Bombardier, it increases ur sticky ammo dmg further. The strength in sticky is in multiplayer. If u down the monsters all the rest of ur team mate will have free hits on the monsters, esp monsters like Teostra, Lunastra... My fastest time on MR200 quest is playing with a group of HBG/LBG...
Also somewhere at the end u will be given razorsharp/spareshot charm.
Lần sửa cuối bởi langnao; 16 Thg01, 2020 @ 4:04am
vince_li 16 Thg01, 2020 @ 3:57am 
it's perfectly fine to run a sticky only build. since each ammo type in each bowgun have their unique recoil/reload stats that needs bowgun mods to deal with, most builds are customized to use 1 or 2 types of ammo only. for example, devil's madness can be used for spread and sticky, but you will need different sets of mods in order to run them efficiently.

only attack boost and artillery affect the raw damage of sticky ammos, but you can increase your dps by increasing your clip size with the skill "free element/ammo up" so you don't have to reload as much, and the skill "razor shape/spare shot" which grant you a free ammo on a random basis can lessen your reloads too, which increase the number of damages you can do over time.
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