Monster Hunter: World

Monster Hunter: World

통계 보기:
Ziiio 2020년 1월 16일 오전 12시 12분
Does KO Jewel (Stun power) affect sticky ammos?
So if I want to boost up sticky ammos damage, artilerry is the only way? Is it stupid to run a build that play sticky ammo only?
< >
전체 댓글 7개 중 1~7개 표시 중
PierceSG 2020년 1월 16일 오전 2시 53분 
Slugger (KO jewel) doesn't add damage to any weapons.

What it does is boost the stun value of weapons that are capable of stunning.

And sticky ammo does stun if it explodes on the monsters head so Slugger does help.
langnao 2020년 1월 16일 오전 3시 06분 
Also add "power barrel" mod, it boosts stun and u can start to see monster drops like flies ....
Ziiio 2020년 1월 16일 오전 3시 32분 
PierceSG님이 먼저 게시:
Slugger (KO jewel) doesn't add damage to any weapons.

What it does is boost the stun value of weapons that are capable of stunning.

And sticky ammo does stun if it explodes on the monsters head so Slugger does help.


langnao님이 먼저 게시:
Also add "power barrel" mod, it boosts stun and u can start to see monster drops like flies ....

My HBG can't apply power barrel yet...


What do people normally play with? I'm in love with sticky build since it keep dropping monster but its fixed damage is the weakness and not much decos to do with sticky ammos since its ammo is limited per run if the damage isn't high enough.
Franz 2020년 1월 16일 오전 3시 42분 
Sticky damage can be raised by improving your raw attack value and using the artillery skill, I think that's it. Take advantage of the KOs by using stuff that can be hard to use on a moving monster like special ammo, explosives, wyvern ammo...
JebKerman 2020년 1월 16일 오전 3시 45분 
Ziiio님이 먼저 게시:
My HBG can't apply power barrel yet...
erm... considering I can put one on a fresh-from-the-forge rarity 1 gun. I'm not sure how that's possible, or is it an Iceborne Owner only thing?

I'm personally partial to Pierce.
Though If you want to use stickies (or any ammo really) indefinitely bring a Farcaster so you can restock mid fight. Most sticky guns tend to have Cluster and Wyvern Ammo, the latter also benefiting from Artillery, the former only benefits from raw damage but deals a lot of damage, both are good for capitalising on sticky KOs.
langnao 2020년 1월 16일 오전 3시 55분 
Later on when u get zorah 3 pieces u can raise artillery to level 5. Augment to increase the raw attack of ur HBG will increase sticky dmg further. If u want more take food skill Felyne Bombardier, it increases ur sticky ammo dmg further. The strength in sticky is in multiplayer. If u down the monsters all the rest of ur team mate will have free hits on the monsters, esp monsters like Teostra, Lunastra... My fastest time on MR200 quest is playing with a group of HBG/LBG...
Also somewhere at the end u will be given razorsharp/spareshot charm.
langnao 님이 마지막으로 수정; 2020년 1월 16일 오전 4시 04분
vince_li 2020년 1월 16일 오전 3시 57분 
it's perfectly fine to run a sticky only build. since each ammo type in each bowgun have their unique recoil/reload stats that needs bowgun mods to deal with, most builds are customized to use 1 or 2 types of ammo only. for example, devil's madness can be used for spread and sticky, but you will need different sets of mods in order to run them efficiently.

only attack boost and artillery affect the raw damage of sticky ammos, but you can increase your dps by increasing your clip size with the skill "free element/ammo up" so you don't have to reload as much, and the skill "razor shape/spare shot" which grant you a free ammo on a random basis can lessen your reloads too, which increase the number of damages you can do over time.
< >
전체 댓글 7개 중 1~7개 표시 중
페이지당 표시 개수: 1530 50

게시된 날짜: 2020년 1월 16일 오전 12시 12분
게시글: 7