Monster Hunter: World

Monster Hunter: World

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Heehee Feb 15, 2020 @ 11:27pm
How is Ruiner Nergigante easy?
I hear people on this forum saying it is easier than tempered or just regular nergs from the base game. Yet I still see even some of the best players cart to him, some of his moves come out so fast that you require incredible reflexes to avoid, and they do so much damage as well like the sideway swipe into spike combo or the almost instant charging attack. I can't imagine what the tempered one will do if the regular one is already hitting this hard.
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Showing 46-60 of 80 comments
Juliane_L Feb 16, 2020 @ 10:41am 
Originally posted by maelynx:
Originally posted by Juliane_L:
i soloed both AT nerg with HR gear and ruiner with MR gear,and i must say they are extremely different. however, i think that if i fought AT nerg with MR gear, i would find him easier than ruiner. AT pepega slam was easy to dodge for me (DB main) but there are still a lot of difficults attacks with ruiner. i still think ruiner divebomb is pathetic.
DBs would have an easy time, the problem was with any weapon that had any significant recovery time on its attacks. I farmed AT Nerg tickets with HH and fighting him involved baiting out the double paw swipe to interrupt it, trying to punish any other move was putting yourself at risk. I pity the HR hunters who are doing AT Nerg with nerfed Temporal.


my "tactic" with AT nerg ws to run evasion 5 and to just roll trough is pepeaga slam.
mewlynx Feb 16, 2020 @ 10:43am 
Originally posted by Juliane_L:
Originally posted by maelynx:
DBs would have an easy time, the problem was with any weapon that had any significant recovery time on its attacks. I farmed AT Nerg tickets with HH and fighting him involved baiting out the double paw swipe to interrupt it, trying to punish any other move was putting yourself at risk. I pity the HR hunters who are doing AT Nerg with nerfed Temporal.


my "tactic" with AT nerg ws to run evasion 5 and to just roll trough is pepeaga slam.
Honestly, on its own pepega did actually have a really tight hitbox. Felt surprisingly natural to dodge, and with Luna gamma coil it would have been real comfy.
Juliane_L Feb 16, 2020 @ 10:49am 
Originally posted by maelynx:
Originally posted by Juliane_L:


my "tactic" with AT nerg ws to run evasion 5 and to just roll trough is pepeaga slam.
Honestly, on its own pepega did actually have a really tight hitbox. Felt surprisingly natural to dodge, and with Luna gamma coil it would have been real comfy.


i'm perssonaly liking that move. it punishes overcommitement really hard, keep you on your toes and force you to adapt your playstyle.
Edifier Feb 16, 2020 @ 10:54am 
Last time I fought Ruiner Nergigante he was harder than the standard one, because most of his attacks deal a lot of damage. He's still fast and him losing that Divebomb didn't make him easier. It just meant he could keep attacking with normal moves that you know, deal a lot of damage.

That Dive bomb was pretty easy to dodge and other than being stunned before he does it I rarely died to it.
Holografix Feb 16, 2020 @ 10:59am 
Originally posted by maelynx:
Originally posted by Juliane_L:
i soloed both AT nerg with HR gear and ruiner with MR gear,and i must say they are extremely different. however, i think that if i fought AT nerg with MR gear, i would find him easier than ruiner. AT pepega slam was easy to dodge for me (DB main) but there are still a lot of difficults attacks with ruiner. i still think ruiner divebomb is pathetic.
DBs would have an easy time, the problem was with any weapon that had any significant recovery time on its attacks. I farmed AT Nerg tickets with HH and fighting him involved baiting out the double paw swipe to interrupt it, trying to punish any other move was putting yourself at risk. I pity the HR hunters who are doing AT Nerg with nerfed Temporal.
yeah me too, HH all the way. All 7 tickets :))
key items: Farcaster, Farcaster & yup, you guessed it, Farcaster lol.
TheGoldenRogue Feb 16, 2020 @ 5:18pm 
For me I found him easy. First time I sticky spammed him like a coward because I thought I would get destroyed but returned with a greatsword and killed him easily. I was kinda disappointed to be honest but least his armor was cool.
็ikun Feb 16, 2020 @ 5:21pm 
Sticky
spectheintro Feb 16, 2020 @ 5:22pm 
OP:

Many of the responses here fall into two categories: people who learned how to successfully farm AT Nerg, and people who didn't (for whatever reason). To anyone who could comfortably kill AT Nerg (both solo and with a group, the latter actually being more difficult due to his scaling), Ruiner Nerg doesn't hold a candle. His moveset is a little different, but he moves slower, is much easier to control, and doesn't hit nearly as hard. Ruiner Nerg spends most of his time on his back when you have a group of competent players on him. This isn't a dig at yours or anyone else's skill level: it's just about training. I carted to AT Nerg more times than I can count. He was incredibly unforgiving. But once I learned his moveset (and got better) and adapted to his insane pace of attacks, other variants of Nergigante just pale in comparison.

You may argue that AT Nerg and Ruiner Nerg are not the same monster, but Ruiner Nerg has *far more* in common with AT Nerg than any other monster in the base game. And frankly I'd argue that AT Nerg is probably the best overall training monster (due to his overwhelming difficulty) for Iceborne's endgame because Iceborne is simply more difficult than MHW was.

The monster that "feels" most like AT Nerg in the expansion (from a design perspective) is Rajang. I suspect that Furious Rajang is going to be a real wall for most players (myself included, frankly).
Last edited by spectheintro; Feb 16, 2020 @ 5:23pm
lexilogo Feb 16, 2020 @ 5:44pm 
IMO Ruiner is somewhat disappointingly easy.

I will preface this by saying I do NOT expect Ruiner to be harder than AT Nergi, obviously, the fact that Ruiner was easier is not a problem with Ruiner. I also think Ruiner is definitely harder than base Nergi, his attacks have bigger ranges, he's more mechanically complex, parts like his wings are harder to hit, and so on.


I think the biggest area where Ruiner fell short is the new divebomb. I understand why Capcom replaced it, not only were people somewhat psyched out by the massive hitbox that meant that superman diving was well and truly the only solution (as opposed to moving under Nergi which you'd think you might be able to do) but it also shed all his spikes and was very easy to avoid once you got your diving reflexes down.

However the new divebomb being focused on one specific angle, AND being restricted by Ruiner's ironspikes? Honestly, I don't think this should've been Ruiner's ultimate attack.

I mean, compare Ruiner's ultimate attack to Rajang's. Rajang requires a specific state (rampage mode) to perform it and announces it with a non-stunning roar, and VERY quickly targets a specific player, if they haven't reacted and aren't on full health, they're just dead. Ruiner is nowhere near that ruthless.


A better replacement without changing too much IMO would be allowing Ruiner to explode multiple ironspike waves in sequence- Eg. First divebomb he shoots out headspikes, second divebomb if you still haven't destroyed the headspikes, he flashes them out again after, say, shooting out his right wingspikes. Then, if he dived again to shoot out his left foreleg spikes, he would then shoot out his right wingspikes then headspikes again rapidly, as a replacement for the usual recovery frames he has after a dive.


That way, his move gets more mechanically complex and actually PUNISHES you if you just mindlessly superman dive as a reaction, because you put yourself at risk of not dodging anything only to climb up to some spikes to the face, and if you neglect breaking ironspikes his divebomb would become massively harder to dodge. (and, if god forbid you don't break any of them, I hope you brought Farcasters)


That's just one specific example of how Ruiner could've been harder. My issue with Ruiner's difficulty isn't that "I wanted an Arch-Tempered experience and was denied it!", it's more that Ruiner just feels like "just" an Elder Dragon. Not QUITE as stompable as old Nergigante but Goldthian and Silverlos, even without their Tempered forms, feel WAY more intense than Ruiner Nergi.
Last edited by lexilogo; Feb 16, 2020 @ 5:45pm
kampfer91 Feb 16, 2020 @ 5:46pm 
The only bad thing about him is he hit like a truck , other than that , his attack range is short , long wind up and focus only in front of him . His version of dive bomb is a joke compare to the normal nergi which lock on you and over large area .
Aragami Feb 16, 2020 @ 7:40pm 
As a ls user i can say that AT nerg is harder than ruiner. U dont get the sense of achivement beating ruiner vs AT nerg
Scorcher Feb 16, 2020 @ 7:44pm 
Ruiner is like regular nerg but predictable. Whenever his head or legs or even wings touch the ground and have white spikes on them, you know they will shoot out in that direction. If you break the spikes on his head for example, he can only shoot regular black ones if they are grown. It makes it far easier to predict when a spike will shoot out and helps you control the battle easier.
Rick25 Feb 16, 2020 @ 7:48pm 
Probably because a lot of people have already fought AT Nerg, and because we were at disadvantage like full skill efficiency, you either fit just offensive skills to kill him quicker or you use more defensive skills to survive the hunt, but it was very hard to fit both on some builds.
Also our defense was really low compared to the AT damage output.

Now with ruiner we had more armor defense, we could fit a couple of defensive skills on our pure dps builds, we can even get health regen augment on some weapons before the fight and also because since its not a complete new fight, we just had to get used to some of the new moves but it wasnt that hard to keep up with Nerg.

Probably the AT version will put up a bigger challenge like the AT version from base game.
Dart Feb 16, 2020 @ 8:40pm 
You have to remember. theres like a 90% chance that anyone who says any of the "end game boss monsters" as "easy" are running extremely solved meta sets and weapons and doing everything they can to cheese the absolute hell out of fights with objectively busted techniques.

You should really take what someone says when describing the difficulty of the end game monsters with a grain of salt, gonna be honest.
AT -> Ruiner
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Date Posted: Feb 15, 2020 @ 11:27pm
Posts: 80