Monster Hunter: World

Monster Hunter: World

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Unpopular Opinion: Fatalis is the worst fight in the game.
-The Hitboxes are jank as all hell (aoe fireballs just don't make sense most of the time)

-His flame attacks one shot nearly everyone with head unbroken
(they still 1 shot gunners after the head is broken)

-Mission time limit is too short (forcing aggressive play)

-Cone breath attack is a 100% faint and has less than a 3 second windup and no tell to it before that

- Flies most of the 2nd stange unless a gunner or Insect glaive breaks the wings

- Switches targets stupidly fast and with zero warning

Overall it is a brutally unfair fight that inspires more frustration than enjoyment...
I've played one match online where I was able to beat fatalis, and that was with some seriously good players (which are hard to find these days since rise came out)

*EDIT:* I'm a LBG main. I can typically get him down to 7% running solo with both wings broken in stage one and the head broken once before last stage (although inconsistently).
But I always run out of time.
Last edited by AprilsRealm; May 6, 2021 @ 7:02am
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Showing 1-15 of 80 comments
LUNAR.Aussie May 5, 2021 @ 2:36pm 
Well, that's not an unpopular opinion. If you check Reddit or in this forum. I think some people are struggling to fight fatalis, and think the fatalis hunt is unfair etc. So it's okay sir. But there will one answer to a thread like this. The answer is "git gud".
AprilsRealm May 5, 2021 @ 2:40pm 
The fact most players go "Git Gud" instead of coming up with feedback for Capcom (who are historically terrible at balancing games) is the reason Monster Hunter will never be mainstream...
Woter Meron May 5, 2021 @ 2:48pm 
Originally posted by adamsrealm:
-The Hitboxes are jank as all hell (aoe fireballs just don't make sense most of the time)
I would more blame the tail, but fair enough.

Originally posted by adamsrealm:
-His flame attacks one shot nearly everyone with head unbroken
(they still 1 shot gunners after the head is broken)
-Heavy fire resistance jewel.
-Eat for elemental up
-Fire proof mantle

Originally posted by adamsrealm:
-Mission time limit is too short (forcing aggressive play)
Yes... that's a good thing. Why do you think it is bad?

Originally posted by adamsrealm:
-Cone breath attack is a 100% faint and has less than a 3 second windup and no tell to it before that
-Heavy fire resistance jewel.
-Eat for elemental up
-Fire proof mantle
And spam dive. I survived many flamecones with at least one of these on me.

Originally posted by adamsrealm:
-Flies most of the 2nd stange unless a gunner or Insect glaive breaks the wings
Never happened to me but in case so you can use binders and smokebombs (in single player or coordinated multiplayer)

Originally posted by adamsrealm:
-Switches targets stupidly fast and with zero warning
There is no difference between him and odogaron's targeting ai, except odo is faster so therefore even more "stupidly fast" than fatalis
Fatalis' tells are that he looks at you when he charges, breaths fire and even slams his tail. And for the non targeted fire breaths he clearly holds his head to his side
LUNAR.Aussie May 5, 2021 @ 2:49pm 
Originally posted by adamsrealm:
The fact most players go "Git Gud" instead of coming up with feedback for Capcom (who are historically terrible at balancing games) is the reason Monster Hunter will never be mainstream...
Well, some people are just wanna watch world on fire. But seriously I think the git gud comment on this game at least is understandable. Well atleast some comment will gave you fair opinion or advice as answer to thread like this. Man if you playing like a competitive game like csgo or even The games like MMO example black desert, etc. Oh, boi.
AprilsRealm May 5, 2021 @ 2:58pm 
Originally posted by Woter Meron:
Originally posted by adamsrealm:
-The Hitboxes are jank as all hell (aoe fireballs just don't make sense most of the time)
I would more blame the tail, but fair enough.

Originally posted by adamsrealm:
-His flame attacks one shot nearly everyone with head unbroken
(they still 1 shot gunners after the head is broken)
-Heavy fire resistance jewel.
-Eat for elemental up
-Fire proof mantle

Originally posted by adamsrealm:
-Mission time limit is too short (forcing aggressive play)
Yes... that's a good thing. Why do you think it is bad?

Originally posted by adamsrealm:
-Cone breath attack is a 100% faint and has less than a 3 second windup and no tell to it before that
-Heavy fire resistance jewel.
-Eat for elemental up
-Fire proof mantle
And spam dive. I survived many flamecones with at least one of these on me.

Originally posted by adamsrealm:
-Flies most of the 2nd stange unless a gunner or Insect glaive breaks the wings
Never happened to me but in case so you can use binders and smokebombs (in single player or coordinated multiplayer)

Originally posted by adamsrealm:
-Switches targets stupidly fast and with zero warning
There is no difference between him and odogaron's targeting ai, except odo is faster so therefore even more "stupidly fast" than fatalis
Fatalis' tells are that he looks at you when he charges, breaths fire and even slams his tail. And for the non targeted fire breaths he clearly holds his head to his side

Care to weigh in on the terrible hitzones for ranged players?
CourtesyFlush09 May 5, 2021 @ 3:00pm 
His fire breath cone attack can be blocked by a SnS shield for minimal damage.

For more casual players, I would agree that Fatalis is the worst fight in the entire game.
amathy May 5, 2021 @ 3:00pm 
Originally posted by adamsrealm:
is the reason Monster Hunter will never be mainstream...

I mean, World sold 16m copies. That's pretty mainstream.
But even a lot of experienced players weren't very fond of Fatalis, so even 'get good' aside you're not alone in disliking the fight. Just get the armor & weapons and ignore it exists.
Seamus May 5, 2021 @ 3:04pm 
Originally posted by adamsrealm:
Care to weigh in on the terrible hitzones for ranged players?
You mean something that's a problem for all of iceborne because of their stupid attempt to balance things around the clutch claw?
Originally posted by adamsrealm:
The fact most players go "Git Gud" instead of coming up with feedback for Capcom (who are historically terrible at balancing games) is the reason Monster Hunter will never be mainstream...
Here's the thing.... Many players are HERE for the hard fights like Fatalis. I don't think there is any criticism outside of fix the damn hotboxes that you can put of the fatalis fight without taking away from why people liked it. I loved the fatty fight, and got good enough to farm the quest consistently. Many others feel the same way. I don't think we should be stepping on others enjoyment of the game just because one fight is too hard for some.
Maffeketel May 5, 2021 @ 3:31pm 
Originally posted by adamsrealm:
-The Hitboxes are jank as all hell (aoe fireballs just don't make sense most of the time)

-His flame attacks one shot nearly everyone with head unbroken
(they still 1 shot gunners after the head is broken)

-Mission time limit is too short (forcing aggressive play)

-Cone breath attack is a 100% faint and has less than a 3 second windup and no tell to it before that

- Flies most of the 2nd stange unless a gunner or Insect glaive breaks the wings

- Switches targets stupidly fast and with zero warning

Overall it is a brutally unfair fight that inspires more frustration than enjoyment...
I've played one match online where I was able to beat fatalis, and that was with some seriously good players (which are hard to find these days since rise came out)

1. The hitboxes are fine unless youre using aerial moves with the IG. Consider using evade booster/extender to make evading his moves a lot easier. The fireballs especially should be easy to dodge but it takes practice. Observe what Fatalis does before each move so that you can react accordingly.

2. He can oneshot you but that is an indication that youre not prepared enough. This fight requires a lot of preparation. Maximise your fire resistance, use meals to increase your elemental resistance and use the fireproof mantle or the temporal mantle to avoid and negate damage.

If he manages to enter his blue flame mode then you haven't damaged the head enough. You have to break the head and therefore partbreaker is a godsend for this fight. I highly recommend using partbreaker and when combined with heavy artillery you should be able to easily break the head.

3. The time limit is fine but you have to understand the fight. If they made it longer then this fight would be way too easy. My fastest clear time for Fatalis was 15 minutes solo and I'm sure that a lot of people can do it even faster. It just takes practice as this fight tests everything that you have learned in Monster Hunter World. It is the ultimate test.
Practice makes perfect!

4. The cone attack is actually one of his most punishable openings. If he tilts his head slightly backwards while widening his posture then he will use this move. He tends to use it a lot if youre standing at medium range and it can be baited with some practice. If you see him initiating this move then rush towards his head for a lot of free damage on his head. Don't forget to dodge out of the way near the end of this move as otherwise you'll get hit by the explosion.

This attack can be dodged as well by spamming the superman dive in rapid succession, by using a farcaster or by using the pillars in the arena as cover.

5. The flying is easily prevented by using the roaming balista towards the side of the arena or by using the balistas to immobilise him with the binder. I recommend saving the binders for the final phase though as that is when he is at his most dangerous. Use the roaming balista during stage 2.
I highly recommend using heavy artillery 2 as this skill basically makes a wing break guaranteed when the roaming balista is used.

6. He switches targets quite fast but all of his moves have tells so they can be evaded. This just takes a lot of time and practice but if youre adamant about succesfully slaying Fatalis then solo is the way to go. He is much easier if done solo as you have more karts to work with and he'll only focus on you which makes him more predictable. Fatalis SOS hunts are a mixed bag and I wouldn't recommend completing him for the first time by joining SOS flares.

I'll list some very important percentages that should prove useful to you.
He'll do the first nova attack when he has lost about 25% of his health.
The second nova is performed after he has lost 50% of his health.
The third nova is performed when he has about 40% of his total health left, the fourth one when he has 20% left and the final one when he has 5% left.

This should give you a reasonable estitmate of how youre performing during the fight.
I hope that this helps you out and makes the fight more manageable! Good luck! :mhwgood:
Last edited by Maffeketel; May 5, 2021 @ 3:36pm
Popcorn May 5, 2021 @ 3:39pm 
Originally posted by Maffeketel:
Originally posted by adamsrealm:
-The Hitboxes are jank as all hell (aoe fireballs just don't make sense most of the time)

-His flame attacks one shot nearly everyone with head unbroken
(they still 1 shot gunners after the head is broken)

-Mission time limit is too short (forcing aggressive play)

-Cone breath attack is a 100% faint and has less than a 3 second windup and no tell to it before that

- Flies most of the 2nd stange unless a gunner or Insect glaive breaks the wings

- Switches targets stupidly fast and with zero warning

Overall it is a brutally unfair fight that inspires more frustration than enjoyment...
I've played one match online where I was able to beat fatalis, and that was with some seriously good players (which are hard to find these days since rise came out)

1. The hitboxes are fine unless youre using aerial moves with the IG. Consider using evade booster/extender to make evading his moves a lot easier. The fireballs especially should be easy to dodge but it takes practice. Observe what Fatalis does before each move so that you can react accordingly.

2. He can oneshot you but that is an indication that youre not prepared enough. This fight requires a lot of preparation. Maximise your fire resistance, use meals to increase your elemental resistance and use the fireproof mantle or the temporal mantle to avoid and negate damage.

If he manages to enter his blue flame mode then you haven't damaged the head enough. You have to break the head and therefore partbreaker is a godsend for this fight. I highly recommend using partbreaker and when combined with heavy artillery you should be able to easily break the head.

3. The time limit is fine but you have to understand the fight. If they made it longer then this fight would be way too easy. My fastest clear time for Fatalis was 15 minutes solo and I'm sure that a lot of people can do it even faster. It just takes practice as this fight tests everything that you have learned in Monster Hunter World. It is the ultimate test.
Practice makes perfect!

4. The cone attack is actually one of his most punishable openings. If he tilts his head slightly backwards while widening his posture then he will use this move. He tends to use it a lot if youre standing at medium range and it can be baited with some practice. If you see him initiating this move then rush towards his head for a lot of free damage on his head. Don't forget to dodge out of the way near the end of this move as otherwise you'll get hit by the explosion.

This attack can be dodged as well by spamming the superman dive in rapid succession, by using a farcaster or by using the pillars in the arena as cover.

5. The flying is easily prevented by using the roaming balista towards the side of the arena or by using the balistas to immobilise him with the binder. I recommend saving the binders for the final phase though as that is when he is at his most dangerous. Use the roaming balista during stage 2.
I highly recommend using heavy artillery 2 as this skill basically makes a wing break guaranteed when the roaming balista is used.

6. He switches targets quite fast but all of his moves have tells so they can be evaded. This just takes a lot of time and practice but if youre adamant about succesfully slaying Fatalis then solo is the way to go. He is much easier if done solo as you have more karts to work with and he'll only focus on you which makes him more predictable. Fatalis SOS hunts are a mixed bag and I wouldn't recommend completing him for the first time by joining SOS flares.

I'll list some very important percentages that should prove useful to you.
He'll do the first nova attack when he has lost about 25% of his health.
The second nova is performed after he has lost 50% of his health.
The third nova is performed when he has about 40% of his total health left, the fourth one when he has 20% left and the final one when he has 5% left.

This should give you a reasonable estitmate of how youre performing during the fight.
I hope that this helps you out! Good luck! :mhwgood:
TLDR; PRACTICE MAKES PERFECT
Maffeketel May 5, 2021 @ 3:41pm 
Originally posted by Popcorn:
Originally posted by Maffeketel:

1. The hitboxes are fine unless youre using aerial moves with the IG. Consider using evade booster/extender to make evading his moves a lot easier. The fireballs especially should be easy to dodge but it takes practice. Observe what Fatalis does before each move so that you can react accordingly.

2. He can oneshot you but that is an indication that youre not prepared enough. This fight requires a lot of preparation. Maximise your fire resistance, use meals to increase your elemental resistance and use the fireproof mantle or the temporal mantle to avoid and negate damage.

If he manages to enter his blue flame mode then you haven't damaged the head enough. You have to break the head and therefore partbreaker is a godsend for this fight. I highly recommend using partbreaker and when combined with heavy artillery you should be able to easily break the head.

3. The time limit is fine but you have to understand the fight. If they made it longer then this fight would be way too easy. My fastest clear time for Fatalis was 15 minutes solo and I'm sure that a lot of people can do it even faster. It just takes practice as this fight tests everything that you have learned in Monster Hunter World. It is the ultimate test.
Practice makes perfect!

4. The cone attack is actually one of his most punishable openings. If he tilts his head slightly backwards while widening his posture then he will use this move. He tends to use it a lot if youre standing at medium range and it can be baited with some practice. If you see him initiating this move then rush towards his head for a lot of free damage on his head. Don't forget to dodge out of the way near the end of this move as otherwise you'll get hit by the explosion.

This attack can be dodged as well by spamming the superman dive in rapid succession, by using a farcaster or by using the pillars in the arena as cover.

5. The flying is easily prevented by using the roaming balista towards the side of the arena or by using the balistas to immobilise him with the binder. I recommend saving the binders for the final phase though as that is when he is at his most dangerous. Use the roaming balista during stage 2.
I highly recommend using heavy artillery 2 as this skill basically makes a wing break guaranteed when the roaming balista is used.

6. He switches targets quite fast but all of his moves have tells so they can be evaded. This just takes a lot of time and practice but if youre adamant about succesfully slaying Fatalis then solo is the way to go. He is much easier if done solo as you have more karts to work with and he'll only focus on you which makes him more predictable. Fatalis SOS hunts are a mixed bag and I wouldn't recommend completing him for the first time by joining SOS flares.

I'll list some very important percentages that should prove useful to you.
He'll do the first nova attack when he has lost about 25% of his health.
The second nova is performed after he has lost 50% of his health.
The third nova is performed when he has about 40% of his total health left, the fourth one when he has 20% left and the final one when he has 5% left.

This should give you a reasonable estitmate of how youre performing during the fight.
I hope that this helps you out! Good luck! :mhwgood:
TLDR; PRACTICE MAKES PERFECT

Pretty much! :mhwhappy:
K May 5, 2021 @ 3:49pm 
-His flame attacks one shot nearly everyone with head unbroken
(they still 1 shot gunners after the head is broken)
That's the point. The big bad black dragon has to be strong. And no, with the exception of fireball, the flame attacks don't 1 shot gunners after the head is completely broken.

-Mission time limit is too short (forcing aggressive play)
30 minutes is plenty. If you can't complete it in 30 minutes, 50 minutes won't do you much good either.

-Cone breath attack is a 100% faint and has less than a 3 second windup and no tell to it before that
This just plain wrong. Watch the speed runners (or just go to my profile and look for my IG vid) to see how I baited cones. You have plenty of time to react.

- Flies most of the 2nd stange unless a gunner or Insect glaive breaks the wings
Smoke bomb immediately brings it down. You also have the binders for that purpose.

- Switches targets stupidly fast and with zero warning
Literally the same as other monsters. Alatreon is even faster than Fatalis.
Overall it is a brutally unfair fight that inspires more frustration than enjoyment...
I've played one match online where I was able to beat fatalis, and that was with some seriously good players (which are hard to find these days since rise came out) [/quote]

Also, regarding to ranged hitzones, tenderizing the chest gives you a decent enough hitzone. And yes, unfortunately ranged gets screwed over just because of how stupid OP it is.
aSoulBelow May 5, 2021 @ 3:50pm 
i see you haven't met my friend extreme hard mode Behemoth
Last edited by aSoulBelow; May 6, 2021 @ 2:43am
Mr. September May 5, 2021 @ 3:54pm 
Some fights are outright unfair, so they usually require unfair strategies. Like how Divine 5 is basically a requirement for endgame content (at least for melee builds).

Notorious examples include:
AT Velk (knock-on-butt-hitboxes if you clutch and AoE spam)
Fatalis (AoE/Grab spam, fixed damage dealt so only Divine Prot 5 helps. Fireproof Mantle and Defense is irrelevant)
Extreme Behemoth (Flash immunity after 3 flashes and almost insta-casts Charybdis, also casts multiple Ecliptic Meteors in certain phases)

As unfair as it gets, you can win if you learn the moveset and play strategically.

Fatalis is pretty "eh" when you learn to adapt to the unfair bs. The fight itself isn't even challenging. Hell, I still have more trouble with Rajang and Furious Rajang than I do with Fatalis.
Last edited by Mr. September; May 5, 2021 @ 3:58pm
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Date Posted: May 5, 2021 @ 2:24pm
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