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It does sound like a big multiplier, but what the difference of optimal Sword damage vs that part break combo? I guess it all comes down to that.
Also I don't have with problem with sword mode itself, its spaming the same move that does jack all part break for the whole fight. As for the combo, if you do choose to use it, you can just roll, 3 slashes, double slam, then go into sword mode. Motion values would be right left right (21 19 21), double slam (15 72), morph slash (23 or 30 if amp), then whatever. Its not the best for dps, but much better than ZDS imo
if you want break the head faster the best method is using axe mode, savage swing or switching combo, however that combo will waste alot of time instead if you not skilled enough. but if you play with random and they fail to break head, probalby party fault not the SZD guy.
Without knowing the figures, it would visually make sense since the move is essentially like clutching clawing to the head which everyone should be familiar with by the time they hit Fatalis and a big explosion is typically associated with big destruction.
They have no idea beside keep clicking the attack button.
No point play Fatalis.
It's nice to have one ZSD in group since I've seen way more people ignore the head than actual try for it. ZSD at least know what to target.
If you want to have some success, avoid game that have ZSD. They carts like no tomorrow.
Everyone carts.
Even you can cart.
So lets just stop playing.
It works well if you use sword attacks whenever the head is actually low enough to hit and save the zsd spam for when its in the air out of reach.